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67 Commits

Author SHA1 Message Date
Georgiy Gorin 221727289d New pics 2026-05-06 20:23:07 +03:00
DragonSpirit 1baf3e047b latest prompts by @gera 2026-05-06 09:06:08 +03:00
Nikolay Fedorov 849b0b7315 fix sound 2026-04-23 19:05:10 +03:00
DragonSpirit 1c70488ea5 add animation on movement 2026-04-23 18:53:50 +03:00
Georgiy Gorin 480d355926 Sound 2026-04-23 18:53:25 +03:00
Nikolay Fedorov 229a2cca60 add walk animation 2026-04-23 18:50:01 +03:00
Nikolay Fedorov b0ef832c64 fix rotation 2026-04-23 18:39:58 +03:00
DragonSpirit f28f21d5b4 add sounds, add logo 2026-04-23 18:32:57 +03:00
Nikolay Fedorov 69babae913 update game name 2026-04-23 18:23:11 +03:00
DragonSpirit e3261f8e78 update tutors 2026-04-23 18:22:37 +03:00
DragonSpirit 794261e0d0 win and lose cheat hotkey 2026-04-23 18:16:26 +03:00
DragonSpirit 187fe7a9ce mouse save 2026-04-23 18:14:14 +03:00
DragonSpirit c201a67bb8 add kick animation by enemy 2026-04-23 18:11:03 +03:00
Georgiy Gorin 7475339ddb recepie 2026-04-23 18:00:17 +03:00
Nikolay Fedorov dd60de0a66 update shape order 2026-04-23 17:48:23 +03:00
Nikolay Fedorov 912bffd59a Merge branch 'exp' of https://git.nfedorov.dev/DragonSpirit/KickSurvivors into exp 2026-04-23 17:45:50 +03:00
Nikolay Fedorov a2e710575e import new gnomes 2026-04-23 17:45:17 +03:00
Georgiy Gorin 31cab204ad Правки 2 2026-04-23 17:40:24 +03:00
Georgiy Gorin 3a3edc54a4 По хуйне 2026-04-23 17:34:24 +03:00
DragonSpirit 05f46021b8 add recepies list 2026-04-23 17:29:43 +03:00
Georgiy Gorin 5f589c8c89 Железо добавлено 2026-04-23 17:20:24 +03:00
DragonSpirit c8aba822bf remove coloring when item grabbed 2026-04-23 17:20:14 +03:00
DragonSpirit 23177b9079 increase hud text 2026-04-23 17:18:07 +03:00
Georgiy Gorin 86b837dded Боты добавил 2026-04-23 17:16:41 +03:00
DragonSpirit a835ae5755 fix tutorial images 2026-04-23 17:14:15 +03:00
DragonSpirit d20360c8f3 apply boot material 2026-04-23 17:11:45 +03:00
DragonSpirit fb3b653604 fix boot animation 2026-04-23 17:08:14 +03:00
Nikolay Fedorov 6b7294dfd8 add boot animation 2026-04-23 17:06:10 +03:00
Nikolay Fedorov 82af31501d add boots 2026-04-23 16:52:12 +03:00
Georgiy Gorin 0d9890c370 Баланс + картинки 3 босс, конец игры 2026-04-23 16:51:43 +03:00
Nikolay Fedorov d36a2cf9ec fix props 2026-04-23 16:28:34 +03:00
Georgiy Gorin e185d2e1fd Merge branch 'exp' of https://git.nfedorov.dev/DragonSpirit/KickSurvivors into exp 2026-04-23 16:27:03 +03:00
DragonSpirit 7d6d96e499 shield on spacebar 2026-04-23 16:18:35 +03:00
DragonSpirit 3c2afefc95 spawn settings 2026-04-23 16:17:40 +03:00
Georgiy Gorin 34a9b6b18f Нью баланс 2026-04-23 16:11:34 +03:00
DragonSpirit 9acbc49084 difficulity 2026-04-23 16:05:25 +03:00
Nikolay Fedorov 3542c328c0 fix export shield tutor 2026-04-23 15:59:14 +03:00
DragonSpirit f37c27887e upgrade mesh merge 2026-04-23 15:52:36 +03:00
DragonSpirit 20eaa513c3 fix stick and rock spawn 2026-04-23 15:42:14 +03:00
DragonSpirit 3974d7416d boss phase 2026-04-23 15:38:45 +03:00
Nikolay Fedorov 5d843f94f7 change kick to lmb 2026-04-23 15:36:17 +03:00
Nikolay Fedorov 8e7ff9ae83 rollback huge hit 2026-04-23 15:28:18 +03:00
Nikolay Fedorov d5194139e8 fix player movement on tutorial show 2026-04-23 15:17:39 +03:00
Nikolay Fedorov 7b355c5d0b Merge branch 'exp' of https://git.nfedorov.dev/DragonSpirit/KickSurvivors into exp 2026-04-23 14:59:23 +03:00
DragonSpirit af15c477b9 add hit and merge vfx 2026-04-23 14:59:14 +03:00
DragonSpirit dce433e068 add hit and merge vfx 2026-04-23 14:57:14 +03:00
DragonSpirit 5d9b0ce738 add kickable tooltips 2026-04-23 14:44:21 +03:00
DragonSpirit 5f61c26563 ui items slots 2026-04-23 14:40:55 +03:00
DragonSpirit 65ba9d2960 fix tutorial 2026-04-23 14:35:59 +03:00
Georgiy Gorin f6f451cffb Жоска наговнякал полный сетап моба 2026-04-23 14:25:58 +03:00
DragonSpirit 271c99ae13 tutorial 2026-04-23 13:55:06 +03:00
DragonSpirit dde4a6431e add tooltip on enemies, update enemy type on merge 2026-04-23 13:47:31 +03:00
Georgiy Gorin d7368e7fa7 Balance update 2026-04-23 13:09:23 +03:00
DragonSpirit 9981ed1ae3 fix metal plate pickup 2026-04-23 13:08:44 +03:00
DragonSpirit e956c4353c fix near enemy kick, fix huge kick on low tier 2026-04-23 11:48:00 +03:00
DragonSpirit 1b3732ea0f do not throw stick into player 2026-04-23 11:43:33 +03:00
DragonSpirit 52d0b00655 fix enemy aligning, add sticks respawn 2026-04-23 11:42:17 +03:00
DragonSpirit c9489321ae add shields and tiers on ui 2026-04-23 11:36:01 +03:00
DragonSpirit bec9389bb8 add animations 2026-04-23 11:23:43 +03:00
Nikolay Fedorov c7f0d9e176 update player scene 2026-04-23 11:00:08 +03:00
Georgiy Gorin 7beb9ffbac Exp updated collisions and tougness tier 2026-04-23 10:10:40 +03:00
DragonSpirit cdb0ffd6a5 exp 2026-04-23 00:51:28 +03:00
DragonSpirit 174e9dfb08 got kicked by stone with cooldown 2026-04-22 23:29:29 +03:00
DragonSpirit 95bd7bb3be choose single unit for attack 2026-04-22 23:23:17 +03:00
DragonSpirit 5ff0b1108e WIP: got kicked by enemy 2026-04-22 23:18:35 +03:00
DragonSpirit 5f5f0f54f1 add essence and magic table 2026-04-22 23:14:43 +03:00
DragonSpirit 297233c48e add iron and forge 2026-04-22 23:09:14 +03:00
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# Blender 4.2.9 LTS
# www.blender.org
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transform = Transform3D(1.8825685, 0, 0, 0, 1.0460571, 0, 0, 0, 0.64741147, 0, -0.0042432398, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("2_53umh")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=665808333]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00068727136, 0.22091705, -0.0048217773)
shape = SubResource("BoxShape3D_1")
+26
View File
@@ -0,0 +1,26 @@
[gd_scene format=3 uid="uid://1uwmdnvgyaii"]
[ext_resource type="Script" path="res://scripts/IronShield.gd" id="1_ishield"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.58, 0.62, 1)
roughness = 0.4
metallic = 0.7
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.55, 0.7, 0.1)
[node name="IronShield" type="Node3D"]
script = ExtResource("1_ishield")
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
billboard = 1
text = "[E] Iron Shield
Tier 2 | Hold Shift to block"
outline_size = 6
+5 -7
View File
@@ -1,25 +1,23 @@
[gd_scene format=3 uid="uid://d4leath8bvq2r"]
[ext_resource type="Script" uid="uid://dndcs6xc7m08x" path="res://scripts/Leather.gd" id="1_leather"]
[ext_resource type="ArrayMesh" uid="uid://cjrhycju6l7v6" path="res://assets/leather.obj" id="2_b7gx8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.62, 0.38, 0.2, 1)
roughness = 0.85
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.5, 0.06, 0.35)
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(0.5, 0.06, 0.35)
size = Vector3(0.7527008, 0.108486325, 0.6336487)
[node name="Leather" type="CharacterBody3D" unique_id=267529517]
script = ExtResource("1_leather")
[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
transform = Transform3D(1.5, 0, 0, 0, 1.812, 0, 0, 0, 1.784, 0, 0.12694196, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
mesh = ExtResource("2_b7gx8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00071039796, 0.12997423, 0.0029245168)
shape = SubResource("BoxShape3D_1")
+24
View File
@@ -0,0 +1,24 @@
[gd_scene format=3 uid="uid://bidrinpjiyb2x"]
[ext_resource type="Script" uid="uid://b80k2b1icwlbm" path="res://scripts/LeatherArmor.gd" id="1_leatha"]
[ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="2_dji1h"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.32, 0.14, 1)
roughness = 0.8
[node name="LeatherArmor" type="Node3D" unique_id=1218398814]
script = ExtResource("1_leatha")
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1757935253]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3858314, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("2_dji1h")
[node name="Tooltip" type="Label3D" parent="." unique_id=1322485403]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7649657, 0)
billboard = 1
text = "[E] Leather Armor
+1 Toughness"
font_size = 56
outline_size = 6
+10 -12
View File
@@ -1,27 +1,25 @@
[gd_scene format=3 uid="uid://cbvs3rvwslsd2"]
[ext_resource type="Script" path="res://scripts/LeatherBoots.gd" id="1_boots"]
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.4, 0.2, 0.55)
[ext_resource type="Script" uid="uid://d0j8nw7eynmk8" path="res://scripts/LeatherBoots.gd" id="1_boots"]
[ext_resource type="Texture2D" uid="uid://b85nk7r6dkenp" path="res://assets/boot1.png" id="2_ky34n"]
[ext_resource type="ArrayMesh" uid="uid://jls6i8ov73ld" path="res://assets/boot.obj" id="3_7iwdw"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.45, 0.25, 0.10, 1)
roughness = 0.8
albedo_color = Color(0.45, 0.25, 0.1, 1)
albedo_texture = ExtResource("2_ky34n")
metallic = 0.1
roughness = 0.8
[node name="LeatherBoots" type="Node3D"]
[node name="LeatherBoots" type="Node3D" unique_id=2009442467]
script = ExtResource("1_boots")
[node name="BootsMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_1")
[node name="BootsMesh" type="MeshInstance3D" parent="." unique_id=1801555312]
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("3_7iwdw")
[node name="Tooltip" type="Label3D" parent="."]
[node name="Tooltip" type="Label3D" parent="." unique_id=1833908896]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
billboard = 1
double_sided = true
text = "[E] Leather Boots
+10 Move Speed"
font_size = 32
outline_size = 6
+66
View File
@@ -62,6 +62,40 @@ radius = 1.0966797
[sub_resource type="BoxShape3D" id="BoxShape3D_qifjx"]
size = Vector3(2.2670898, 1, 3.7305298)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_forge"]
albedo_color = Color(0.28, 0.24, 0.2, 1)
roughness = 0.95
[sub_resource type="BoxMesh" id="BoxMesh_forge"]
size = Vector3(2, 1.8, 2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_chimney"]
albedo_color = Color(0.2, 0.18, 0.16, 1)
[sub_resource type="BoxMesh" id="BoxMesh_chimney"]
size = Vector3(0.6, 1, 0.6)
[sub_resource type="BoxShape3D" id="BoxShape3D_forge"]
size = Vector3(2, 1.8, 2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_etable"]
albedo_color = Color(0.12, 0.08, 0.22, 1)
metallic = 0.2
roughness = 0.6
[sub_resource type="BoxMesh" id="BoxMesh_etable"]
size = Vector3(1.4, 0.9, 1.4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ebook"]
albedo_color = Color(0.55, 0.08, 0.08, 1)
roughness = 0.9
[sub_resource type="BoxMesh" id="BoxMesh_ebook"]
size = Vector3(0.7, 0.12, 0.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_etable"]
size = Vector3(1.4, 0.9, 1.4)
[node name="Level" type="Node3D" unique_id=696519]
script = ExtResource("1_ppgk2")
show_grid = false
@@ -210,3 +244,35 @@ shape = SubResource("CylinderShape3D_6vs76")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="stone_big_static_body" unique_id=1397239926]
transform = Transform3D(1.9385185, 0, -0.69275445, 0, 2.0585828, 0, 0.69275445, 0, 1.9385185, 60.670692, 1.6238549, 36.420376)
shape = SubResource("CylinderShape3D_6vs76")
[node name="Forge" type="StaticBody3D" parent="." unique_id=734179063]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0.9, -8)
metadata/is_forge = true
[node name="ForgeMesh" type="MeshInstance3D" parent="Forge" unique_id=1062255408]
material_override = SubResource("StandardMaterial3D_forge")
mesh = SubResource("BoxMesh_forge")
[node name="ChimneyMesh" type="MeshInstance3D" parent="Forge" unique_id=1649367044]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.4, -0.4)
material_override = SubResource("StandardMaterial3D_chimney")
mesh = SubResource("BoxMesh_chimney")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forge" unique_id=726531191]
shape = SubResource("BoxShape3D_forge")
[node name="EnchantingTable" type="StaticBody3D" parent="." unique_id=242813005]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0.45, -8)
metadata/is_enchanting_table = true
[node name="TableMesh" type="MeshInstance3D" parent="EnchantingTable" unique_id=1719378953]
material_override = SubResource("StandardMaterial3D_etable")
mesh = SubResource("BoxMesh_etable")
[node name="BookMesh" type="MeshInstance3D" parent="EnchantingTable" unique_id=444214832]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.51, 0)
material_override = SubResource("StandardMaterial3D_ebook")
mesh = SubResource("BoxMesh_ebook")
[node name="CollisionShape3D" type="CollisionShape3D" parent="EnchantingTable" unique_id=352273224]
shape = SubResource("BoxShape3D_etable")
+10
View File
@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://jgfauchpwiii"]
[ext_resource type="Script" uid="uid://on1o20vpycgm" path="res://scripts/MainMenu.gd" id="1_menu"]
[node name="MainMenu" type="Control" unique_id=495626975]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_menu")
+28
View File
@@ -0,0 +1,28 @@
[gd_scene format=3 uid="uid://h8armor4fura"]
[ext_resource type="Script" uid="uid://cqp1ucyvnno7i" path="res://scripts/MetalArmor.gd" id="1_armor"]
[ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_ocond"]
[ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="3_ocond"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.6, 0.68, 1)
albedo_texture = ExtResource("2_ocond")
metallic = 0.85
metallic_specular = 1.0
roughness = 0.3
[node name="MetalArmor" type="Node3D" unique_id=1379243712]
script = ExtResource("1_armor")
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1340618559]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3499111, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("3_ocond")
[node name="Tooltip" type="Label3D" parent="." unique_id=748491675]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9431921, 0)
billboard = 1
text = "[E] Metal Armor
+1 Tier"
font_size = 56
outline_size = 6
+35
View File
@@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://dbvt3pkrej5nq"]
[ext_resource type="Script" uid="uid://sfq4iq0btm0g" path="res://scripts/MetalPlate.gd" id="1_plate"]
[ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_quvug"]
[ext_resource type="ArrayMesh" uid="uid://jls6i8ov73ld" path="res://assets/boot.obj" id="3_2i44a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.6, 0.65, 0.72, 1)
albedo_texture = ExtResource("2_quvug")
metallic = 0.8
metallic_specular = 0.9
roughness = 0.35
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(1.0203736, 0.124472655, 1.4775146)
[node name="MetalPlate" type="CharacterBody3D" unique_id=1872011585]
script = ExtResource("1_plate")
[node name="PlateMesh" type="MeshInstance3D" parent="." unique_id=436086498]
transform = Transform3D(1.8395851, 0, 0, 0, 1.5228686, 0, 0, 0, 2.050398, 0, 0.16620824, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("3_2i44a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1642999883]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.005560264, 0.16739155, 0.003918484)
shape = SubResource("BoxShape3D_1")
[node name="Tooltip" type="Label3D" parent="." unique_id=59052869]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.425037, 0)
billboard = 1
text = "[E] Armored Boots
+1 Kick Tier"
font_size = 56
outline_size = 6
+27
View File
@@ -0,0 +1,27 @@
[gd_scene format=3 uid="uid://cjhyinmjh0c3y"]
[ext_resource type="Script" uid="uid://sklquy2lyugo" path="res://scripts/PlateArmor.gd" id="1_platea"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.58, 0.62, 0.7, 1)
metallic = 0.85
metallic_specular = 1.0
roughness = 0.3
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.58, 0.72, 0.24)
[node name="PlateArmor" type="Node3D" unique_id=1607276475]
script = ExtResource("1_platea")
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=65147838]
transform = Transform3D(2.0554285, 0, 0, 0, 2.3875203, 0, 0, 0, 4.207259, 0, 0.7950885, -0.16405308)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="." unique_id=2013488670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9503746, 0)
billboard = 1
text = "[E] Plate Armor
+1 Toughness"
outline_size = 6
+237 -12
View File
File diff suppressed because one or more lines are too long
+3 -3
View File
@@ -8,16 +8,16 @@ albedo_color = Color(0.45, 0.38, 0.3, 1)
metallic = 0.05
[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
radius = 0.25
radius = 0.40034008
[node name="Rock" type="CharacterBody3D" unique_id=1267213194]
script = ExtResource("1_rock")
[node name="RockMesh" type="MeshInstance3D" parent="." unique_id=918783711]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
transform = Transform3D(1.6, 0, 0, 0, 1.6, 0, 0, 0, 1.6, 0, 0.25, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("2_wmx41")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2017780451]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.033173382, 0.43890864, 0)
shape = SubResource("SphereShape3D_1")
+4 -4
View File
@@ -8,17 +8,17 @@ albedo_color = Color(0.55, 0.38, 0.18, 1)
roughness = 0.95
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
radius = 0.07
height = 0.65
radius = 0.15673828
height = 1.6220214
[node name="Stick" type="CharacterBody3D" unique_id=1893805391]
script = ExtResource("1_stick")
[node name="StickMesh" type="MeshInstance3D" parent="." unique_id=1850002866]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16618532, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("2_urm7b")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.15728158, 0.109485604)
shape = SubResource("CapsuleShape3D_1")
+25
View File
@@ -0,0 +1,25 @@
[gd_scene format=3 uid="uid://hk7p5sjjxa1w"]
[ext_resource type="Script" uid="uid://cmvl3td1h7qb8" path="res://scripts/StickArmor.gd" id="1_sticka"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.48, 0.32, 0.14, 1)
roughness = 0.9
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.45, 0.55, 0.2)
[node name="StickArmor" type="Node3D" unique_id=1550651822]
script = ExtResource("1_sticka")
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=564243580]
transform = Transform3D(3.1221292, 0, 0, 0, 2.4342613, 0, 0, 0, 1, 0, 0.38186997, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="." unique_id=243955258]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.072116256, 1.3135526, 0)
billboard = 1
text = "[E] Stick Armor
+1 Toughness"
outline_size = 6
+25
View File
@@ -0,0 +1,25 @@
[gd_scene format=3 uid="uid://bayxgoeu4qxqe"]
[ext_resource type="Script" path="res://scripts/WoodenShield.gd" id="1_wshield"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.38, 0.18, 1)
roughness = 0.85
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.5, 0.65, 0.12)
[node name="WoodenShield" type="Node3D"]
script = ExtResource("1_wshield")
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
billboard = 1
text = "[E] Wooden Shield
Tier 1 | Hold Shift to block"
outline_size = 6
+25 -1
View File
@@ -10,7 +10,8 @@ const WALL_BOUNCE := 0.4
const WALL_SELF_DMG := 0.4
var kickable_type: String = "boulder"
var tier: int = 2
var kick_tier: int = 0
var toughness_tier: int = 2
var state: State = State.IDLE
var fly_vel: Vector3 = Vector3.ZERO
var health: float = 150.0
@@ -19,6 +20,7 @@ var damage_modifier: float = 1.8
@onready var mesh_node: MeshInstance3D = $BoulderMesh
var boulder_mat: StandardMaterial3D
var _tooltip: Label3D
const COLOR_IDLE := Color(0.32, 0.28, 0.22)
const COLOR_IMPACT := Color(1.0, 1.0, 1.0)
@@ -27,6 +29,23 @@ func _ready() -> void:
add_to_group("kickable")
boulder_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
mesh_node.material_override = boulder_mat
_tooltip = Label3D.new()
_tooltip.text = "Boulder\nRock+Rock\nVery heavy. High damage"
_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
_tooltip.font_size = 56
_tooltip.outline_size = 6
_tooltip.position = Vector3(0, 1.4, 0)
_tooltip.modulate = Color(1.0, 0.95, 0.8)
_tooltip.visible = false
add_child(_tooltip)
func _process(_delta: float) -> void:
if dead or state != State.IDLE:
_tooltip.visible = false
return
var players := get_tree().get_nodes_in_group("player")
_tooltip.visible = not players.is_empty() and \
(players[0] as Node3D).global_position.distance_to(global_position) < 2.5
func apply_collision_damage(dmg: float) -> void:
_take_damage(dmg)
@@ -63,6 +82,11 @@ func _fly(delta: float) -> void:
_take_damage(speed_now * WALL_SELF_DMG)
handled = true
break
elif col3d.is_in_group("player"):
col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
fly_vel *= 0.3
handled = true
break
elif col3d.is_in_group("enemies") or col3d.is_in_group("kickable"):
if col3d == self:
continue
+25
View File
@@ -0,0 +1,25 @@
extends Node3D
@onready var tooltip: Label3D = $Tooltip
@onready var mesh_node: MeshInstance3D = $SphereMesh
func _ready() -> void:
add_to_group("interactable")
tooltip.visible = false
var tw := create_tween().set_loops()
tw.tween_property(self, "position:y", 0.7, 0.9)
tw.tween_property(self, "position:y", 0.3, 0.9)
func _process(delta: float) -> void:
rotation.y += delta * 1.8
mesh_node.rotation.x += delta * 0.9
var players := get_tree().get_nodes_in_group("player")
if players.is_empty():
tooltip.visible = false
return
var p := players[0] as Node3D
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
func interact(player: Node) -> void:
player.call("apply_upgrade_enchant")
queue_free()

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