Balance update
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+2
-2
@@ -15,10 +15,10 @@ height = 1.6220214
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script = ExtResource("1_stick")
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[node name="StickMesh" type="MeshInstance3D" parent="." unique_id=1850002866]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16618532, 0)
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material_override = SubResource("StandardMaterial3D_1")
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mesh = ExtResource("2_urm7b")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437]
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transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.31109625, 0.109485604)
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transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.15728158, 0.109485604)
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shape = SubResource("CapsuleShape3D_1")
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+7
-7
@@ -67,14 +67,14 @@ func setup(type: String, wave: int) -> void:
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match type:
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"slime":
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move_speed = 2.8 + wave * 0.12
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health = 28 + wave * 4
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health = 25 + wave * 4
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score_value = 10
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damage_to_player = 8
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enemy_level = 1
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"bat":
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move_speed = 5.5 + wave * 0.15
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health = 14 + wave * 2
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score_value = 15
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move_speed = 5 + wave * 0.15
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health = 40 + wave * 2
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score_value = 20
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damage_to_player = 6
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base_scale = 0.7
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mesh_node.scale = Vector3(0.7, 0.7, 0.7)
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@@ -82,9 +82,9 @@ func setup(type: String, wave: int) -> void:
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mat.albedo_color = COLOR_CHASE
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enemy_level = 2
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"ogre":
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move_speed = 1.8 + wave * 0.08
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health = 80 + wave * 12
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score_value = 25
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move_speed = 3 + wave * 0.08
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health = 150 + wave * 12
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score_value = 50
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damage_to_player = 18
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base_scale = 1.5
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mesh_node.scale = Vector3(1.5, 1.5, 1.5)
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@@ -21,5 +21,5 @@ func _process(delta: float) -> void:
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tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
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func interact(player: Node) -> void:
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player.call("apply_upgrade_boots", 10.0, tier)
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player.call("apply_upgrade_boots", 2.0, tier)
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queue_free()
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