Files
KickSurvivors/scripts/LeatherBoots.gd
T
Georgiy Gorin d7368e7fa7 Balance update
2026-04-23 13:09:23 +03:00

26 lines
688 B
GDScript

extends Node3D
var tier: int = 1
@onready var tooltip: Label3D = $Tooltip
func _ready() -> void:
add_to_group("interactable")
tooltip.visible = false
var tw := create_tween().set_loops()
tw.tween_property(self, "position:y", 0.3, 0.7)
tw.tween_property(self, "position:y", 0.1, 0.7)
func _process(delta: float) -> void:
#rotation.y += delta * 1.2
var players := get_tree().get_nodes_in_group("player")
if players.is_empty():
tooltip.visible = false
return
var p := players[0] as Node3D
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
func interact(player: Node) -> void:
player.call("apply_upgrade_boots", 2.0, tier)
queue_free()