diff --git a/scenes/Stick.tscn b/scenes/Stick.tscn index 1767fb0..cb5f2cf 100644 --- a/scenes/Stick.tscn +++ b/scenes/Stick.tscn @@ -15,10 +15,10 @@ height = 1.6220214 script = ExtResource("1_stick") [node name="StickMesh" type="MeshInstance3D" parent="." unique_id=1850002866] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16618532, 0) material_override = SubResource("StandardMaterial3D_1") mesh = ExtResource("2_urm7b") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437] -transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.31109625, 0.109485604) +transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.15728158, 0.109485604) shape = SubResource("CapsuleShape3D_1") diff --git a/scripts/Enemy.gd b/scripts/Enemy.gd index 8f8d573..7a49031 100644 --- a/scripts/Enemy.gd +++ b/scripts/Enemy.gd @@ -67,14 +67,14 @@ func setup(type: String, wave: int) -> void: match type: "slime": move_speed = 2.8 + wave * 0.12 - health = 28 + wave * 4 + health = 25 + wave * 4 score_value = 10 damage_to_player = 8 enemy_level = 1 "bat": - move_speed = 5.5 + wave * 0.15 - health = 14 + wave * 2 - score_value = 15 + move_speed = 5 + wave * 0.15 + health = 40 + wave * 2 + score_value = 20 damage_to_player = 6 base_scale = 0.7 mesh_node.scale = Vector3(0.7, 0.7, 0.7) @@ -82,9 +82,9 @@ func setup(type: String, wave: int) -> void: mat.albedo_color = COLOR_CHASE enemy_level = 2 "ogre": - move_speed = 1.8 + wave * 0.08 - health = 80 + wave * 12 - score_value = 25 + move_speed = 3 + wave * 0.08 + health = 150 + wave * 12 + score_value = 50 damage_to_player = 18 base_scale = 1.5 mesh_node.scale = Vector3(1.5, 1.5, 1.5) diff --git a/scripts/LeatherBoots.gd b/scripts/LeatherBoots.gd index 3c169e8..a1dcf32 100644 --- a/scripts/LeatherBoots.gd +++ b/scripts/LeatherBoots.gd @@ -21,5 +21,5 @@ func _process(delta: float) -> void: tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5 func interact(player: Node) -> void: - player.call("apply_upgrade_boots", 10.0, tier) + player.call("apply_upgrade_boots", 2.0, tier) queue_free()