fix boot animation
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@@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://baeea1yfs0cnn"
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path="res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"
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path="res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Tutorial_Shield.jpeg"
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dest_files=["res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"]
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source_file="res://assets/Tutorial_shield.jpeg"
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dest_files=["res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"]
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[params]
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+2
-1
@@ -214,9 +214,10 @@ func set_aim_direction(yaw_rad: float) -> void:
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_is_aiming = true
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func _play_kick_blend() -> void:
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var tw := create_tween()
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var tw := create_tween().set_parallel(true)
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tw.tween_method(func(v: float): mesh_node.set_blend_shape_value(0, v), 0.0, 1.0, 0.12)
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tw.tween_method(func(v: float): mesh_node_boot.set_blend_shape_value(0, v), 0.0, 1.0, 0.12)
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tw.chain()
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tw.tween_method(func(v: float): mesh_node.set_blend_shape_value(0, v), 1.0, 0.0, 0.28)
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tw.tween_method(func(v: float): mesh_node_boot.set_blend_shape_value(0, v), 1.0, 0.0, 0.28)
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