fix props

This commit is contained in:
Nikolay Fedorov
2026-04-23 16:28:34 +03:00
parent e185d2e1fd
commit d36a2cf9ec
6 changed files with 5 additions and 16608 deletions
+3 -3
View File
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://baeea1yfs0cnn"
path="res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"
path="res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Tutorial_shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"]
source_file="res://assets/Tutorial_Shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"]
[params]
File diff suppressed because it is too large Load Diff
-25
View File
@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://b3m2872sdp3ep"
path="res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"
[deps]
files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
source_file="res://assets/meshes/stick.obj"
dest_files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh", "res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false
-12548
View File
File diff suppressed because it is too large Load Diff
-25
View File
@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://dnm1mgo7pkojl"
path="res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"
[deps]
files=["res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"]
source_file="res://assets/temp.obj"
dest_files=["res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh", "res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false
+2 -4
View File
@@ -1,14 +1,12 @@
[gd_scene format=3 uid="uid://d4leath8bvq2r"]
[ext_resource type="Script" uid="uid://dndcs6xc7m08x" path="res://scripts/Leather.gd" id="1_leather"]
[ext_resource type="ArrayMesh" uid="uid://cjrhycju6l7v6" path="res://assets/leather.obj" id="2_b7gx8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.62, 0.38, 0.2, 1)
roughness = 0.85
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.5, 0.06, 0.35)
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(0.7527008, 0.108486325, 0.6336487)
@@ -18,7 +16,7 @@ script = ExtResource("1_leather")
[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
transform = Transform3D(1.5, 0, 0, 0, 1.812, 0, 0, 0, 1.784, 0, 0.12694196, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
mesh = ExtResource("2_b7gx8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00071039796, 0.12997423, 0.0029245168)