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912bffd59a
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||||
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||||
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||||
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||||
compress/channel_pack=0
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mipmaps/generate=true
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||||
mipmaps/limit=-1
|
||||
roughness/mode=0
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||||
roughness/src_normal=""
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process/channel_remap/red=0
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||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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detect_3d/compress_to=0
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@@ -0,0 +1,25 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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uid="uid://dwb4g8t8oeycp"
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path="res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"
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[deps]
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files=["res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"]
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source_file="res://assets/meshes/stone_big.obj"
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dest_files=["res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh", "res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"]
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[params]
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@@ -0,0 +1,25 @@
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[remap]
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[deps]
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files=["res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh"]
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source_file="res://assets/meshes/stone_small.obj"
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dest_files=["res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh", "res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh"]
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[params]
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@@ -0,0 +1,206 @@
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# Blender 4.2.9 LTS
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# www.blender.org
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s 1
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f 3/1/1 7/2/2 19/3/3 14/1/4
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||||
f 12/4/5 5/5/6 18/6/5 23/7/7
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||||
f 21/8/8 24/9/8 17/10/9 15/11/8
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f 8/12/10 2/13/10 6/10/10 11/14/11
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f 9/15/12 10/16/13 22/17/13 20/18/12
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||||
f 1/19/14 2/13/10 3/1/1
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||||
f 4/20/15 5/5/6 6/10/10
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||||
f 7/2/2 8/12/10 9/15/12
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||||
f 10/16/13 11/14/11 12/4/5
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||||
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||||
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||||
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||||
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f 25/19/22 26/13/10 27/1/1
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f 42/6/5 29/5/6 28/20/22 40/22/22
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f 28/20/22 25/19/22 37/21/22 40/22/22
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f 59/14/27 54/10/27 53/5/6 60/4/5
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||||
[remap]
|
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|
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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||||
|
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[deps]
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|
||||
|
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source_file="res://assets/metal_item.obj"
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|
||||
|
||||
[params]
|
||||
|
||||
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||||
generate_lods=true
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||||
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||||
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||||
generate_lightmap_uv2_texel_size=0.2
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||||
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offset_mesh=Vector3(0, 0, 0)
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||||
force_disable_mesh_compression=false
|
||||
|
After Width: | Height: | Size: 273 KiB |
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||||
[remap]
|
||||
|
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importer="texture"
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[params]
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||||
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,25 +0,0 @@
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[remap]
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importer="wavefront_obj"
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[deps]
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|
||||
dest_files=["res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh", "res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"]
|
||||
|
||||
[params]
|
||||
|
||||
generate_tangents=true
|
||||
generate_lods=true
|
||||
generate_shadow_mesh=true
|
||||
generate_lightmap_uv2=false
|
||||
generate_lightmap_uv2_texel_size=0.2
|
||||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
force_disable_mesh_compression=false
|
||||
@@ -0,0 +1,71 @@
|
||||
[preset.0]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter="*jpeg"
|
||||
exclude_filter=""
|
||||
export_path="../Kick/KickSurvivors.exe"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
patch_delta_min_reduction=0.1
|
||||
patch_delta_include_filters="*"
|
||||
patch_delta_exclude_filters=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
shader_baker/enabled=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PackedStringArray()
|
||||
application/modify_resources=true
|
||||
application/icon=""
|
||||
application/console_wrapper_icon=""
|
||||
application/icon_interpolation=4
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
application/export_angle=0
|
||||
application/export_d3d12=0
|
||||
application/d3d12_agility_sdk_multiarch=true
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
|
||||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||
Start-ScheduledTask -TaskName godot_remote_debug
|
||||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
@@ -15,6 +15,6 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
[application]
|
||||
|
||||
config/name="KickSurvivors"
|
||||
run/main_scene="res://scenes/Main.tscn"
|
||||
run/main_scene="res://scenes/MainMenu.tscn"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
@@ -1,29 +1,26 @@
|
||||
[gd_scene format=3 uid="uid://cayybawvw26cm"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/EnchantedSphere.gd" id="1_sphere"]
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_1"]
|
||||
radius = 0.28
|
||||
height = 0.56
|
||||
[ext_resource type="Script" uid="uid://c4d11cs4fcqib" path="res://scripts/EnchantedSphere.gd" id="1_sphere"]
|
||||
[ext_resource type="Texture2D" uid="uid://bqpntq4rf2q7s" path="res://assets/boot3.png" id="2_gp14g"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://jls6i8ov73ld" path="res://assets/boot.obj" id="3_d6vog"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.8, 0.3, 1.0, 1)
|
||||
albedo_texture = ExtResource("2_gp14g")
|
||||
emission_enabled = true
|
||||
emission = Color(0.6, 0.1, 1.0, 1)
|
||||
emission = Color(0.6, 0.1, 1, 1)
|
||||
emission_energy_multiplier = 3.0
|
||||
|
||||
[node name="EnchantedSphere" type="Node3D"]
|
||||
[node name="EnchantedSphere" type="Node3D" unique_id=879211768]
|
||||
script = ExtResource("1_sphere")
|
||||
|
||||
[node name="SphereMesh" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("SphereMesh_1")
|
||||
[node name="SphereMesh" type="MeshInstance3D" parent="." unique_id=905498826]
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("3_d6vog")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=947504755]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3280884, 0)
|
||||
billboard = 1
|
||||
double_sided = true
|
||||
text = "[E] Enchanted Sphere
|
||||
text = "[E] Enchanted Boots
|
||||
+1 Tier"
|
||||
font_size = 32
|
||||
font_size = 56
|
||||
outline_size = 6
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://g7iron5etp8u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0wdmbocpe2ir" path="res://scripts/Iron.gd" id="1_iron"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://2r4vjjli71xm" path="res://assets/metal_item.obj" id="2_53umh"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.55, 0.58, 0.62, 1)
|
||||
@@ -8,20 +9,17 @@ metallic = 0.7
|
||||
metallic_specular = 0.8
|
||||
roughness = 0.4
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.38, 0.22, 0.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
||||
size = Vector3(0.38, 0.22, 0.5)
|
||||
size = Vector3(1.3992603, 0.58835024, 0.49035645)
|
||||
|
||||
[node name="Iron" type="CharacterBody3D" unique_id=611454609]
|
||||
script = ExtResource("1_iron")
|
||||
|
||||
[node name="IronMesh" type="MeshInstance3D" parent="." unique_id=1832879739]
|
||||
transform = Transform3D(3.5611715, 0, 0, 0, 2.7614622, 0, 0, 0, 1, 0, 0.2, 0)
|
||||
transform = Transform3D(1.8825685, 0, 0, 0, 1.0460571, 0, 0, 0, 0.64741147, 0, -0.0042432398, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
mesh = ExtResource("2_53umh")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=665808333]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00068727136, 0.22091705, -0.0048217773)
|
||||
shape = SubResource("BoxShape3D_1")
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[gd_scene format=3 uid="uid://1uwmdnvgyaii"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/IronShield.gd" id="1_ishield"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.55, 0.58, 0.62, 1)
|
||||
roughness = 0.4
|
||||
metallic = 0.7
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.55, 0.7, 0.1)
|
||||
|
||||
[node name="IronShield" type="Node3D"]
|
||||
script = ExtResource("1_ishield")
|
||||
|
||||
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
|
||||
billboard = 1
|
||||
text = "[E] Iron Shield
|
||||
Tier 2 | Hold Shift to block"
|
||||
outline_size = 6
|
||||
@@ -1,25 +1,23 @@
|
||||
[gd_scene format=3 uid="uid://d4leath8bvq2r"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dndcs6xc7m08x" path="res://scripts/Leather.gd" id="1_leather"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://cjrhycju6l7v6" path="res://assets/leather.obj" id="2_b7gx8"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.62, 0.38, 0.2, 1)
|
||||
roughness = 0.85
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.5, 0.06, 0.35)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
||||
size = Vector3(0.5, 0.06, 0.35)
|
||||
size = Vector3(0.7527008, 0.108486325, 0.6336487)
|
||||
|
||||
[node name="Leather" type="CharacterBody3D" unique_id=267529517]
|
||||
script = ExtResource("1_leather")
|
||||
|
||||
[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.812, 0, 0, 0, 1.784, 0, 0.12694196, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
mesh = ExtResource("2_b7gx8")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00071039796, 0.12997423, 0.0029245168)
|
||||
shape = SubResource("BoxShape3D_1")
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
[gd_scene format=3 uid="uid://bidrinpjiyb2x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b80k2b1icwlbm" path="res://scripts/LeatherArmor.gd" id="1_leatha"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="2_dji1h"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.55, 0.32, 0.14, 1)
|
||||
roughness = 0.8
|
||||
|
||||
[node name="LeatherArmor" type="Node3D" unique_id=1218398814]
|
||||
script = ExtResource("1_leatha")
|
||||
|
||||
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1757935253]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3858314, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("2_dji1h")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=1322485403]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7649657, 0)
|
||||
billboard = 1
|
||||
text = "[E] Leather Armor
|
||||
+1 Toughness"
|
||||
font_size = 56
|
||||
outline_size = 6
|
||||
@@ -1,27 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://cbvs3rvwslsd2"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/LeatherBoots.gd" id="1_boots"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.4, 0.2, 0.55)
|
||||
[ext_resource type="Script" uid="uid://d0j8nw7eynmk8" path="res://scripts/LeatherBoots.gd" id="1_boots"]
|
||||
[ext_resource type="Texture2D" uid="uid://b85nk7r6dkenp" path="res://assets/boot1.png" id="2_ky34n"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://jls6i8ov73ld" path="res://assets/boot.obj" id="3_7iwdw"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.45, 0.25, 0.10, 1)
|
||||
roughness = 0.8
|
||||
albedo_color = Color(0.45, 0.25, 0.1, 1)
|
||||
albedo_texture = ExtResource("2_ky34n")
|
||||
metallic = 0.1
|
||||
roughness = 0.8
|
||||
|
||||
[node name="LeatherBoots" type="Node3D"]
|
||||
[node name="LeatherBoots" type="Node3D" unique_id=2009442467]
|
||||
script = ExtResource("1_boots")
|
||||
|
||||
[node name="BootsMesh" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
[node name="BootsMesh" type="MeshInstance3D" parent="." unique_id=1801555312]
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("3_7iwdw")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="."]
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=1833908896]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
|
||||
billboard = 1
|
||||
double_sided = true
|
||||
text = "[E] Leather Boots
|
||||
+10 Move Speed"
|
||||
font_size = 32
|
||||
outline_size = 6
|
||||
|
||||
@@ -78,21 +78,21 @@ size = Vector3(0.6, 1, 0.6)
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_forge"]
|
||||
size = Vector3(2, 1.8, 2)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_etable"]
|
||||
size = Vector3(1.4, 0.9, 1.4)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ebook"]
|
||||
size = Vector3(0.7, 0.12, 0.5)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_etable"]
|
||||
albedo_color = Color(0.12, 0.08, 0.22, 1)
|
||||
roughness = 0.6
|
||||
metallic = 0.2
|
||||
roughness = 0.6
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_etable"]
|
||||
size = Vector3(1.4, 0.9, 1.4)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ebook"]
|
||||
albedo_color = Color(0.55, 0.08, 0.08, 1)
|
||||
roughness = 0.9
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ebook"]
|
||||
size = Vector3(0.7, 0.12, 0.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_etable"]
|
||||
size = Vector3(1.4, 0.9, 1.4)
|
||||
|
||||
@@ -261,18 +261,18 @@ mesh = SubResource("BoxMesh_chimney")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forge" unique_id=726531191]
|
||||
shape = SubResource("BoxShape3D_forge")
|
||||
|
||||
[node name="EnchantingTable" type="StaticBody3D" parent="."]
|
||||
[node name="EnchantingTable" type="StaticBody3D" parent="." unique_id=242813005]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0.45, -8)
|
||||
metadata/is_enchanting_table = true
|
||||
|
||||
[node name="TableMesh" type="MeshInstance3D" parent="EnchantingTable"]
|
||||
mesh = SubResource("BoxMesh_etable")
|
||||
[node name="TableMesh" type="MeshInstance3D" parent="EnchantingTable" unique_id=1719378953]
|
||||
material_override = SubResource("StandardMaterial3D_etable")
|
||||
mesh = SubResource("BoxMesh_etable")
|
||||
|
||||
[node name="BookMesh" type="MeshInstance3D" parent="EnchantingTable"]
|
||||
[node name="BookMesh" type="MeshInstance3D" parent="EnchantingTable" unique_id=444214832]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.51, 0)
|
||||
mesh = SubResource("BoxMesh_ebook")
|
||||
material_override = SubResource("StandardMaterial3D_ebook")
|
||||
mesh = SubResource("BoxMesh_ebook")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="EnchantingTable"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="EnchantingTable" unique_id=352273224]
|
||||
shape = SubResource("BoxShape3D_etable")
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
[gd_scene format=3 uid="uid://mainmenu2024"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/MainMenu.gd" id="1_menu"]
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource("1_menu")
|
||||
@@ -1,28 +1,28 @@
|
||||
[gd_scene format=3 uid="uid://h8armor4fura"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/MetalArmor.gd" id="1_armor"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.55, 0.7, 0.25)
|
||||
[ext_resource type="Script" uid="uid://cqp1ucyvnno7i" path="res://scripts/MetalArmor.gd" id="1_armor"]
|
||||
[ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_ocond"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="3_ocond"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.55, 0.60, 0.68, 1)
|
||||
roughness = 0.3
|
||||
albedo_color = Color(0.55, 0.6, 0.68, 1)
|
||||
albedo_texture = ExtResource("2_ocond")
|
||||
metallic = 0.85
|
||||
metallic_specular = 1.0
|
||||
roughness = 0.3
|
||||
|
||||
[node name="MetalArmor" type="Node3D"]
|
||||
[node name="MetalArmor" type="Node3D" unique_id=1379243712]
|
||||
script = ExtResource("1_armor")
|
||||
|
||||
[node name="ArmorMesh" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1340618559]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3499111, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("3_ocond")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0, 0)
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=748491675]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9431921, 0)
|
||||
billboard = 1
|
||||
double_sided = true
|
||||
text = "[E] Metal Armor
|
||||
+1 Tier"
|
||||
font_size = 32
|
||||
font_size = 56
|
||||
outline_size = 6
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
[gd_scene format=3 uid="uid://dbvt3pkrej5nq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://sfq4iq0btm0g" path="res://scripts/MetalPlate.gd" id="1_plate"]
|
||||
[ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_quvug"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://jls6i8ov73ld" path="res://assets/boot.obj" id="3_2i44a"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.6, 0.65, 0.72, 1)
|
||||
albedo_texture = ExtResource("2_quvug")
|
||||
metallic = 0.8
|
||||
metallic_specular = 0.9
|
||||
roughness = 0.35
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
||||
size = Vector3(1.0203736, 0.124472655, 1.4775146)
|
||||
|
||||
[node name="MetalPlate" type="CharacterBody3D" unique_id=1872011585]
|
||||
script = ExtResource("1_plate")
|
||||
|
||||
[node name="PlateMesh" type="MeshInstance3D" parent="." unique_id=436086498]
|
||||
transform = Transform3D(1.8395851, 0, 0, 0, 1.5228686, 0, 0, 0, 2.050398, 0, 0.16620824, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("3_2i44a")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1642999883]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.005560264, 0.16739155, 0.003918484)
|
||||
shape = SubResource("BoxShape3D_1")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=59052869]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.425037, 0)
|
||||
billboard = 1
|
||||
text = "[E] Armored Boots
|
||||
+1 Kick Tier"
|
||||
font_size = 56
|
||||
outline_size = 6
|
||||
@@ -0,0 +1,27 @@
|
||||
[gd_scene format=3 uid="uid://cjhyinmjh0c3y"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://sklquy2lyugo" path="res://scripts/PlateArmor.gd" id="1_platea"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.58, 0.62, 0.7, 1)
|
||||
metallic = 0.85
|
||||
metallic_specular = 1.0
|
||||
roughness = 0.3
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.58, 0.72, 0.24)
|
||||
|
||||
[node name="PlateArmor" type="Node3D" unique_id=1607276475]
|
||||
script = ExtResource("1_platea")
|
||||
|
||||
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=65147838]
|
||||
transform = Transform3D(2.0554285, 0, 0, 0, 2.3875203, 0, 0, 0, 4.207259, 0, 0.7950885, -0.16405308)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=2013488670]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9503746, 0)
|
||||
billboard = 1
|
||||
text = "[E] Plate Armor
|
||||
+1 Toughness"
|
||||
outline_size = 6
|
||||
@@ -8,16 +8,16 @@ albedo_color = Color(0.45, 0.38, 0.3, 1)
|
||||
metallic = 0.05
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
|
||||
radius = 0.25
|
||||
radius = 0.40034008
|
||||
|
||||
[node name="Rock" type="CharacterBody3D" unique_id=1267213194]
|
||||
script = ExtResource("1_rock")
|
||||
|
||||
[node name="RockMesh" type="MeshInstance3D" parent="." unique_id=918783711]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
|
||||
transform = Transform3D(1.6, 0, 0, 0, 1.6, 0, 0, 0, 1.6, 0, 0.25, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("2_wmx41")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2017780451]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.033173382, 0.43890864, 0)
|
||||
shape = SubResource("SphereShape3D_1")
|
||||
|
||||
@@ -8,17 +8,17 @@ albedo_color = Color(0.55, 0.38, 0.18, 1)
|
||||
roughness = 0.95
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
|
||||
radius = 0.07
|
||||
height = 0.65
|
||||
radius = 0.15673828
|
||||
height = 1.6220214
|
||||
|
||||
[node name="Stick" type="CharacterBody3D" unique_id=1893805391]
|
||||
script = ExtResource("1_stick")
|
||||
|
||||
[node name="StickMesh" type="MeshInstance3D" parent="." unique_id=1850002866]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16618532, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = ExtResource("2_urm7b")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.15728158, 0.109485604)
|
||||
shape = SubResource("CapsuleShape3D_1")
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://hk7p5sjjxa1w"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cmvl3td1h7qb8" path="res://scripts/StickArmor.gd" id="1_sticka"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.48, 0.32, 0.14, 1)
|
||||
roughness = 0.9
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.45, 0.55, 0.2)
|
||||
|
||||
[node name="StickArmor" type="Node3D" unique_id=1550651822]
|
||||
script = ExtResource("1_sticka")
|
||||
|
||||
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=564243580]
|
||||
transform = Transform3D(3.1221292, 0, 0, 0, 2.4342613, 0, 0, 0, 1, 0, 0.38186997, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="." unique_id=243955258]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.072116256, 1.3135526, 0)
|
||||
billboard = 1
|
||||
text = "[E] Stick Armor
|
||||
+1 Toughness"
|
||||
outline_size = 6
|
||||
@@ -0,0 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://bayxgoeu4qxqe"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/WoodenShield.gd" id="1_wshield"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||
albedo_color = Color(0.55, 0.38, 0.18, 1)
|
||||
roughness = 0.85
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||
size = Vector3(0.5, 0.65, 0.12)
|
||||
|
||||
[node name="WoodenShield" type="Node3D"]
|
||||
script = ExtResource("1_wshield")
|
||||
|
||||
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
|
||||
material_override = SubResource("StandardMaterial3D_1")
|
||||
mesh = SubResource("BoxMesh_1")
|
||||
|
||||
[node name="Tooltip" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
|
||||
billboard = 1
|
||||
text = "[E] Wooden Shield
|
||||
Tier 1 | Hold Shift to block"
|
||||
outline_size = 6
|
||||
@@ -10,7 +10,8 @@ const WALL_BOUNCE := 0.4
|
||||
const WALL_SELF_DMG := 0.4
|
||||
|
||||
var kickable_type: String = "boulder"
|
||||
var tier: int = 2
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 2
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 150.0
|
||||
@@ -19,6 +20,7 @@ var damage_modifier: float = 1.8
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $BoulderMesh
|
||||
var boulder_mat: StandardMaterial3D
|
||||
var _tooltip: Label3D
|
||||
|
||||
const COLOR_IDLE := Color(0.32, 0.28, 0.22)
|
||||
const COLOR_IMPACT := Color(1.0, 1.0, 1.0)
|
||||
@@ -27,6 +29,23 @@ func _ready() -> void:
|
||||
add_to_group("kickable")
|
||||
boulder_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||
mesh_node.material_override = boulder_mat
|
||||
_tooltip = Label3D.new()
|
||||
_tooltip.text = "Boulder\nRock+Rock\nVery heavy. High damage"
|
||||
_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
_tooltip.font_size = 56
|
||||
_tooltip.outline_size = 6
|
||||
_tooltip.position = Vector3(0, 1.4, 0)
|
||||
_tooltip.modulate = Color(1.0, 0.95, 0.8)
|
||||
_tooltip.visible = false
|
||||
add_child(_tooltip)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if dead or state != State.IDLE:
|
||||
_tooltip.visible = false
|
||||
return
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
_tooltip.visible = not players.is_empty() and \
|
||||
(players[0] as Node3D).global_position.distance_to(global_position) < 2.5
|
||||
|
||||
func apply_collision_damage(dmg: float) -> void:
|
||||
_take_damage(dmg)
|
||||
@@ -64,7 +83,7 @@ func _fly(delta: float) -> void:
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("player"):
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier))
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
|
||||
fly_vel *= 0.3
|
||||
handled = true
|
||||
break
|
||||
|
||||
@@ -16,7 +16,8 @@ static var first_iron_spawned: bool = false
|
||||
static var first_essence_spawned: bool = false
|
||||
|
||||
var kickable_type: String = ""
|
||||
var tier: int = 1
|
||||
var kick_tier: int = 1
|
||||
var toughness_tier: int = 1
|
||||
var move_speed: float = 3.0
|
||||
var health: int = 30
|
||||
var damage_to_player: int = 8
|
||||
@@ -44,7 +45,11 @@ var merge_partner: Node = null
|
||||
var is_upgrading: bool = false
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $BodyMesh
|
||||
#@onready var mesh_node1: MeshInstance3D = $BodyMesh1
|
||||
#@onready var mesh_node2: MeshInstance3D = $BodyMesh2
|
||||
var mat: StandardMaterial3D
|
||||
var type_label: Label3D
|
||||
|
||||
|
||||
var COLOR_CHASE = Color(1.0, 0.28, 0.18)
|
||||
var COLOR_FLY = Color(1.0, 0.85, 0.1)
|
||||
@@ -54,10 +59,28 @@ const CONTACT_CD = 0.7
|
||||
const AIR_FRICTION = 0.86
|
||||
|
||||
func _ready() -> void:
|
||||
process_mode = Node.PROCESS_MODE_PAUSABLE
|
||||
add_to_group("enemies")
|
||||
mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||
mesh_node.material_override = mat
|
||||
#mesh_node1.set_visible(false)
|
||||
#mesh_node2.set_visible(false)
|
||||
COLOR_CHASE = mat.albedo_color
|
||||
type_label = Label3D.new()
|
||||
type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
type_label.position = Vector3(0, 1.6, 0)
|
||||
type_label.font_size = 28
|
||||
type_label.outline_size = 5
|
||||
type_label.modulate = Color.WHITE
|
||||
add_child(type_label)
|
||||
|
||||
func _update_label() -> void:
|
||||
if type_label == null:
|
||||
return
|
||||
var stars := ""
|
||||
for i in range(enemy_level - 1):
|
||||
stars += "★"
|
||||
type_label.text = enemy_type + (" " + stars if stars != "" else "")
|
||||
|
||||
func setup(type: String, wave: int) -> void:
|
||||
enemy_type = type
|
||||
@@ -66,31 +89,53 @@ func setup(type: String, wave: int) -> void:
|
||||
match type:
|
||||
"slime":
|
||||
move_speed = 2.8 + wave * 0.12
|
||||
health = 28 + wave * 4
|
||||
health = 40 + wave * 4
|
||||
score_value = 10
|
||||
damage_to_player = 8
|
||||
enemy_level = 1
|
||||
"bat":
|
||||
move_speed = 5.5 + wave * 0.15
|
||||
health = 14 + wave * 2
|
||||
score_value = 15
|
||||
move_speed = 5 + wave * 0.15
|
||||
health = 100 + wave * 2
|
||||
score_value = 20
|
||||
damage_to_player = 6
|
||||
base_scale = 0.7
|
||||
mesh_node.scale = Vector3(0.7, 0.7, 0.7)
|
||||
COLOR_CHASE = Color(0.6, 0.2, 0.8)
|
||||
mat.albedo_color = COLOR_CHASE
|
||||
enemy_level = 2
|
||||
#mesh_node.set_visible(false)
|
||||
#mesh_node1.set_visible(true)
|
||||
"ogre":
|
||||
move_speed = 1.8 + wave * 0.08
|
||||
health = 80 + wave * 12
|
||||
score_value = 25
|
||||
move_speed = 3 + wave * 0.08
|
||||
health = 200 + wave * 12
|
||||
score_value = 50
|
||||
damage_to_player = 18
|
||||
base_scale = 1.5
|
||||
mesh_node.scale = Vector3(1.5, 1.5, 1.5)
|
||||
COLOR_CHASE = Color(0.3, 0.7, 0.3)
|
||||
mat.albedo_color = COLOR_CHASE
|
||||
enemy_level = 3
|
||||
tier = enemy_level
|
||||
#mesh_node1.set_visible(false)
|
||||
#mesh_node2.set_visible(true)
|
||||
kick_tier = enemy_level
|
||||
toughness_tier = enemy_level
|
||||
_update_label()
|
||||
_apply_mesh(enemy_level)
|
||||
|
||||
func _apply_mesh(level: int) -> void:
|
||||
var idx := clampi(level, 1, 3)
|
||||
var mesh_res := load("res://assets/gnome%d.obj" % idx) as Mesh
|
||||
if mesh_res == null:
|
||||
return
|
||||
var new_mat := StandardMaterial3D.new()
|
||||
var tex := load("res://assets/gnome%d.png" % idx) as Texture2D
|
||||
if tex != null:
|
||||
new_mat.albedo_texture = tex
|
||||
new_mat.albedo_color = Color.WHITE
|
||||
mesh_node.mesh = mesh_res
|
||||
mesh_node.material_override = new_mat
|
||||
mat = new_mat
|
||||
COLOR_CHASE = Color.WHITE
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
match state:
|
||||
@@ -112,13 +157,31 @@ func _chase(delta: float) -> void:
|
||||
contact_timer = CONTACT_CD
|
||||
if target.has_method("take_damage"):
|
||||
target.take_damage(damage_to_player)
|
||||
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
|
||||
#if randf() < 0.3:
|
||||
var knock_dir := diff.normalized() if dist > 0.01 else -global_transform.basis.z
|
||||
knock_dir.y = 0.0
|
||||
target.call("receive_kick", knock_dir, 12.0 + kick_tier * 10.0)
|
||||
if enemy_kick_timer <= 0.0:
|
||||
_try_enemy_kick()
|
||||
var sep := Vector3.ZERO
|
||||
for e in get_tree().get_nodes_in_group("enemies"):
|
||||
if e == self:
|
||||
continue
|
||||
var en := e as Node3D
|
||||
if en == null:
|
||||
continue
|
||||
var away := global_position - en.global_position
|
||||
away.y = 0.0
|
||||
var away_dist := away.length()
|
||||
if away_dist < 2.2 and away_dist > 0.01:
|
||||
sep += away.normalized() * (2.2 - away_dist)
|
||||
if dist > 0.05:
|
||||
var dir := diff.normalized()
|
||||
velocity.x = dir.x * move_speed
|
||||
velocity.z = dir.z * move_speed
|
||||
rotation.y = lerp_angle(rotation.y, atan2(dir.x, dir.z), 8.0 * delta)
|
||||
var move_dir := (dir + sep * 0.6).normalized()
|
||||
velocity.x = move_dir.x * move_speed
|
||||
velocity.z = move_dir.z * move_speed
|
||||
rotation.y = lerp_angle(rotation.y, atan2(move_dir.x, move_dir.z), 8.0 * delta)
|
||||
velocity.y = 0.0
|
||||
move_and_slide()
|
||||
|
||||
@@ -138,25 +201,31 @@ func _try_enemy_kick() -> void:
|
||||
var k := node as Node3D
|
||||
if k == null or not is_instance_valid(k):
|
||||
continue
|
||||
#if k.get("kickable_type") == "stick":
|
||||
#continue
|
||||
var kfv = k.get("fly_vel")
|
||||
if kfv != null and Vector2((kfv as Vector3).x, (kfv as Vector3).z).length() > 15.0:
|
||||
continue
|
||||
var d := (k.global_position - global_position)
|
||||
d.y = 0.0
|
||||
if d.length() < nearest_dist:
|
||||
nearest_dist = d.length()
|
||||
nearest_kickable = k
|
||||
if nearest_kickable != null:
|
||||
nearest_kickable.call("receive_kick", kick_dir, 35.0 + tier * 8.0)
|
||||
nearest_kickable.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
|
||||
FX.hit_spark(nearest_kickable.global_position + Vector3(0, 0.4, 0), get_parent(), Color(1.0, 0.72, 0.1))
|
||||
kickable_kick_timer = KICKABLE_KICK_COOLDOWN
|
||||
return
|
||||
|
||||
# 2. Kick lower-tier enemy nearest to player direction
|
||||
if tier > 0:
|
||||
# 2. Kick lower-toughness enemy nearest to player direction
|
||||
if kick_tier > 0:
|
||||
var nearest_enemy: Node3D = null
|
||||
var nearest_enemy_dist := ENEMY_KICK_RANGE
|
||||
for node in get_tree().get_nodes_in_group("enemies"):
|
||||
var en := node as Node3D
|
||||
if en == null or en == self or not is_instance_valid(en):
|
||||
continue
|
||||
if (en.get("tier") if en.get("tier") != null else 0) >= tier:
|
||||
if (en.get("toughness_tier") if en.get("toughness_tier") != null else 0) >= kick_tier:
|
||||
continue
|
||||
var d := (en.global_position - global_position)
|
||||
d.y = 0.0
|
||||
@@ -164,15 +233,19 @@ func _try_enemy_kick() -> void:
|
||||
nearest_enemy_dist = d.length()
|
||||
nearest_enemy = en
|
||||
if nearest_enemy != null:
|
||||
nearest_enemy.call("receive_kick", kick_dir, 40.0 + tier * 10.0)
|
||||
nearest_enemy.call("receive_kick", kick_dir, 40.0 + kick_tier * 10.0)
|
||||
enemy_kick_timer = ENEMY_KICK_COOLDOWN
|
||||
return
|
||||
|
||||
# 3. Kick player directly if lower tier and in range
|
||||
if tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
|
||||
var player_tier: int = target.get("tier") if target.get("tier") != null else 0
|
||||
if player_tier < tier:
|
||||
target.call("receive_kick", kick_dir, 35.0 + tier * 8.0)
|
||||
# 3. Kick player directly if lower toughness and in range
|
||||
#if kick_tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
|
||||
if to_player.length() < ENEMY_KICK_RANGE:
|
||||
var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
|
||||
if player_toughness < kick_tier:
|
||||
# light kick
|
||||
# target.call("receive_kick", kick_dir, 12.0 + kick_tier * 10.0)
|
||||
target.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
|
||||
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
|
||||
enemy_kick_timer = ENEMY_KICK_COOLDOWN
|
||||
|
||||
func _fly(delta: float) -> void:
|
||||
@@ -265,14 +338,22 @@ func _start_merge(other: Node) -> void:
|
||||
tw.tween_property(other, "global_position", global_position, 0.2)
|
||||
tw.tween_callback(_on_merge_complete)
|
||||
|
||||
static func _next_enemy_type(current: String) -> String:
|
||||
match current:
|
||||
"slime": return "bat"
|
||||
"bat": return "ogre"
|
||||
_: return "titan"
|
||||
|
||||
func _on_merge_complete() -> void:
|
||||
var merge_pos := global_position
|
||||
var merge_type := enemy_type
|
||||
var merge_type := _next_enemy_type(enemy_type)
|
||||
var new_level: int = enemy_level + 1
|
||||
var new_wave: int = wave_num
|
||||
var par := get_parent()
|
||||
if is_instance_valid(merge_partner):
|
||||
merge_pos = (global_position + merge_partner.global_position) / 2.0
|
||||
merge_partner.queue_free()
|
||||
FX.merge_smoke(merge_pos + Vector3(0, 0.3, 0), par)
|
||||
queue_free()
|
||||
emit_signal("merged", true)
|
||||
var tree := get_tree()
|
||||
|
||||
@@ -12,7 +12,8 @@ const WALL_BOUNCE := 0.6
|
||||
const WALL_SELF_DMG := 0.0
|
||||
|
||||
var kickable_type: String = "essence"
|
||||
var tier: int = 3
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 3
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 999.0
|
||||
@@ -21,6 +22,7 @@ var damage_modifier: float = 0.0
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $EssenceMesh
|
||||
var essence_mat: StandardMaterial3D
|
||||
var _tooltip: Label3D
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("kickable")
|
||||
@@ -29,6 +31,23 @@ func _ready() -> void:
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.35, 0.6)
|
||||
tw.tween_property(self, "position:y", 0.15, 0.6)
|
||||
_tooltip = Label3D.new()
|
||||
_tooltip.text = "Magic Essence\nKick into\nEnchanting Table → Sphere"
|
||||
_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
_tooltip.font_size = 56
|
||||
_tooltip.outline_size = 6
|
||||
_tooltip.position = Vector3(0, 1.2, 0)
|
||||
_tooltip.modulate = Color(0.85, 0.7, 1.0)
|
||||
_tooltip.visible = false
|
||||
add_child(_tooltip)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if dead or state != State.IDLE:
|
||||
_tooltip.visible = false
|
||||
return
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
_tooltip.visible = not players.is_empty() and \
|
||||
(players[0] as Node3D).global_position.distance_to(global_position) < 2.5
|
||||
|
||||
func apply_collision_damage(_dmg: float) -> void:
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
class_name FX
|
||||
|
||||
# Small burst of colored spheres flying outward from impact point.
|
||||
static func hit_spark(pos: Vector3, parent: Node, color: Color = Color(1.0, 0.72, 0.1)) -> void:
|
||||
const COUNT := 8
|
||||
for i in range(COUNT):
|
||||
var m := MeshInstance3D.new()
|
||||
var sphere := SphereMesh.new()
|
||||
sphere.radius = 0.12
|
||||
sphere.height = 0.24
|
||||
sphere.radial_segments = 4
|
||||
sphere.rings = 2
|
||||
var mat := StandardMaterial3D.new()
|
||||
mat.albedo_color = color
|
||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
m.material_override = mat
|
||||
m.mesh = sphere
|
||||
parent.add_child(m)
|
||||
m.global_position = pos
|
||||
|
||||
var angle := TAU * float(i) / float(COUNT) + randf() * 0.6
|
||||
var dist := randf_range(0.7, 1.8)
|
||||
var end := pos + Vector3(cos(angle) * dist, randf_range(0.3, 1.3), sin(angle) * dist)
|
||||
|
||||
var tw := m.create_tween().set_parallel(true)
|
||||
tw.tween_property(m, "global_position", end, 0.28)
|
||||
tw.tween_property(m, "scale", Vector3(0.05, 0.05, 0.05), 0.28)
|
||||
tw.tween_method(func(a: float): mat.albedo_color.a = a, 1.0, 0.0, 0.28)
|
||||
tw.chain().tween_callback(m.queue_free)
|
||||
|
||||
# Expanding smoke sphere for merges.
|
||||
static func merge_smoke(pos: Vector3, parent: Node) -> void:
|
||||
var m := MeshInstance3D.new()
|
||||
var sphere := SphereMesh.new()
|
||||
sphere.radius = 0.4
|
||||
sphere.height = 0.8
|
||||
var mat := StandardMaterial3D.new()
|
||||
mat.albedo_color = Color(0.90, 0.90, 0.90, 0.85)
|
||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
||||
m.material_override = mat
|
||||
m.mesh = sphere
|
||||
parent.add_child(m)
|
||||
m.global_position = pos
|
||||
|
||||
var tw := m.create_tween().set_parallel(true)
|
||||
tw.tween_property(m, "scale", Vector3(5.5, 3.5, 5.5), 0.55)
|
||||
tw.tween_method(func(a: float): mat.albedo_color.a = a, 0.85, 0.0, 0.55)
|
||||
tw.chain().tween_callback(m.queue_free)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dqx8r64rkj7j
|
||||
@@ -0,0 +1,11 @@
|
||||
class_name GameSettings
|
||||
|
||||
## "immortal" — no damage, tier-based kick force
|
||||
## "survival" — takes damage, fixed kick force
|
||||
static var difficulty: String = "immortal"
|
||||
|
||||
## enemy spawn interval in seconds
|
||||
static var enemy_spawn_interval: float = 6.0
|
||||
|
||||
## item (rock/stick) respawn delay in seconds
|
||||
static var item_respawn_delay: float = 10.0
|
||||
@@ -0,0 +1 @@
|
||||
uid://deu62njwuhjd3
|
||||
@@ -1,6 +1,6 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
const METAL_ARMOR_SCENE := preload("res://scenes/MetalArmor.tscn")
|
||||
const METAL_PLATE_SCENE := preload("res://scenes/MetalPlate.tscn")
|
||||
|
||||
signal destroyed
|
||||
|
||||
@@ -12,15 +12,17 @@ const WALL_BOUNCE := 0.45
|
||||
const WALL_SELF_DMG := 0.5
|
||||
|
||||
var kickable_type: String = "iron"
|
||||
var tier: int = 2
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 2
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 80.0
|
||||
var health: float = 400.0
|
||||
var dead: bool = false
|
||||
var damage_modifier: float = 0.9
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $IronMesh
|
||||
var iron_mat: StandardMaterial3D
|
||||
var _tooltip: Label3D
|
||||
|
||||
const COLOR_IDLE := Color(0.55, 0.58, 0.62)
|
||||
const COLOR_IMPACT := Color(1.0, 1.0, 1.0)
|
||||
@@ -29,6 +31,23 @@ func _ready() -> void:
|
||||
add_to_group("kickable")
|
||||
iron_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||
mesh_node.material_override = iron_mat
|
||||
_tooltip = Label3D.new()
|
||||
_tooltip.text = "Iron\nHeavy weapon\n+Leather → Iron Shield\nForge → Metal Plate"
|
||||
_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
_tooltip.font_size = 56
|
||||
_tooltip.outline_size = 6
|
||||
_tooltip.position = Vector3(0, 1.1, 0)
|
||||
_tooltip.modulate = Color(1.0, 0.95, 0.8)
|
||||
_tooltip.visible = false
|
||||
add_child(_tooltip)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if dead or state != State.IDLE:
|
||||
_tooltip.visible = false
|
||||
return
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
_tooltip.visible = not players.is_empty() and \
|
||||
(players[0] as Node3D).global_position.distance_to(global_position) < 2.5
|
||||
|
||||
func apply_collision_damage(dmg: float) -> void:
|
||||
_take_damage(dmg)
|
||||
@@ -69,7 +88,7 @@ func _fly(delta: float) -> void:
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("player"):
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier))
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
|
||||
fly_vel *= 0.3
|
||||
handled = true
|
||||
break
|
||||
@@ -110,7 +129,7 @@ func _hit_forge(forge: Node3D) -> void:
|
||||
queue_free()
|
||||
if parent == null:
|
||||
return
|
||||
var armor := METAL_ARMOR_SCENE.instantiate() as Node3D
|
||||
var armor := METAL_PLATE_SCENE.instantiate() as Node3D
|
||||
parent.add_child(armor)
|
||||
armor.global_position = spawn_pos
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("interactable")
|
||||
tooltip.visible = false
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.45, 0.65)
|
||||
tw.tween_property(self, "position:y", 0.2, 0.65)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.1
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if player.call("apply_iron_shield"):
|
||||
queue_free()
|
||||
var mains := get_tree().get_nodes_in_group("main")
|
||||
if not mains.is_empty():
|
||||
mains[0].call("show_tutorial", "Tutorial_Shield")
|
||||
@@ -0,0 +1 @@
|
||||
uid://bcvyiisb5ugtn
|
||||
@@ -52,6 +52,11 @@ static func resolve(owner: Node3D, other: Node3D, owner_vel: Vector3) -> bool:
|
||||
static func _execute_recipe(a: Node3D, b: Node3D, recipe: Dictionary) -> void:
|
||||
var pos := (a.global_position + b.global_position) * 0.5
|
||||
var parent := a.get_parent()
|
||||
# Emit before freeing so respawn counters in Main decrement correctly.
|
||||
if a.has_signal("destroyed"):
|
||||
a.emit_signal("destroyed")
|
||||
if b.has_signal("destroyed"):
|
||||
b.emit_signal("destroyed")
|
||||
a.queue_free()
|
||||
b.queue_free()
|
||||
var scene: PackedScene = load(recipe["result_scene"])
|
||||
@@ -60,3 +65,4 @@ static func _execute_recipe(a: Node3D, b: Node3D, recipe: Dictionary) -> void:
|
||||
var result := scene.instantiate() as Node3D
|
||||
parent.add_child(result)
|
||||
result.global_position = pos
|
||||
FX.merge_smoke(pos + Vector3(0, 0.3, 0), parent)
|
||||
|
||||
@@ -7,15 +7,34 @@ const MIN_SPEED := 0.3
|
||||
const WALL_BOUNCE := 0.7
|
||||
|
||||
var kickable_type: String = "leather"
|
||||
var tier: int = 1
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 1
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var damage_modifier: float = 0.0
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $LeatherMesh
|
||||
var _tooltip: Label3D
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("kickable")
|
||||
_tooltip = Label3D.new()
|
||||
_tooltip.text = "Leather\n+Stick → Boots\n+Rock → Leather Armor\n+Iron → Iron Shield"
|
||||
_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
_tooltip.font_size = 56
|
||||
_tooltip.outline_size = 6
|
||||
_tooltip.position = Vector3(0, 1.0, 0)
|
||||
_tooltip.modulate = Color(1.0, 0.95, 0.8)
|
||||
_tooltip.visible = false
|
||||
add_child(_tooltip)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if state != State.IDLE:
|
||||
_tooltip.visible = false
|
||||
return
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
_tooltip.visible = not players.is_empty() and \
|
||||
(players[0] as Node3D).global_position.distance_to(global_position) < 2.5
|
||||
|
||||
func apply_collision_damage(_dmg: float) -> void:
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("interactable")
|
||||
tooltip.visible = false
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.45, 0.65)
|
||||
tw.tween_property(self, "position:y", 0.2, 0.65)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.1
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if player.call("apply_leather_armor"):
|
||||
queue_free()
|
||||
var mains := get_tree().get_nodes_in_group("main")
|
||||
if not mains.is_empty():
|
||||
mains[0].call("show_tutorial", "Tutorial_LeatherArmor")
|
||||
@@ -0,0 +1 @@
|
||||
uid://b80k2b1icwlbm
|
||||
@@ -12,7 +12,7 @@ func _ready() -> void:
|
||||
tw.tween_property(self, "position:y", 0.1, 0.7)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.2
|
||||
#rotation.y += delta * 1.2
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
@@ -21,5 +21,8 @@ func _process(delta: float) -> void:
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
player.call("apply_upgrade_boots", 10.0, tier)
|
||||
player.call("apply_upgrade_boots", 2.0, tier)
|
||||
queue_free()
|
||||
var mains := get_tree().get_nodes_in_group("main")
|
||||
if not mains.is_empty():
|
||||
mains[0].call("show_tutorial", "Tutorial_LeatherBoots")
|
||||
|
||||
@@ -10,7 +10,7 @@ const CAM_DIST := 8.0
|
||||
const MOUSE_SENS := 0.18
|
||||
const PITCH_MIN := 5.0
|
||||
const PITCH_MAX := 70.0
|
||||
const SPAWN_TIME := 10
|
||||
const SPAWN_TIME := 5
|
||||
|
||||
var arena_size: float = 14.0
|
||||
var cam_yaw: float = 0.0
|
||||
@@ -27,10 +27,20 @@ var kills_for_next: int = 10
|
||||
var game_active: bool = false
|
||||
var upgrading: bool = false
|
||||
|
||||
# Tutorial
|
||||
var tutorial_canvas: CanvasLayer
|
||||
var tutorial_image: TextureRect
|
||||
var tutorial_hint: Label
|
||||
var tutorial_hint_ready: bool = false
|
||||
var tutorial_active: bool = false
|
||||
var tutorial_on_dismiss: Callable = Callable()
|
||||
var shown_tutorials: Dictionary = {}
|
||||
|
||||
# UI nodes
|
||||
var canvas: CanvasLayer
|
||||
var score_label: Label
|
||||
var wave_label: Label
|
||||
var tier_label: Label
|
||||
var hp_bar: ColorRect
|
||||
var hp_bar_bg: ColorRect
|
||||
var progress_bar: ColorRect
|
||||
@@ -38,18 +48,35 @@ var progress_bg: ColorRect
|
||||
var upgrade_panel: Panel
|
||||
var gameover_panel: Panel
|
||||
|
||||
# Equipment slots
|
||||
var equip_fills: Array[ColorRect] = []
|
||||
var equip_labels: Array[Label] = []
|
||||
var _equip_prev_tiers: Array[int] = [-1, -1, -1]
|
||||
|
||||
# Boss phase
|
||||
var boss_active: bool = false
|
||||
var first_boss_spawned: bool = false
|
||||
var boss_timer: float = 90.0
|
||||
var portal_node: Node3D = null
|
||||
var boss_timer_label: Label
|
||||
var boss_hint_label: Label
|
||||
var win_panel: Panel
|
||||
|
||||
func _ready() -> void:
|
||||
_spawn_level()
|
||||
_create_camera()
|
||||
_create_ui()
|
||||
_create_tutorial_overlay()
|
||||
_spawn_player()
|
||||
_spawn_rocks()
|
||||
_spawn_sticks()
|
||||
_start_game()
|
||||
add_to_group("main")
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
show_tutorial("Tutorial_StartGame", _start_game)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if tutorial_active:
|
||||
return
|
||||
var motion := event as InputEventMouseMotion
|
||||
if motion != null and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
cam_yaw -= motion.relative.x * MOUSE_SENS
|
||||
@@ -92,6 +119,29 @@ func _process(delta: float) -> void:
|
||||
camera.look_at(look_at_pos, Vector3.UP)
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
||||
player.set_aim_direction(deg_to_rad(cam_yaw))
|
||||
_update_tier_label()
|
||||
|
||||
if boss_active:
|
||||
boss_timer = max(0.0, boss_timer - delta)
|
||||
var mins := int(boss_timer) / 60
|
||||
var secs := int(boss_timer) % 60
|
||||
boss_timer_label.text = "%d:%02d" % [mins, secs]
|
||||
if boss_timer <= 10.0:
|
||||
boss_timer_label.add_theme_color_override("font_color", Color(1.0, 0.2, 0.2))
|
||||
if boss_timer <= 0.0:
|
||||
_trigger_time_up()
|
||||
return
|
||||
if is_instance_valid(portal_node):
|
||||
var area := portal_node.get_node_or_null("PortalArea") as Area3D
|
||||
if area != null:
|
||||
for body in area.get_overlapping_bodies():
|
||||
if body.get("enemy_level") == 3:
|
||||
var fv = body.get("fly_vel")
|
||||
if fv != null:
|
||||
var spd := Vector2((fv as Vector3).x, (fv as Vector3).z).length()
|
||||
if spd >= 25.0:
|
||||
_trigger_win()
|
||||
return
|
||||
|
||||
# ─── Rocks ────────────────────────────────────────────────────────────────────
|
||||
|
||||
@@ -99,18 +149,39 @@ var rocks_on_field: int = 0
|
||||
var rocks_pending: int = 0
|
||||
|
||||
func _get_rock_limit() -> int:
|
||||
return mini(2 + (wave + 1) / 2, 7)
|
||||
return mini(3 + (wave + 1) / 2, 7)
|
||||
|
||||
func _spawn_rocks() -> void:
|
||||
var limit := _get_rock_limit()
|
||||
for i in range(limit):
|
||||
_spawn_single_rock()
|
||||
|
||||
var sticks_on_field: int = 0
|
||||
var sticks_pending: int = 0
|
||||
const STICK_LIMIT := 3
|
||||
|
||||
func _spawn_sticks() -> void:
|
||||
for i in range(2):
|
||||
var stick := STICK_SCENE.instantiate()
|
||||
stick.position = _safe_item_position()
|
||||
add_child(stick)
|
||||
for i in range(STICK_LIMIT):
|
||||
_spawn_single_stick()
|
||||
|
||||
func _spawn_single_stick() -> void:
|
||||
var stick := STICK_SCENE.instantiate()
|
||||
stick.position = _safe_item_position()
|
||||
add_child(stick)
|
||||
stick.connect("destroyed", _on_stick_destroyed)
|
||||
sticks_on_field += 1
|
||||
|
||||
func _on_stick_destroyed() -> void:
|
||||
sticks_on_field = maxi(0, sticks_on_field - 1)
|
||||
if not game_active:
|
||||
return
|
||||
if sticks_on_field + sticks_pending < STICK_LIMIT:
|
||||
sticks_pending += 1
|
||||
await get_tree().create_timer(GameSettings.item_respawn_delay).timeout
|
||||
|
||||
sticks_pending -= 1
|
||||
if game_active:
|
||||
_spawn_single_stick()
|
||||
|
||||
func _spawn_single_rock() -> void:
|
||||
var rock := ROCK_SCENE.instantiate()
|
||||
@@ -143,7 +214,7 @@ func _on_rock_destroyed() -> void:
|
||||
return
|
||||
if rocks_on_field + rocks_pending < _get_rock_limit():
|
||||
rocks_pending += 1
|
||||
await get_tree().create_timer(20.0).timeout
|
||||
await get_tree().create_timer(GameSettings.item_respawn_delay).timeout
|
||||
rocks_pending -= 1
|
||||
if game_active:
|
||||
_spawn_single_rock()
|
||||
@@ -174,7 +245,7 @@ func _start_game() -> void:
|
||||
Enemy.first_iron_spawned = false
|
||||
Enemy.first_essence_spawned = false
|
||||
_update_labels()
|
||||
spawn_timer.wait_time = 1.4
|
||||
spawn_timer.wait_time = GameSettings.enemy_spawn_interval
|
||||
spawn_timer.connect("timeout", _on_spawn_timer)
|
||||
spawn_timer.start()
|
||||
|
||||
@@ -182,7 +253,7 @@ func _on_spawn_timer() -> void:
|
||||
if not game_active or upgrading:
|
||||
return
|
||||
_spawn_enemy()
|
||||
spawn_timer.wait_time = SPAWN_TIME # max(0.25, 1.4 - wave * 0.07)
|
||||
spawn_timer.wait_time = GameSettings.enemy_spawn_interval
|
||||
|
||||
func _spawn_enemy() -> void:
|
||||
var enemy := ENEMY_SCENE.instantiate() as CharacterBody3D
|
||||
@@ -197,6 +268,9 @@ func _spawn_enemy() -> void:
|
||||
enemy.target = player
|
||||
enemy.connect("died", _on_enemy_died)
|
||||
enemy.connect("merged", _on_enemy_merged)
|
||||
if type == "ogre" and not first_boss_spawned:
|
||||
first_boss_spawned = true
|
||||
_start_boss_phase()
|
||||
|
||||
# Spawn at random edge
|
||||
var side := randi() % 4
|
||||
@@ -230,7 +304,10 @@ func _spawn_upgraded_enemy(pos: Vector3, type: String, level: int, w: int) -> Ch
|
||||
enemy.setup(type, w)
|
||||
enemy.target = player
|
||||
enemy.enemy_level = level
|
||||
enemy.tier = level
|
||||
enemy.kick_tier = level
|
||||
enemy.toughness_tier = level
|
||||
enemy.call("_update_label")
|
||||
enemy.call("_apply_mesh", level)
|
||||
enemy.global_position = pos
|
||||
enemy.connect("died", _on_enemy_died)
|
||||
enemy.connect("merged", _on_enemy_merged)
|
||||
@@ -243,11 +320,9 @@ func _spawn_upgraded_enemy(pos: Vector3, type: String, level: int, w: int) -> Ch
|
||||
var old_size: Vector3 = s3d.size
|
||||
col_shape.shape = BoxShape3D.new()
|
||||
(col_shape.shape as BoxShape3D).size = old_size * s
|
||||
var color := Color(1.0, 1.0, 0.5) if level > 2 else Color(1.0, 0.9, 0.3)
|
||||
tw.tween_property(enemy.mat, "albedo_color", color, 0.25)
|
||||
#var bs := scale
|
||||
#tw.tween_property(enemy.mesh_node, "scale", Vector3(bs * 1.6, bs * 0.25, bs * 1.6), 0.07)
|
||||
#tw.tween_property(enemy.mesh_node, "scale", Vector3(bs, bs, bs), 0.22)
|
||||
if level >= 3 and not first_boss_spawned:
|
||||
first_boss_spawned = true
|
||||
_start_boss_phase()
|
||||
return enemy
|
||||
|
||||
func _on_enemy_merged(_upgrade: bool) -> void:
|
||||
@@ -255,6 +330,12 @@ func _on_enemy_merged(_upgrade: bool) -> void:
|
||||
|
||||
func _on_player_died() -> void:
|
||||
game_active = false
|
||||
if boss_active:
|
||||
boss_active = false
|
||||
boss_timer_label.visible = false
|
||||
boss_hint_label.visible = false
|
||||
if is_instance_valid(portal_node):
|
||||
portal_node.queue_free()
|
||||
spawn_timer.stop()
|
||||
_show_gameover()
|
||||
|
||||
@@ -311,6 +392,215 @@ func _restart() -> void:
|
||||
get_tree().paused = false
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
# ─── Boss phase ───────────────────────────────────────────────────────────────
|
||||
|
||||
func _start_boss_phase() -> void:
|
||||
if boss_active or not game_active:
|
||||
return
|
||||
boss_active = true
|
||||
boss_timer = 120.0
|
||||
boss_timer_label.visible = true
|
||||
boss_hint_label.visible = true
|
||||
_spawn_portal()
|
||||
|
||||
func _spawn_portal() -> void:
|
||||
portal_node = Node3D.new()
|
||||
add_child(portal_node)
|
||||
|
||||
var player_pos := player.global_position if is_instance_valid(player) else Vector3.ZERO
|
||||
var best_pos := Vector3(arena_size - 1.5, 0.0, 0.0)
|
||||
var best_dist := 0.0
|
||||
for _i in range(16):
|
||||
var angle := randf() * TAU
|
||||
var cand := Vector3(cos(angle), 0.0, sin(angle)) * (arena_size - 1.5)
|
||||
var d := cand.distance_to(player_pos)
|
||||
if d > best_dist:
|
||||
best_dist = d
|
||||
best_pos = cand
|
||||
portal_node.global_position = best_pos
|
||||
|
||||
var light := OmniLight3D.new()
|
||||
light.light_color = Color(0.5, 0.1, 1.0)
|
||||
light.omni_range = 7.0
|
||||
light.light_energy = 3.0
|
||||
light.position.y = 1.0
|
||||
portal_node.add_child(light)
|
||||
|
||||
var ring := MeshInstance3D.new()
|
||||
var torus := TorusMesh.new()
|
||||
torus.inner_radius = 1.0
|
||||
torus.outer_radius = 1.65
|
||||
var ring_mat := StandardMaterial3D.new()
|
||||
ring_mat.albedo_color = Color(0.55, 0.1, 1.0)
|
||||
ring_mat.emission_enabled = true
|
||||
ring_mat.emission = Color(0.6, 0.2, 1.0)
|
||||
ring_mat.emission_energy = 3.5
|
||||
ring_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
torus.material = ring_mat
|
||||
ring.mesh = torus
|
||||
ring.position.y = 0.05
|
||||
portal_node.add_child(ring)
|
||||
ring.create_tween().set_loops().tween_property(ring, "rotation:y", TAU, 2.5)
|
||||
|
||||
var disc := MeshInstance3D.new()
|
||||
var disc_mesh := CylinderMesh.new()
|
||||
disc_mesh.top_radius = 1.0
|
||||
disc_mesh.bottom_radius = 1.0
|
||||
disc_mesh.height = 0.05
|
||||
var disc_mat := StandardMaterial3D.new()
|
||||
disc_mat.albedo_color = Color(0.25, 0.0, 0.7, 0.65)
|
||||
disc_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
disc_mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
disc_mat.emission_enabled = true
|
||||
disc_mat.emission = Color(0.4, 0.1, 1.0)
|
||||
disc_mat.emission_energy = 1.5
|
||||
disc_mesh.material = disc_mat
|
||||
disc.mesh = disc_mesh
|
||||
disc.position.y = 0.03
|
||||
portal_node.add_child(disc)
|
||||
var tw_pulse := portal_node.create_tween().set_loops()
|
||||
tw_pulse.tween_method(func(e: float): disc_mat.emission_energy = e, 0.8, 3.0, 0.7)
|
||||
tw_pulse.tween_method(func(e: float): disc_mat.emission_energy = e, 3.0, 0.8, 0.7)
|
||||
|
||||
var area := Area3D.new()
|
||||
area.name = "PortalArea"
|
||||
var col := CollisionShape3D.new()
|
||||
var cyl := CylinderShape3D.new()
|
||||
cyl.radius = 1.8
|
||||
cyl.height = 3.0
|
||||
col.shape = cyl
|
||||
col.position.y = 1.5
|
||||
area.add_child(col)
|
||||
portal_node.add_child(area)
|
||||
|
||||
var lbl := Label3D.new()
|
||||
lbl.text = "PORTAL\nPush Ogre Here"
|
||||
lbl.position = Vector3(0, 2.6, 0)
|
||||
lbl.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||
lbl.font_size = 34
|
||||
lbl.outline_size = 6
|
||||
lbl.modulate = Color(0.85, 0.55, 1.0)
|
||||
lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
portal_node.add_child(lbl)
|
||||
|
||||
FX.merge_smoke(best_pos + Vector3(0, 0.5, 0), self)
|
||||
|
||||
func _trigger_win() -> void:
|
||||
if not boss_active:
|
||||
return
|
||||
boss_active = false
|
||||
game_active = false
|
||||
spawn_timer.stop()
|
||||
boss_timer_label.visible = false
|
||||
boss_hint_label.visible = false
|
||||
if is_instance_valid(portal_node):
|
||||
portal_node.queue_free()
|
||||
get_tree().paused = true
|
||||
win_panel.visible = true
|
||||
(win_panel.get_node("VBox/ScoreLabel") as Label).text = "Score: %d\nWave: %d" % [score, wave]
|
||||
|
||||
func _trigger_time_up() -> void:
|
||||
if not boss_active:
|
||||
return
|
||||
boss_active = false
|
||||
game_active = false
|
||||
spawn_timer.stop()
|
||||
boss_timer_label.visible = false
|
||||
boss_hint_label.visible = false
|
||||
if is_instance_valid(portal_node):
|
||||
portal_node.queue_free()
|
||||
_show_gameover()
|
||||
|
||||
# ─── Tutorial ─────────────────────────────────────────────────────────────────
|
||||
|
||||
func _create_tutorial_overlay() -> void:
|
||||
tutorial_canvas = CanvasLayer.new()
|
||||
tutorial_canvas.process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
tutorial_canvas.visible = false
|
||||
add_child(tutorial_canvas)
|
||||
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.0, 0.0, 0.0, 0.78)
|
||||
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
tutorial_canvas.add_child(bg)
|
||||
|
||||
tutorial_image = TextureRect.new()
|
||||
tutorial_image.anchor_left = 0.02
|
||||
tutorial_image.anchor_right = 0.98
|
||||
tutorial_image.anchor_top = 0.02
|
||||
tutorial_image.anchor_bottom = 0.91
|
||||
tutorial_image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
||||
tutorial_image.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
||||
tutorial_canvas.add_child(tutorial_image)
|
||||
|
||||
tutorial_hint = Label.new()
|
||||
tutorial_hint.anchor_left = 0.5
|
||||
tutorial_hint.anchor_right = 0.5
|
||||
tutorial_hint.anchor_top = 0.93
|
||||
tutorial_hint.offset_left = -280
|
||||
tutorial_hint.offset_right = 280
|
||||
tutorial_hint.text = "Нажмите ЛКМ чтобы продолжить"
|
||||
tutorial_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
tutorial_hint.add_theme_font_size_override("font_size", 22)
|
||||
tutorial_hint.add_theme_color_override("font_color", Color.WHITE)
|
||||
tutorial_hint.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.9))
|
||||
tutorial_hint.add_theme_constant_override("shadow_offset_x", 2)
|
||||
tutorial_hint.add_theme_constant_override("shadow_offset_y", 2)
|
||||
tutorial_hint.visible = false
|
||||
tutorial_canvas.add_child(tutorial_hint)
|
||||
|
||||
var click_cap := Control.new()
|
||||
click_cap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
click_cap.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
click_cap.process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
click_cap.connect("gui_input", _on_tutorial_input)
|
||||
tutorial_canvas.add_child(click_cap)
|
||||
|
||||
func _on_tutorial_input(event: InputEvent) -> void:
|
||||
if not tutorial_hint_ready:
|
||||
return
|
||||
var mb := event as InputEventMouseButton
|
||||
if mb != null and mb.button_index == MOUSE_BUTTON_LEFT and mb.pressed:
|
||||
_dismiss_tutorial()
|
||||
|
||||
func _set_enemies_paused(paused: bool) -> void:
|
||||
var mode := Node.PROCESS_MODE_DISABLED if paused else Node.PROCESS_MODE_PAUSABLE
|
||||
for e in get_tree().get_nodes_in_group("enemies"):
|
||||
(e as Node).process_mode = mode
|
||||
spawn_timer.paused = paused
|
||||
|
||||
func _set_player_paused(paused: bool) -> void:
|
||||
var mode := Node.PROCESS_MODE_DISABLED if paused else Node.PROCESS_MODE_PAUSABLE
|
||||
for e in get_tree().get_nodes_in_group("player"):
|
||||
(e as Node).process_mode = mode
|
||||
|
||||
func show_tutorial(key: String, on_dismiss: Callable = Callable()) -> void:
|
||||
if shown_tutorials.get(key, false):
|
||||
if on_dismiss.is_valid():
|
||||
on_dismiss.call()
|
||||
return
|
||||
shown_tutorials[key] = true
|
||||
var path := "res://assets/%s.jpeg" % key
|
||||
tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null
|
||||
tutorial_on_dismiss = on_dismiss
|
||||
tutorial_hint_ready = false
|
||||
tutorial_hint.visible = false
|
||||
tutorial_canvas.visible = true
|
||||
tutorial_active = true
|
||||
_set_enemies_paused(true)
|
||||
_set_player_paused(true)
|
||||
await get_tree().create_timer(3.0).timeout
|
||||
tutorial_hint.visible = true
|
||||
tutorial_hint_ready = true
|
||||
|
||||
func _dismiss_tutorial() -> void:
|
||||
tutorial_canvas.visible = false
|
||||
tutorial_active = false
|
||||
_set_enemies_paused(false)
|
||||
_set_player_paused(false)
|
||||
if tutorial_on_dismiss.is_valid():
|
||||
tutorial_on_dismiss.call()
|
||||
|
||||
# ─── UI ───────────────────────────────────────────────────────────────────────
|
||||
|
||||
func _create_ui() -> void:
|
||||
@@ -321,22 +611,108 @@ func _create_ui() -> void:
|
||||
_make_hud()
|
||||
_make_upgrade_panel()
|
||||
_make_gameover_panel()
|
||||
_make_boss_ui()
|
||||
_make_win_panel()
|
||||
|
||||
func _make_hud() -> void:
|
||||
# Score
|
||||
score_label = _label(Vector2(12, 10), "Score: 0", 22)
|
||||
# Wave
|
||||
wave_label = _label(Vector2(12, 38), "Wave: 1", 22)
|
||||
score_label = _label(Vector2(16, 12), "Score: 0", 30)
|
||||
wave_label = _label(Vector2(16, 50), "Wave: 1", 30)
|
||||
_make_recipe_panel()
|
||||
|
||||
# HP bar
|
||||
_label(Vector2(12, 68), "HP", 16)
|
||||
hp_bar_bg = _crect(Vector2(12, 88), Vector2(200, 16), Color(0.25, 0.04, 0.04))
|
||||
hp_bar = _crect(Vector2(12, 88), Vector2(200, 16), Color(0.9, 0.15, 0.15))
|
||||
func _make_recipe_panel() -> void:
|
||||
const INGREDIENT_NAMES := {
|
||||
"rock": "Rock",
|
||||
"stick": "Stick",
|
||||
"leather": "Leather",
|
||||
"iron": "Iron",
|
||||
"metal_plate":"Iron Plate",
|
||||
}
|
||||
const RESULT_NAMES := {
|
||||
"LeatherBoots": "Leather Boots",
|
||||
"Boulder": "Boulder",
|
||||
"StickArmor": "Stick Armor",
|
||||
"LeatherArmor": "Leather Armor",
|
||||
"PlateArmor": "Plate Armor",
|
||||
"WoodenShield": "Wooden Shield",
|
||||
"IronShield": "Iron Shield",
|
||||
"MetalArmor": "Metal Armor",
|
||||
}
|
||||
|
||||
# Kill progress toward next upgrade
|
||||
_label(Vector2(12, 110), "Next upgrade", 16)
|
||||
progress_bg = _crect(Vector2(12, 130), Vector2(200, 10), Color(0.1, 0.1, 0.25))
|
||||
progress_bar = _crect(Vector2(12, 130), Vector2(0, 10), Color(0.4, 0.8, 1.0))
|
||||
const PAD_H := 10
|
||||
const PAD_V := 8
|
||||
const SEP := 4
|
||||
const TITLE_H := 22
|
||||
const ROW_H := 20
|
||||
var n := MergeRecipes._list.size()
|
||||
var content_h := TITLE_H + SEP + n * ROW_H + (n - 1) * SEP
|
||||
var panel_h := content_h + PAD_V * 2 + 10
|
||||
const PANEL_W := 260
|
||||
|
||||
var panel := Panel.new()
|
||||
var sb := StyleBoxFlat.new()
|
||||
sb.bg_color = Color(0.0, 0.0, 0.0, 0.55)
|
||||
sb.corner_radius_top_left = 6
|
||||
sb.corner_radius_top_right = 6
|
||||
sb.corner_radius_bottom_left = 6
|
||||
sb.corner_radius_bottom_right = 6
|
||||
panel.add_theme_stylebox_override("panel", sb)
|
||||
panel.anchor_left = 1.0
|
||||
panel.anchor_right = 1.0
|
||||
panel.anchor_top = 0.0
|
||||
panel.anchor_bottom = 0.0
|
||||
panel.offset_left = -(PANEL_W + 10)
|
||||
panel.offset_right = -10
|
||||
panel.offset_top = 10
|
||||
panel.offset_bottom = 10 + panel_h
|
||||
canvas.add_child(panel)
|
||||
|
||||
var margin := MarginContainer.new()
|
||||
margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
margin.add_theme_constant_override("margin_left", PAD_H)
|
||||
margin.add_theme_constant_override("margin_right", PAD_H)
|
||||
margin.add_theme_constant_override("margin_top", PAD_V)
|
||||
margin.add_theme_constant_override("margin_bottom", PAD_V)
|
||||
panel.add_child(margin)
|
||||
|
||||
var vbox := VBoxContainer.new()
|
||||
vbox.add_theme_constant_override("separation", SEP)
|
||||
margin.add_child(vbox)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = "Рецепты"
|
||||
title.add_theme_font_size_override("font_size", 17)
|
||||
title.add_theme_color_override("font_color", Color(1.0, 0.9, 0.5))
|
||||
title.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.8))
|
||||
title.add_theme_constant_override("shadow_offset_x", 1)
|
||||
title.add_theme_constant_override("shadow_offset_y", 1)
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox.add_child(title)
|
||||
|
||||
for recipe in MergeRecipes._list:
|
||||
var a: String = INGREDIENT_NAMES.get(recipe["ingredients"][0], recipe["ingredients"][0])
|
||||
var b: String = INGREDIENT_NAMES.get(recipe["ingredients"][1], recipe["ingredients"][1])
|
||||
var scene_name: String = (recipe["result_scene"] as String).get_file().get_basename()
|
||||
var result: String = RESULT_NAMES.get(scene_name, scene_name)
|
||||
var row := Label.new()
|
||||
row.text = "%s + %s → %s" % [a, b, result]
|
||||
row.add_theme_font_size_override("font_size", 15)
|
||||
row.add_theme_color_override("font_color", Color.WHITE)
|
||||
row.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.8))
|
||||
row.add_theme_constant_override("shadow_offset_x", 1)
|
||||
row.add_theme_constant_override("shadow_offset_y", 1)
|
||||
vbox.add_child(row)
|
||||
|
||||
_label(Vector2(16, 92), "HP", 20)
|
||||
hp_bar_bg = _crect(Vector2(16, 118), Vector2(260, 20), Color(0.25, 0.04, 0.04))
|
||||
hp_bar = _crect(Vector2(16, 118), Vector2(260, 20), Color(0.9, 0.15, 0.15))
|
||||
|
||||
_label(Vector2(16, 146), "Next upgrade", 20)
|
||||
progress_bg = _crect(Vector2(16, 172), Vector2(260, 14), Color(0.1, 0.1, 0.25))
|
||||
progress_bar = _crect(Vector2(16, 172), Vector2(0, 14), Color(0.4, 0.8, 1.0))
|
||||
|
||||
tier_label = _label(Vector2(16, 194), "", 20)
|
||||
|
||||
_make_equipment_slots()
|
||||
|
||||
func _make_upgrade_panel() -> void:
|
||||
upgrade_panel = Panel.new()
|
||||
@@ -417,6 +793,175 @@ func _make_gameover_panel() -> void:
|
||||
restart_btn.connect("pressed", _restart)
|
||||
vbox.add_child(restart_btn)
|
||||
|
||||
func _make_boss_ui() -> void:
|
||||
boss_timer_label = Label.new()
|
||||
boss_timer_label.anchor_left = 0.5
|
||||
boss_timer_label.anchor_right = 0.5
|
||||
boss_timer_label.anchor_top = 0.0
|
||||
boss_timer_label.offset_left = -80
|
||||
boss_timer_label.offset_right = 80
|
||||
boss_timer_label.offset_top = 8
|
||||
boss_timer_label.offset_bottom = 54
|
||||
boss_timer_label.text = "1:30"
|
||||
boss_timer_label.add_theme_font_size_override("font_size", 38)
|
||||
boss_timer_label.add_theme_color_override("font_color", Color(0.8, 0.3, 1.0))
|
||||
boss_timer_label.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.9))
|
||||
boss_timer_label.add_theme_constant_override("shadow_offset_x", 2)
|
||||
boss_timer_label.add_theme_constant_override("shadow_offset_y", 2)
|
||||
boss_timer_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
boss_timer_label.visible = false
|
||||
canvas.add_child(boss_timer_label)
|
||||
|
||||
boss_hint_label = Label.new()
|
||||
boss_hint_label.anchor_left = 0.5
|
||||
boss_hint_label.anchor_right = 0.5
|
||||
boss_hint_label.anchor_top = 0.0
|
||||
boss_hint_label.offset_left = -220
|
||||
boss_hint_label.offset_right = 220
|
||||
boss_hint_label.offset_top = 54
|
||||
boss_hint_label.offset_bottom = 80
|
||||
boss_hint_label.text = "Push the Ogre into the Portal!"
|
||||
boss_hint_label.add_theme_font_size_override("font_size", 17)
|
||||
boss_hint_label.add_theme_color_override("font_color", Color(0.85, 0.7, 1.0))
|
||||
boss_hint_label.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.8))
|
||||
boss_hint_label.add_theme_constant_override("shadow_offset_x", 1)
|
||||
boss_hint_label.add_theme_constant_override("shadow_offset_y", 1)
|
||||
boss_hint_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
boss_hint_label.visible = false
|
||||
canvas.add_child(boss_hint_label)
|
||||
|
||||
func _make_win_panel() -> void:
|
||||
win_panel = Panel.new()
|
||||
win_panel.process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
win_panel.visible = false
|
||||
canvas.add_child(win_panel)
|
||||
|
||||
win_panel.anchor_left = 0.5
|
||||
win_panel.anchor_right = 0.5
|
||||
win_panel.anchor_top = 0.5
|
||||
win_panel.anchor_bottom = 0.5
|
||||
win_panel.offset_left = -200.0
|
||||
win_panel.offset_right = 200.0
|
||||
win_panel.offset_top = -140.0
|
||||
win_panel.offset_bottom = 140.0
|
||||
|
||||
var vbox2 := VBoxContainer.new()
|
||||
vbox2.name = "VBox"
|
||||
vbox2.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
vbox2.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||
vbox2.add_theme_constant_override("separation", 16)
|
||||
win_panel.add_child(vbox2)
|
||||
|
||||
var title2 := Label.new()
|
||||
title2.text = "VICTORY!"
|
||||
title2.add_theme_font_size_override("font_size", 42)
|
||||
title2.add_theme_color_override("font_color", Color(1.0, 0.85, 0.1))
|
||||
title2.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox2.add_child(title2)
|
||||
|
||||
var score_lbl2 := Label.new()
|
||||
score_lbl2.name = "ScoreLabel"
|
||||
score_lbl2.add_theme_font_size_override("font_size", 20)
|
||||
score_lbl2.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox2.add_child(score_lbl2)
|
||||
|
||||
var btn2 := Button.new()
|
||||
btn2.text = "Play Again"
|
||||
btn2.add_theme_font_size_override("font_size", 18)
|
||||
btn2.process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
btn2.connect("pressed", _restart)
|
||||
vbox2.add_child(btn2)
|
||||
|
||||
# ─── Equipment slots ──────────────────────────────────────────────────────────
|
||||
|
||||
const _EQUIP_SLOT_SIZE := 64
|
||||
const _EQUIP_SLOT_GAP := 10
|
||||
const _EQUIP_SLOT_PAD := 3
|
||||
const _EQUIP_START_X := 16
|
||||
const _EQUIP_START_Y := 228
|
||||
const _EQUIP_EMPTY_COL := Color(0.10, 0.10, 0.16)
|
||||
const _EQUIP_BORDER_COL := Color(0.30, 0.30, 0.42)
|
||||
|
||||
# [slot_index][tier] = [fill_color, label_text]
|
||||
const _EQUIP_DATA := [
|
||||
[ # shield
|
||||
[Color(0.10, 0.10, 0.16), ""],
|
||||
[Color(0.55, 0.38, 0.18), "Wood\nShield"],
|
||||
[Color(0.55, 0.58, 0.62), "Iron\nShield"],
|
||||
],
|
||||
[ # armor (toughness_tier)
|
||||
[Color(0.10, 0.10, 0.16), ""],
|
||||
[Color(0.76, 0.47, 0.18), "Leather\nArmor"],
|
||||
[Color(0.58, 0.68, 1.00), "Metal\nArmor"],
|
||||
],
|
||||
[ # boots (kick_tier)
|
||||
[Color(0.10, 0.10, 0.16), ""],
|
||||
[Color(0.76, 0.47, 0.18), "Leather\nBoots"],
|
||||
[Color(0.58, 0.68, 1.00), "Plate\nBoots"],
|
||||
[Color(0.75, 0.18, 1.00), "Magic\nBoots"],
|
||||
],
|
||||
]
|
||||
|
||||
func _make_equipment_slots() -> void:
|
||||
var titles := ["Shield", "Armor", "Boots"]
|
||||
for i in range(3):
|
||||
var x := _EQUIP_START_X + i * (_EQUIP_SLOT_SIZE + _EQUIP_SLOT_GAP)
|
||||
var y := _EQUIP_START_Y
|
||||
|
||||
var title := _label(Vector2(x, y), titles[i], 16)
|
||||
title.size.x = _EQUIP_SLOT_SIZE
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
|
||||
var border := ColorRect.new()
|
||||
border.position = Vector2(x, y + 22)
|
||||
border.size = Vector2(_EQUIP_SLOT_SIZE, _EQUIP_SLOT_SIZE)
|
||||
border.color = _EQUIP_BORDER_COL
|
||||
canvas.add_child(border)
|
||||
|
||||
var fill := ColorRect.new()
|
||||
fill.position = Vector2(x + _EQUIP_SLOT_PAD, y + 22 + _EQUIP_SLOT_PAD)
|
||||
fill.size = Vector2(_EQUIP_SLOT_SIZE - _EQUIP_SLOT_PAD * 2, _EQUIP_SLOT_SIZE - _EQUIP_SLOT_PAD * 2)
|
||||
fill.color = _EQUIP_EMPTY_COL
|
||||
canvas.add_child(fill)
|
||||
equip_fills.append(fill)
|
||||
|
||||
var lbl := Label.new()
|
||||
lbl.position = fill.position
|
||||
lbl.size = fill.size
|
||||
lbl.text = ""
|
||||
lbl.add_theme_font_size_override("font_size", 14)
|
||||
lbl.add_theme_color_override("font_color", Color.WHITE)
|
||||
lbl.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.85))
|
||||
lbl.add_theme_constant_override("shadow_offset_x", 1)
|
||||
lbl.add_theme_constant_override("shadow_offset_y", 1)
|
||||
lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||
lbl.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||||
canvas.add_child(lbl)
|
||||
equip_labels.append(lbl)
|
||||
|
||||
func _update_equipment_slots() -> void:
|
||||
if not is_instance_valid(player):
|
||||
return
|
||||
var tiers := [
|
||||
player.get("shield_tier") as int,
|
||||
player.get("toughness_tier") as int,
|
||||
player.get("kick_tier") as int,
|
||||
]
|
||||
for i in range(3):
|
||||
var tier: int = tiers[i]
|
||||
if tier == _equip_prev_tiers[i]:
|
||||
continue
|
||||
_equip_prev_tiers[i] = tier
|
||||
var data: Array = _EQUIP_DATA[i]
|
||||
var entry: Array = data[clampi(tier, 0, data.size() - 1)]
|
||||
equip_fills[i].color = entry[0] as Color
|
||||
equip_labels[i].text = entry[1] as String
|
||||
if tier > 0:
|
||||
var tw := create_tween()
|
||||
tw.tween_property(equip_fills[i], "color", Color.WHITE, 0.06)
|
||||
tw.tween_property(equip_fills[i], "color", entry[0] as Color, 0.22)
|
||||
|
||||
# ─── UI helpers ───────────────────────────────────────────────────────────────
|
||||
|
||||
func _label(pos: Vector2, text: String, size: int) -> Label:
|
||||
@@ -446,3 +991,13 @@ func _update_labels() -> void:
|
||||
func _update_progress() -> void:
|
||||
var t := float(kills) / float(kills_for_next)
|
||||
progress_bar.size.x = 200.0 * t
|
||||
|
||||
func _update_tier_label() -> void:
|
||||
if not is_instance_valid(player):
|
||||
return
|
||||
var kt: int = player.get("kick_tier")
|
||||
var tt: int = player.get("toughness_tier")
|
||||
var st: int = player.get("shield_tier")
|
||||
var shield_str := "-" if st == 0 else str(st)
|
||||
tier_label.text = "Kick: %d Tough: %d Shield: %s" % [kt, tt, shield_str]
|
||||
_update_equipment_slots()
|
||||
|
||||
@@ -0,0 +1,243 @@
|
||||
extends Control
|
||||
|
||||
static var volume: float = 100.0
|
||||
|
||||
var settings_panel: Panel
|
||||
var difficulty_panel: Panel
|
||||
|
||||
func _ready() -> void:
|
||||
process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
_build_ui()
|
||||
_apply_volume(volume)
|
||||
|
||||
func _build_ui() -> void:
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.06, 0.04, 0.10)
|
||||
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
add_child(bg)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = "KickSurvivors"
|
||||
title.add_theme_font_size_override("font_size", 52)
|
||||
title.add_theme_color_override("font_color", Color.WHITE)
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
title.anchor_left = 0.5
|
||||
title.anchor_right = 0.5
|
||||
title.anchor_top = 0.0
|
||||
title.offset_left = -200
|
||||
title.offset_right = 200
|
||||
title.offset_top = 110
|
||||
add_child(title)
|
||||
|
||||
var vbox := VBoxContainer.new()
|
||||
vbox.add_theme_constant_override("separation", 14)
|
||||
vbox.anchor_left = 0.5
|
||||
vbox.anchor_right = 0.5
|
||||
vbox.anchor_top = 0.5
|
||||
vbox.anchor_bottom = 0.5
|
||||
vbox.offset_left = -110
|
||||
vbox.offset_right = 110
|
||||
vbox.offset_top = -90
|
||||
vbox.offset_bottom = 90
|
||||
add_child(vbox)
|
||||
|
||||
vbox.add_child(_btn("Играть", _on_play))
|
||||
vbox.add_child(_btn("Настройки", _on_settings))
|
||||
vbox.add_child(_btn("Выход", _on_exit))
|
||||
|
||||
_build_settings_panel()
|
||||
_build_difficulty_panel()
|
||||
|
||||
func _big_btn(text: String, width: float, cb: Callable) -> Button:
|
||||
var b := _btn(text, cb)
|
||||
b.custom_minimum_size = Vector2(width, 72)
|
||||
b.add_theme_font_size_override("font_size", 18)
|
||||
return b
|
||||
|
||||
func _btn(text: String, cb: Callable) -> Button:
|
||||
var b := Button.new()
|
||||
b.text = text
|
||||
b.custom_minimum_size = Vector2(220, 54)
|
||||
b.add_theme_font_size_override("font_size", 20)
|
||||
for state in ["normal", "hover", "pressed", "focus", "disabled"]:
|
||||
var sb := StyleBoxFlat.new()
|
||||
sb.bg_color = Color(0.18, 0.13, 0.30) if state == "normal" else (
|
||||
Color(0.28, 0.20, 0.46) if state == "hover" else
|
||||
Color(0.12, 0.09, 0.22))
|
||||
sb.border_width_left = 1
|
||||
sb.border_width_right = 1
|
||||
sb.border_width_top = 1
|
||||
sb.border_width_bottom = 1
|
||||
sb.border_color = Color(0.50, 0.38, 0.75)
|
||||
sb.corner_radius_top_left = 6
|
||||
sb.corner_radius_top_right = 6
|
||||
sb.corner_radius_bottom_left = 6
|
||||
sb.corner_radius_bottom_right = 6
|
||||
sb.content_margin_left = 20
|
||||
sb.content_margin_right = 20
|
||||
sb.content_margin_top = 12
|
||||
sb.content_margin_bottom = 12
|
||||
b.add_theme_stylebox_override(state, sb)
|
||||
b.connect("pressed", cb)
|
||||
return b
|
||||
|
||||
static func _make_opaque_panel() -> Panel:
|
||||
var p := Panel.new()
|
||||
var sb := StyleBoxFlat.new()
|
||||
sb.bg_color = Color(0.08, 0.06, 0.14)
|
||||
sb.border_width_left = 2
|
||||
sb.border_width_right = 2
|
||||
sb.border_width_top = 2
|
||||
sb.border_width_bottom = 2
|
||||
sb.border_color = Color(0.35, 0.28, 0.55)
|
||||
sb.corner_radius_top_left = 8
|
||||
sb.corner_radius_top_right = 8
|
||||
sb.corner_radius_bottom_left = 8
|
||||
sb.corner_radius_bottom_right = 8
|
||||
sb.content_margin_left = 24
|
||||
sb.content_margin_right = 24
|
||||
sb.content_margin_top = 20
|
||||
sb.content_margin_bottom = 20
|
||||
p.add_theme_stylebox_override("panel", sb)
|
||||
return p
|
||||
|
||||
func _build_settings_panel() -> void:
|
||||
settings_panel = _make_opaque_panel()
|
||||
settings_panel.visible = false
|
||||
settings_panel.anchor_left = 0.5
|
||||
settings_panel.anchor_right = 0.5
|
||||
settings_panel.anchor_top = 0.5
|
||||
settings_panel.anchor_bottom = 0.5
|
||||
settings_panel.offset_left = -200
|
||||
settings_panel.offset_right = 200
|
||||
settings_panel.offset_top = -130
|
||||
settings_panel.offset_bottom = 130
|
||||
add_child(settings_panel)
|
||||
|
||||
var vbox := VBoxContainer.new()
|
||||
vbox.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
vbox.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||
vbox.add_theme_constant_override("separation", 18)
|
||||
settings_panel.add_child(vbox)
|
||||
|
||||
var lbl := Label.new()
|
||||
lbl.text = "Настройки"
|
||||
lbl.add_theme_font_size_override("font_size", 26)
|
||||
lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox.add_child(lbl)
|
||||
|
||||
var vol_lbl := Label.new()
|
||||
vol_lbl.name = "VolumeLabel"
|
||||
vol_lbl.text = "Громкость: %d" % int(volume)
|
||||
vol_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox.add_child(vol_lbl)
|
||||
|
||||
var slider := HSlider.new()
|
||||
slider.min_value = 0
|
||||
slider.max_value = 100
|
||||
slider.step = 1
|
||||
slider.value = volume
|
||||
slider.custom_minimum_size = Vector2(320, 32)
|
||||
slider.connect("value_changed", func(v: float) -> void:
|
||||
volume = v
|
||||
vol_lbl.text = "Громкость: %d" % int(v)
|
||||
_apply_volume(v)
|
||||
)
|
||||
vbox.add_child(slider)
|
||||
|
||||
vbox.add_child(_btn("Назад", func(): settings_panel.visible = false))
|
||||
|
||||
func _apply_volume(v: float) -> void:
|
||||
var db := linear_to_db(v / 100.0) if v > 0.0 else -80.0
|
||||
AudioServer.set_bus_volume_db(0, db)
|
||||
|
||||
func _build_difficulty_panel() -> void:
|
||||
difficulty_panel = _make_opaque_panel()
|
||||
difficulty_panel.visible = false
|
||||
difficulty_panel.anchor_left = 0.5
|
||||
difficulty_panel.anchor_right = 0.5
|
||||
difficulty_panel.anchor_top = 0.5
|
||||
difficulty_panel.anchor_bottom = 0.5
|
||||
difficulty_panel.offset_left = -310
|
||||
difficulty_panel.offset_right = 310
|
||||
difficulty_panel.offset_top = -240
|
||||
difficulty_panel.offset_bottom = 240
|
||||
add_child(difficulty_panel)
|
||||
|
||||
var margin := MarginContainer.new()
|
||||
margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
margin.add_theme_constant_override("margin_left", 24)
|
||||
margin.add_theme_constant_override("margin_right", 24)
|
||||
margin.add_theme_constant_override("margin_top", 20)
|
||||
margin.add_theme_constant_override("margin_bottom", 20)
|
||||
difficulty_panel.add_child(margin)
|
||||
|
||||
var vbox := VBoxContainer.new()
|
||||
vbox.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||
vbox.add_theme_constant_override("separation", 16)
|
||||
margin.add_child(vbox)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = "Выберите сложность"
|
||||
title.add_theme_font_size_override("font_size", 26)
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
vbox.add_child(title)
|
||||
|
||||
vbox.add_child(_big_btn("Бессмертный\nНет урона · тир пинков от мелких врагов", 540, func() -> void:
|
||||
GameSettings.difficulty = "immortal"
|
||||
get_tree().change_scene_to_file("res://scenes/Main.tscn")
|
||||
))
|
||||
|
||||
vbox.add_child(_big_btn("Выживание\nПолучаешь урон · фиксированная сила пинка", 540, func() -> void:
|
||||
GameSettings.difficulty = "survival"
|
||||
get_tree().change_scene_to_file("res://scenes/Main.tscn")
|
||||
))
|
||||
|
||||
# Spawn speed row
|
||||
var spawn_lbl := Label.new()
|
||||
spawn_lbl.text = "Скорость спавна:"
|
||||
spawn_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
spawn_lbl.add_theme_font_size_override("font_size", 16)
|
||||
spawn_lbl.add_theme_color_override("font_color", Color(0.85, 0.78, 1.0))
|
||||
vbox.add_child(spawn_lbl)
|
||||
|
||||
var hbox := HBoxContainer.new()
|
||||
hbox.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||
hbox.add_theme_constant_override("separation", 10)
|
||||
vbox.add_child(hbox)
|
||||
|
||||
var spawn_options := [
|
||||
["Медленно", 10.0, 15.0],
|
||||
["Нормально", 8.0, 15.0],
|
||||
["Быстро", 6.0, 10.0],
|
||||
]
|
||||
var spawn_btns: Array[Button] = []
|
||||
for opt in spawn_options:
|
||||
var sb_btn := _btn(opt[0] as String, Callable())
|
||||
sb_btn.custom_minimum_size = Vector2(110, 40)
|
||||
sb_btn.add_theme_font_size_override("font_size", 15)
|
||||
var enemy_iv: float = opt[1]
|
||||
var item_iv: float = opt[2]
|
||||
sb_btn.connect("pressed", func() -> void:
|
||||
GameSettings.enemy_spawn_interval = enemy_iv
|
||||
GameSettings.item_respawn_delay = item_iv
|
||||
for b in spawn_btns:
|
||||
b.modulate = Color(1, 1, 1)
|
||||
sb_btn.modulate = Color(0.7, 1.0, 0.5)
|
||||
)
|
||||
hbox.add_child(sb_btn)
|
||||
spawn_btns.append(sb_btn)
|
||||
# default: normal
|
||||
spawn_btns[1].modulate = Color(0.7, 1.0, 0.5)
|
||||
|
||||
vbox.add_child(_btn("Назад", func(): difficulty_panel.visible = false))
|
||||
|
||||
func _on_play() -> void:
|
||||
difficulty_panel.visible = true
|
||||
|
||||
func _on_settings() -> void:
|
||||
settings_panel.visible = true
|
||||
|
||||
func _on_exit() -> void:
|
||||
get_tree().quit()
|
||||
@@ -0,0 +1 @@
|
||||
uid://on1o20vpycgm
|
||||
@@ -13,6 +13,31 @@ static var _list: Array[Dictionary] = [
|
||||
"result_scene": "res://scenes/Boulder.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
{
|
||||
"ingredients": ["stick", "stick"],
|
||||
"result_scene": "res://scenes/StickArmor.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
{
|
||||
"ingredients": ["leather", "rock"],
|
||||
"result_scene": "res://scenes/LeatherArmor.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
{
|
||||
"ingredients": ["leather", "metal_plate"],
|
||||
"result_scene": "res://scenes/PlateArmor.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
{
|
||||
"ingredients": ["rock", "stick"],
|
||||
"result_scene": "res://scenes/WoodenShield.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
{
|
||||
"ingredients": ["iron", "leather"],
|
||||
"result_scene": "res://scenes/IronShield.tscn",
|
||||
"speed_threshold": 18.0,
|
||||
},
|
||||
]
|
||||
|
||||
static func find(type_a: String, type_b: String, speed: float) -> Dictionary:
|
||||
|
||||
@@ -10,7 +10,7 @@ func _ready() -> void:
|
||||
tw.tween_property(self, "position:y", 0.2, 0.7)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.4
|
||||
#rotation.y += delta * 1.4
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
signal destroyed
|
||||
|
||||
enum State { IDLE, FLYING }
|
||||
|
||||
const AIR_FRICTION := 0.86
|
||||
const MIN_SPEED := 0.5
|
||||
const WALL_BOUNCE := 0.45
|
||||
const WALL_SELF_DMG := 0.4
|
||||
|
||||
var kickable_type: String = "metal_plate"
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 2
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 1200.0
|
||||
var dead: bool = false
|
||||
var damage_modifier: float = 1.2
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $PlateMesh
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
var plate_mat: StandardMaterial3D
|
||||
|
||||
const COLOR_IDLE := Color(0.6, 0.65, 0.72)
|
||||
const COLOR_IMPACT := Color(1.0, 1.0, 1.0)
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("kickable")
|
||||
add_to_group("interactable")
|
||||
plate_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||
mesh_node.material_override = plate_mat
|
||||
tooltip.visible = false
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if dead:
|
||||
tooltip.visible = false
|
||||
return
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if dead:
|
||||
return
|
||||
player.call("apply_upgrade_armor")
|
||||
dead = true
|
||||
set_physics_process(false)
|
||||
tooltip.visible = false
|
||||
remove_from_group("interactable")
|
||||
remove_from_group("kickable")
|
||||
var tw := create_tween()
|
||||
tw.tween_property(self, "scale", Vector3(1.4, 0.1, 1.4), 0.15)
|
||||
tw.tween_property(self, "scale", Vector3(0.0, 0.0, 0.0), 0.1)
|
||||
tw.tween_callback(queue_free)
|
||||
|
||||
func apply_collision_damage(dmg: float) -> void:
|
||||
_take_damage(dmg)
|
||||
|
||||
func receive_kick(direction: Vector3, force: float) -> void:
|
||||
fly_vel = direction * force
|
||||
fly_vel.y = 0.0
|
||||
state = State.FLYING
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if state == State.IDLE:
|
||||
return
|
||||
_fly(delta)
|
||||
|
||||
func _fly(delta: float) -> void:
|
||||
var speed_now := Vector2(fly_vel.x, fly_vel.z).length()
|
||||
velocity = fly_vel
|
||||
velocity.y = 0.0
|
||||
move_and_slide()
|
||||
|
||||
var handled := false
|
||||
for i in get_slide_collision_count():
|
||||
var col := get_slide_collision(i)
|
||||
var col3d := col.get_collider() as Node3D
|
||||
if col3d == null:
|
||||
continue
|
||||
if col3d.has_meta("is_wall"):
|
||||
var normal := col.get_normal()
|
||||
normal.y = 0.0
|
||||
if normal.length() > 0.01:
|
||||
fly_vel = fly_vel.bounce(normal.normalized()) * WALL_BOUNCE
|
||||
else:
|
||||
fly_vel = Vector3.ZERO
|
||||
_take_damage(speed_now * WALL_SELF_DMG)
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("player"):
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
|
||||
fly_vel *= 0.3
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("enemies") or col3d.is_in_group("kickable"):
|
||||
if col3d == self:
|
||||
continue
|
||||
KickSystem.resolve(self, col3d, fly_vel)
|
||||
if not dead and is_instance_valid(col3d):
|
||||
var kick_dir := col3d.global_position - global_position
|
||||
kick_dir.y = 0.0
|
||||
if kick_dir.length() > 0.01:
|
||||
col3d.call("receive_kick", kick_dir.normalized(), speed_now * 0.5)
|
||||
fly_vel *= 0.45
|
||||
handled = true
|
||||
break
|
||||
|
||||
if not handled:
|
||||
fly_vel = velocity
|
||||
fly_vel.y = 0.0
|
||||
|
||||
fly_vel *= pow(AIR_FRICTION, delta * 60.0)
|
||||
|
||||
if Vector2(fly_vel.x, fly_vel.z).length() < MIN_SPEED:
|
||||
fly_vel = Vector3.ZERO
|
||||
velocity = Vector3.ZERO
|
||||
state = State.IDLE
|
||||
|
||||
mesh_node.rotation.y += delta * speed_now * 0.25
|
||||
|
||||
func _take_damage(dmg: float) -> void:
|
||||
if dead:
|
||||
return
|
||||
health -= dmg
|
||||
_flash()
|
||||
if health <= 0.0:
|
||||
_die()
|
||||
|
||||
func _die() -> void:
|
||||
dead = true
|
||||
state = State.IDLE
|
||||
set_physics_process(false)
|
||||
emit_signal("destroyed")
|
||||
var tw := create_tween()
|
||||
tw.tween_property(self, "scale", Vector3(1.8, 0.1, 1.8), 0.12)
|
||||
tw.tween_property(self, "scale", Vector3(0.0, 0.0, 0.0), 0.1)
|
||||
tw.tween_callback(queue_free)
|
||||
|
||||
func _flash() -> void:
|
||||
var tw := create_tween()
|
||||
tw.tween_property(plate_mat, "albedo_color", COLOR_IMPACT, 0.04)
|
||||
var target_color := COLOR_IDLE.lerp(Color.RED, clampf(1.0 - health / 120.0, 0.0, 0.6))
|
||||
tw.tween_property(plate_mat, "albedo_color", target_color, 0.18)
|
||||
@@ -0,0 +1 @@
|
||||
uid://sfq4iq0btm0g
|
||||
@@ -0,0 +1,23 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("interactable")
|
||||
tooltip.visible = false
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.45, 0.65)
|
||||
tw.tween_property(self, "position:y", 0.2, 0.65)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.1
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if player.call("apply_plate_armor"):
|
||||
queue_free()
|
||||
@@ -0,0 +1 @@
|
||||
uid://sklquy2lyugo
|
||||
@@ -8,10 +8,18 @@ signal health_changed(current: int, maximum: int)
|
||||
@export var kick_force: float = 60.0
|
||||
@export var kick_cooldown: float = 0.6
|
||||
@export var kick_angle: float = 60.0
|
||||
@export var max_health: int = 100
|
||||
@export var max_health: int = 300
|
||||
|
||||
var health: int = max_health
|
||||
var tier: int = 0
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 0
|
||||
var has_stick_armor: bool = false
|
||||
var has_leather_armor: bool = false
|
||||
var has_plate_armor: bool = false
|
||||
var has_wooden_shield: bool = false
|
||||
var has_iron_shield: bool = false
|
||||
var shield_tier: int = 0
|
||||
var is_shielding: bool = false
|
||||
var kick_timer: float = 0.0
|
||||
var invincible_timer: float = 0.0
|
||||
var is_alive: bool = true
|
||||
@@ -20,8 +28,10 @@ var last_move_dir: Vector3 = Vector3.FORWARD
|
||||
var _aim_yaw: float = 0.0
|
||||
var _is_aiming: bool = false
|
||||
|
||||
@onready var mesh_node: MeshInstance3D = $BodyMesh
|
||||
@onready var mesh_node: MeshInstance3D = $player_man
|
||||
@onready var mesh_node_boot: MeshInstance3D = $boot
|
||||
@onready var indicator_node: MeshInstance3D = $KickIndicator
|
||||
@onready var anim_player: AnimationPlayer = $AnimationPlayer2
|
||||
|
||||
var player_mat: StandardMaterial3D
|
||||
var indicator_mat: StandardMaterial3D
|
||||
@@ -31,10 +41,25 @@ const BASE_COLOR := Color(0.2, 0.55, 1.0)
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("player")
|
||||
player_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||
mesh_node.material_override = player_mat
|
||||
player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D
|
||||
mesh_node.set_surface_override_material(0, player_mat)
|
||||
mesh_node_boot.visible = false
|
||||
_setup_indicator()
|
||||
|
||||
func _apply_boot_mesh(tier: int) -> void:
|
||||
if tier <= 0:
|
||||
mesh_node_boot.visible = false
|
||||
return
|
||||
mesh_node_boot.visible = true
|
||||
var tex := load("res://assets/boot%d.png" % tier) as Texture2D
|
||||
if tex == null:
|
||||
return
|
||||
var mat := mesh_node_boot.get_surface_override_material(0)
|
||||
if mat == null:
|
||||
mat = StandardMaterial3D.new()
|
||||
mesh_node_boot.set_surface_override_material(0, mat)
|
||||
(mat as StandardMaterial3D).albedo_texture = tex
|
||||
|
||||
func _setup_indicator() -> void:
|
||||
indicator_node.position.y = 0.02
|
||||
indicator_node.mesh = _make_kick_arc_mesh()
|
||||
@@ -76,13 +101,15 @@ func _input(event: InputEvent) -> void:
|
||||
func _physics_process(delta: float) -> void:
|
||||
if not is_alive:
|
||||
return
|
||||
is_shielding = shield_tier > 0 and Input.is_key_pressed(KEY_SPACE)
|
||||
_handle_movement(delta)
|
||||
_handle_kick(delta)
|
||||
_handle_iframes(delta)
|
||||
if Input.is_action_just_pressed("ui_accept") and kick_timer <= 0.0:
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and kick_timer <= 0.0:
|
||||
_do_kick()
|
||||
|
||||
func _handle_movement(delta: float) -> void:
|
||||
var effective_speed := move_speed * (0.2 if is_shielding else 1.0)
|
||||
var input_x: float = (
|
||||
float(Input.is_key_pressed(KEY_D) or Input.is_key_pressed(KEY_RIGHT)) -
|
||||
float(Input.is_key_pressed(KEY_A) or Input.is_key_pressed(KEY_LEFT))
|
||||
@@ -102,15 +129,15 @@ func _handle_movement(delta: float) -> void:
|
||||
var move := cam_fwd * (-input_z) + cam_right * input_x
|
||||
if move.length() > 0.01:
|
||||
move = move.normalized()
|
||||
velocity.x = move.x * move_speed
|
||||
velocity.z = move.z * move_speed
|
||||
velocity.x = move.x * effective_speed
|
||||
velocity.z = move.z * effective_speed
|
||||
last_move_dir = move
|
||||
if not _is_aiming:
|
||||
var target_y: float = atan2(-move.x, -move.z)
|
||||
rotation.y = lerp_angle(rotation.y, target_y, 16.0 * delta)
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0.0, move_speed * 12.0 * delta)
|
||||
velocity.z = move_toward(velocity.z, 0.0, move_speed * 12.0 * delta)
|
||||
velocity.x = move_toward(velocity.x, 0.0, effective_speed * 12.0 * delta)
|
||||
velocity.z = move_toward(velocity.z, 0.0, effective_speed * 12.0 * delta)
|
||||
if _is_aiming:
|
||||
rotation.y = lerp_angle(rotation.y, _aim_yaw, 14.0 * delta)
|
||||
_is_aiming = false
|
||||
@@ -132,6 +159,7 @@ func _handle_iframes(delta: float) -> void:
|
||||
|
||||
func _do_kick() -> void:
|
||||
kick_timer = kick_cooldown
|
||||
_play_kick_blend()
|
||||
var forward := -global_transform.basis.z
|
||||
forward.y = 0.0
|
||||
forward = forward.normalized() if forward.length() > 0.01 else Vector3(0.0, 0.0, -1.0)
|
||||
@@ -147,9 +175,9 @@ func _do_kick() -> void:
|
||||
var diff := en.global_position - global_position
|
||||
diff.y = 0.0
|
||||
var dist := diff.length()
|
||||
if dist < 0.1 or dist > kick_range:
|
||||
if dist < 0.01 or dist > kick_range:
|
||||
continue
|
||||
if (diff / dist).dot(forward) >= half_cos:
|
||||
if dist < 1.0 or (diff / dist).dot(forward) >= half_cos:
|
||||
candidates.append(en)
|
||||
candidate_dists.append(dist)
|
||||
|
||||
@@ -165,10 +193,12 @@ func _do_kick() -> void:
|
||||
var best_diff := best.global_position - global_position
|
||||
best_diff.y = 0.0
|
||||
var best_dir := best_diff.normalized()
|
||||
var obj_tier: int = best.get("tier") if best.get("tier") != null else 0
|
||||
var diff_tier := tier - obj_tier
|
||||
var obj_toughness: int = best.get("toughness_tier") if best.get("toughness_tier") != null else 0
|
||||
var diff_tier := kick_tier - obj_toughness
|
||||
var force: float
|
||||
if diff_tier < 0:
|
||||
if GameSettings.difficulty == "immortal":
|
||||
force = 50.0
|
||||
elif diff_tier < 0:
|
||||
force = 15.0
|
||||
elif diff_tier == 0:
|
||||
force = 50.0
|
||||
@@ -177,6 +207,7 @@ func _do_kick() -> void:
|
||||
else:
|
||||
force = 80.0
|
||||
best.call("receive_kick", best_dir, force)
|
||||
FX.hit_spark(best.global_position + Vector3(0, 0.4, 0), get_parent())
|
||||
_squish_effect()
|
||||
|
||||
func _try_interact() -> void:
|
||||
@@ -197,6 +228,14 @@ func set_aim_direction(yaw_rad: float) -> void:
|
||||
_aim_yaw = yaw_rad
|
||||
_is_aiming = true
|
||||
|
||||
func _play_kick_blend() -> void:
|
||||
var tw := create_tween().set_parallel(true)
|
||||
tw.tween_method(func(v: float): mesh_node.set_blend_shape_value(0, v), 0.0, 1.0, 0.12)
|
||||
tw.tween_method(func(v: float): mesh_node_boot.set_blend_shape_value(0, v), 0.0, 1.0, 0.12)
|
||||
tw.chain()
|
||||
tw.tween_method(func(v: float): mesh_node.set_blend_shape_value(0, v), 1.0, 0.0, 0.28)
|
||||
tw.tween_method(func(v: float): mesh_node_boot.set_blend_shape_value(0, v), 1.0, 0.0, 0.28)
|
||||
|
||||
func _squish_effect() -> void:
|
||||
var tw := create_tween()
|
||||
tw.tween_property(mesh_node, "scale", Vector3(1.3, 0.55, 1.3), 0.07)
|
||||
@@ -208,18 +247,22 @@ func receive_kick(direction: Vector3, force: float) -> void:
|
||||
velocity.x = direction.x * force
|
||||
velocity.z = direction.z * force
|
||||
invincible_timer = IFRAMES_DURATION * 0.5
|
||||
_squish_effect()
|
||||
|
||||
func take_damage(amount: int) -> void:
|
||||
func take_damage(amount: int, attacker_toughness: int = 0) -> void:
|
||||
if GameSettings.difficulty == "immortal":
|
||||
return
|
||||
if not is_alive or invincible_timer > 0.0:
|
||||
return
|
||||
invincible_timer = IFRAMES_DURATION
|
||||
#health = max(0, health - amount)
|
||||
#emit_signal("health_changed", health, max_health)
|
||||
#var tw := create_tween()
|
||||
#tw.tween_property(player_mat, "albedo_color", Color.RED, 0.08)
|
||||
#tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.25)
|
||||
#if health <= 0:
|
||||
#_die()
|
||||
if is_shielding and shield_tier > 0:
|
||||
var diff := shield_tier - attacker_toughness
|
||||
var mod: float = 0.15 if diff >= 2 else (0.30 if diff == 1 else 0.50)
|
||||
amount = int(amount * mod)
|
||||
|
||||
health = min(health - amount, max_health)
|
||||
emit_signal("health_changed", health, max_health)
|
||||
_squish_effect()
|
||||
|
||||
func heal(amount: int) -> void:
|
||||
if not is_alive:
|
||||
@@ -250,20 +293,47 @@ func apply_upgrade(id: String) -> void:
|
||||
emit_signal("health_changed", health, max_health)
|
||||
|
||||
func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void:
|
||||
tier += _tier
|
||||
kick_tier += 1
|
||||
move_speed += speed_bonus
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
|
||||
_apply_boot_mesh(kick_tier)
|
||||
|
||||
func apply_upgrade_armor() -> void:
|
||||
tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.8, 1.0), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
|
||||
kick_tier += 1
|
||||
|
||||
func apply_upgrade_enchant() -> void:
|
||||
tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.2, 1.0), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.6)
|
||||
kick_tier += 1
|
||||
|
||||
func apply_stick_armor() -> bool:
|
||||
if has_stick_armor:
|
||||
return false
|
||||
has_stick_armor = true
|
||||
toughness_tier += 1
|
||||
return true
|
||||
|
||||
func apply_leather_armor() -> bool:
|
||||
if has_leather_armor:
|
||||
return false
|
||||
has_leather_armor = true
|
||||
toughness_tier += 1
|
||||
return true
|
||||
|
||||
func apply_plate_armor() -> bool:
|
||||
if has_plate_armor:
|
||||
return false
|
||||
has_plate_armor = true
|
||||
toughness_tier += 1
|
||||
return true
|
||||
|
||||
func apply_wooden_shield() -> bool:
|
||||
if has_wooden_shield:
|
||||
return false
|
||||
has_wooden_shield = true
|
||||
shield_tier = max(shield_tier, 1)
|
||||
return true
|
||||
|
||||
func apply_iron_shield() -> bool:
|
||||
if has_iron_shield:
|
||||
return false
|
||||
has_iron_shield = true
|
||||
shield_tier = max(shield_tier, 2)
|
||||
return true
|
||||
|
||||