Balance update
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@@ -21,5 +21,5 @@ func _process(delta: float) -> void:
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tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
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func interact(player: Node) -> void:
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player.call("apply_upgrade_boots", 10.0, tier)
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player.call("apply_upgrade_boots", 2.0, tier)
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queue_free()
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