Balance update
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+7
-7
@@ -67,14 +67,14 @@ func setup(type: String, wave: int) -> void:
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match type:
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"slime":
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move_speed = 2.8 + wave * 0.12
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health = 28 + wave * 4
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health = 25 + wave * 4
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score_value = 10
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damage_to_player = 8
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enemy_level = 1
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"bat":
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move_speed = 5.5 + wave * 0.15
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health = 14 + wave * 2
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score_value = 15
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move_speed = 5 + wave * 0.15
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health = 40 + wave * 2
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score_value = 20
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damage_to_player = 6
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base_scale = 0.7
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mesh_node.scale = Vector3(0.7, 0.7, 0.7)
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@@ -82,9 +82,9 @@ func setup(type: String, wave: int) -> void:
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mat.albedo_color = COLOR_CHASE
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enemy_level = 2
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"ogre":
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move_speed = 1.8 + wave * 0.08
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health = 80 + wave * 12
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score_value = 25
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move_speed = 3 + wave * 0.08
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health = 150 + wave * 12
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score_value = 50
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damage_to_player = 18
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base_scale = 1.5
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mesh_node.scale = Vector3(1.5, 1.5, 1.5)
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