Balance update

This commit is contained in:
Georgiy Gorin
2026-04-23 13:09:23 +03:00
parent 9981ed1ae3
commit d7368e7fa7
3 changed files with 10 additions and 10 deletions
+7 -7
View File
@@ -67,14 +67,14 @@ func setup(type: String, wave: int) -> void:
match type:
"slime":
move_speed = 2.8 + wave * 0.12
health = 28 + wave * 4
health = 25 + wave * 4
score_value = 10
damage_to_player = 8
enemy_level = 1
"bat":
move_speed = 5.5 + wave * 0.15
health = 14 + wave * 2
score_value = 15
move_speed = 5 + wave * 0.15
health = 40 + wave * 2
score_value = 20
damage_to_player = 6
base_scale = 0.7
mesh_node.scale = Vector3(0.7, 0.7, 0.7)
@@ -82,9 +82,9 @@ func setup(type: String, wave: int) -> void:
mat.albedo_color = COLOR_CHASE
enemy_level = 2
"ogre":
move_speed = 1.8 + wave * 0.08
health = 80 + wave * 12
score_value = 25
move_speed = 3 + wave * 0.08
health = 150 + wave * 12
score_value = 50
damage_to_player = 18
base_scale = 1.5
mesh_node.scale = Vector3(1.5, 1.5, 1.5)