mouse save
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@@ -384,6 +384,7 @@ func _pick_upgrade(id: String) -> void:
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_update_labels()
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_update_labels()
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func _show_gameover() -> void:
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func _show_gameover() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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gameover_panel.visible = true
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gameover_panel.visible = true
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var lbl := gameover_panel.get_node("VBox/ScoreLabel") as Label
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var lbl := gameover_panel.get_node("VBox/ScoreLabel") as Label
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lbl.text = "Score: %d\nWave: %d" % [score, wave]
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lbl.text = "Score: %d\nWave: %d" % [score, wave]
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@@ -495,6 +496,7 @@ func _trigger_win() -> void:
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boss_hint_label.visible = false
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boss_hint_label.visible = false
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if is_instance_valid(portal_node):
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if is_instance_valid(portal_node):
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portal_node.queue_free()
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portal_node.queue_free()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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get_tree().paused = true
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get_tree().paused = true
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win_panel.visible = true
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win_panel.visible = true
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(win_panel.get_node("VBox/ScoreLabel") as Label).text = "Score: %d\nWave: %d" % [score, wave]
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(win_panel.get_node("VBox/ScoreLabel") as Label).text = "Score: %d\nWave: %d" % [score, wave]
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