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NXST/include/nxst/service/transfer_service.hpp
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finish refactor, add docs and CI
2026-04-27 03:22:12 +03:00

114 lines
3.0 KiB
C++

#pragma once
#include <atomic>
#include <pthread.h>
#include <string>
#include <switch.h>
#include <nxst/domain/transfer_state.hpp>
namespace nxst {
class TransferService {
public:
int startSend(size_t title_index, AccountUid uid);
void cancelSend();
bool isSendDone() const {
return sender_state.done.load();
}
bool isSendCancelled() const {
return sender_state.cancelled.load();
}
bool isSendConnectionFailed() const {
return sender_state.connection_failed.load();
}
bool isSendProgressKnown() const {
return sender_state.bytes_total.load() > 0;
}
bool isSendWorkersIdle() const {
return !sender_active.load();
}
double sendProgress() const {
return sender_state.progress();
}
std::string sendStatusText() const {
return sender_state.getStatus();
}
std::string sendFailReason() const {
return sender_state.fail_reason;
}
int startReceive(size_t title_index, AccountUid uid, std::string title_name);
void cancelReceive();
bool isReceiveDone() const {
return receiver_state.done.load();
}
bool isReceiveCancelled() const {
return receiver_state.cancelled.load();
}
bool isReceiveWorkersIdle() const {
return !receiver_accept_active.load() && !receiver_broadcast_active.load();
}
double receiveProgress() const {
return receiver_state.progress();
}
std::string receiveStatusText() const {
return receiver_state.getStatus();
}
bool restoreSucceeded() const {
return restore_ok;
}
std::string restoreError() const {
return restore_error;
}
private:
// Sender
TransferState sender_state;
std::atomic<int> sender_udp_sock{-1};
std::atomic<int> sender_tcp_sock{-1};
std::atomic<bool> sender_active{false};
// Receiver
TransferState receiver_state;
std::atomic<int> receiver_client_sock{-1};
std::atomic<int> receiver_listen_sock{-1};
std::atomic<int> receiver_bcast_sock{-1};
std::atomic<bool> receiver_accept_active{false};
std::atomic<bool> receiver_broadcast_active{false};
pthread_t receiver_bcast_thread{};
// Stored at startReceive, read after network transfer completes
size_t restore_title_index{0};
AccountUid restore_uid{};
std::string restore_title_name;
bool restore_ok{false};
std::string restore_error;
// Sender thread
struct SenderArgs {
TransferService* svc;
size_t title_index;
AccountUid uid;
};
static void* senderEntry(void* arg);
void runSender(size_t title_index, AccountUid uid);
void failSend(const std::string& reason);
int findServer(char* out_ip);
// Receiver threads
struct AcceptArgs {
TransferService* svc;
int server_fd;
};
static void* broadcastEntry(void* arg);
static void* acceptEntry(void* arg);
void runBroadcast();
void runAccept(int server_fd);
std::string replaceUsername(const std::string& file_path) const;
};
} // namespace nxst