Files
NXST/include/threads.h
2024-07-14 20:20:03 +03:00

45 lines
1.1 KiB
C++

#include <switch.h>
#include "type.h"
namespace threads {
//pad data cause i don't know where else to put it
extern PadState pad;
extern HidTouchScreenState touchState;
static inline void updateInput() {
touchState = {0};
padUpdate(&pad);
hidGetTouchScreenStates(&touchState, 1);
}
inline uint64_t padKeysDown() { return padGetButtonsDown(&pad); }
inline uint64_t padKeysHeld() { return padGetButtons(&pad); }
inline uint64_t padKeysUp() { return padGetButtonsUp(&pad); }
threadInfo *newThread(ThreadFunc func, void *args, funcPtr _drawFunc);
class threadProcMngr {
public:
~threadProcMngr();
//Draw function is used and called to draw on overlay
threadInfo *newThread(ThreadFunc func, void *args, funcPtr _drawFunc);
void update();
void draw();
bool empty() { return threads.empty(); }
private:
std::vector<threadInfo *> threads;
uint8_t lgFrame = 0, clrShft = 0;
bool clrAdd = true;
unsigned frameCount = 0;
Mutex threadLock = 0;
};
}