Files
KickSurvivors/scripts/FX.gd
T
2026-04-23 14:57:14 +03:00

52 lines
1.8 KiB
GDScript

class_name FX
# Small burst of colored spheres flying outward from impact point.
static func hit_spark(pos: Vector3, parent: Node, color: Color = Color(1.0, 0.72, 0.1)) -> void:
const COUNT := 8
for i in range(COUNT):
var m := MeshInstance3D.new()
var sphere := SphereMesh.new()
sphere.radius = 0.12
sphere.height = 0.24
sphere.radial_segments = 4
sphere.rings = 2
var mat := StandardMaterial3D.new()
mat.albedo_color = color
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
m.material_override = mat
m.mesh = sphere
parent.add_child(m)
m.global_position = pos
var angle := TAU * float(i) / float(COUNT) + randf() * 0.6
var dist := randf_range(0.7, 1.8)
var end := pos + Vector3(cos(angle) * dist, randf_range(0.3, 1.3), sin(angle) * dist)
var tw := m.create_tween().set_parallel(true)
tw.tween_property(m, "global_position", end, 0.28)
tw.tween_property(m, "scale", Vector3(0.05, 0.05, 0.05), 0.28)
tw.tween_method(func(a: float): mat.albedo_color.a = a, 1.0, 0.0, 0.28)
tw.chain().tween_callback(m.queue_free)
# Expanding smoke sphere for merges.
static func merge_smoke(pos: Vector3, parent: Node) -> void:
var m := MeshInstance3D.new()
var sphere := SphereMesh.new()
sphere.radius = 0.4
sphere.height = 0.8
var mat := StandardMaterial3D.new()
mat.albedo_color = Color(0.90, 0.90, 0.90, 0.85)
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
m.material_override = mat
m.mesh = sphere
parent.add_child(m)
m.global_position = pos
var tw := m.create_tween().set_parallel(true)
tw.tween_property(m, "scale", Vector3(5.5, 3.5, 5.5), 0.55)
tw.tween_method(func(a: float): mat.albedo_color.a = a, 0.85, 0.0, 0.55)
tw.chain().tween_callback(m.queue_free)