add sounds, add logo
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@@ -0,0 +1,54 @@
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class_name SFX
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# Expected files in res://assets/sfx/:
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# kick_player.ogg — player kicks something
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# kick_enemy.ogg — enemy attacks
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# merge.ogg — two objects merge
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# damage.ogg — player takes damage
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# ambient.ogg — looping background ambience
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const _BASE := "res://assets/sfx/"
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static func _play(name: String, parent: Node, volume_db: float = 0.0, pitch: float = 1.0) -> void:
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var path := _BASE + name
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if not ResourceLoader.exists(path):
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return
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var stream := load(path) as AudioStream
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if stream == null:
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return
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var p := AudioStreamPlayer.new()
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p.stream = stream
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p.volume_db = volume_db
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p.pitch_scale = pitch + randf_range(-0.06, 0.06)
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p.bus = "Master"
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parent.add_child(p)
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p.play()
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p.connect("finished", p.queue_free)
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static func kick_player(parent: Node) -> void:
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_play("kick_player.ogg", parent, -4.0)
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static func kick_enemy(parent: Node) -> void:
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_play("kick_enemy.ogg", parent, -6.0)
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static func merge(parent: Node) -> void:
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_play("merge.ogg", parent, -3.0)
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static func damage(parent: Node) -> void:
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_play("damage.ogg", parent, -2.0)
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static func start_ambient(parent: Node) -> AudioStreamPlayer:
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var path := _BASE + "ambient.ogg"
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if not ResourceLoader.exists(path):
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return null
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var stream := load(path) as AudioStream
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if stream == null:
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return null
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var p := AudioStreamPlayer.new()
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p.stream = stream
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p.volume_db = -14.0
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p.bus = "Master"
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p.autoplay = true
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(stream as AudioStreamOggVorbis).loop = true
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parent.add_child(p)
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return p
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