add sounds, add logo
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@@ -405,6 +405,7 @@ func _take_hit(dmg: int) -> void:
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_die()
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func _play_kick_blend() -> void:
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SFX.kick_enemy(get_parent())
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if anim_player != null and anim_player.has_animation("kick"):
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anim_player.stop()
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anim_player.play("kick")
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