add tooltip on enemies, update enemy type on merge
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@@ -254,6 +254,7 @@ func _spawn_upgraded_enemy(pos: Vector3, type: String, level: int, w: int) -> Ch
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enemy.enemy_level = level
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enemy.kick_tier = level
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enemy.toughness_tier = level
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enemy.call("_update_label")
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enemy.global_position = pos
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enemy.connect("died", _on_enemy_died)
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enemy.connect("merged", _on_enemy_merged)
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