fix props

This commit is contained in:
Nikolay Fedorov
2026-04-23 16:28:34 +03:00
parent e185d2e1fd
commit d36a2cf9ec
6 changed files with 5 additions and 16608 deletions
+3 -3
View File
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://baeea1yfs0cnn"
path="res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"
path="res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Tutorial_shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"]
source_file="res://assets/Tutorial_Shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"]
[params]
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-25
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@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://b3m2872sdp3ep"
path="res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"
[deps]
files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
source_file="res://assets/meshes/stick.obj"
dest_files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh", "res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false
-12548
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-25
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@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://dnm1mgo7pkojl"
path="res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"
[deps]
files=["res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"]
source_file="res://assets/temp.obj"
dest_files=["res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh", "res://.godot/imported/temp.obj-bd08f73c102326544e2e3889f01d337d.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false