apply boot material

This commit is contained in:
2026-04-23 17:11:45 +03:00
parent fb3b653604
commit d20360c8f3
+16
View File
@@ -43,8 +43,23 @@ func _ready() -> void:
add_to_group("player") add_to_group("player")
player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D
mesh_node.set_surface_override_material(0, player_mat) mesh_node.set_surface_override_material(0, player_mat)
mesh_node_boot.visible = false
_setup_indicator() _setup_indicator()
func _apply_boot_mesh(tier: int) -> void:
if tier <= 0:
mesh_node_boot.visible = false
return
mesh_node_boot.visible = true
var tex := load("res://assets/boot%d.png" % tier) as Texture2D
if tex == null:
return
var mat := mesh_node_boot.get_surface_override_material(0)
if mat == null:
mat = StandardMaterial3D.new()
mesh_node_boot.set_surface_override_material(0, mat)
(mat as StandardMaterial3D).albedo_texture = tex
func _setup_indicator() -> void: func _setup_indicator() -> void:
indicator_node.position.y = 0.02 indicator_node.position.y = 0.02
indicator_node.mesh = _make_kick_arc_mesh() indicator_node.mesh = _make_kick_arc_mesh()
@@ -280,6 +295,7 @@ func apply_upgrade(id: String) -> void:
func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void: func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void:
kick_tier += 1 kick_tier += 1
move_speed += speed_bonus move_speed += speed_bonus
_apply_boot_mesh(kick_tier)
var tw := create_tween() var tw := create_tween()
tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1) tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1)
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4) tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)