fix rotation

This commit is contained in:
Nikolay Fedorov
2026-04-23 18:39:58 +03:00
parent f28f21d5b4
commit b0ef832c64
2 changed files with 6 additions and 3 deletions
+3 -3
View File
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://baeea1yfs0cnn"
path="res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"
path="res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Tutorial_shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"]
source_file="res://assets/Tutorial_Shield.jpeg"
dest_files=["res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"]
[params]
+3
View File
@@ -396,6 +396,9 @@ func _enter_stun() -> void:
func _enter_chase() -> void:
state = State.CHASING
mat.albedo_color = COLOR_CHASE
mesh_node.rotation.y = 0.0
mesh_node1.rotation.y = 0.0
mesh_node2.rotation.y = 0.0
func _take_hit(dmg: int) -> void:
if state == State.DEAD: