diff --git a/assets/Tutorial_shield.jpeg.import b/assets/Tutorial_shield.jpeg.import index 0434bc8..2721869 100644 --- a/assets/Tutorial_shield.jpeg.import +++ b/assets/Tutorial_shield.jpeg.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://baeea1yfs0cnn" -path="res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex" +path="res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/Tutorial_shield.jpeg" -dest_files=["res://.godot/imported/Tutorial_shield.jpeg-d9b563c9ca34dc1a19e82a0ec964c1b9.ctex"] +source_file="res://assets/Tutorial_Shield.jpeg" +dest_files=["res://.godot/imported/Tutorial_Shield.jpeg-6b96e6b9716aced42153397e827ce868.ctex"] [params] diff --git a/scripts/Enemy.gd b/scripts/Enemy.gd index eaacba6..aa48ae6 100644 --- a/scripts/Enemy.gd +++ b/scripts/Enemy.gd @@ -396,6 +396,9 @@ func _enter_stun() -> void: func _enter_chase() -> void: state = State.CHASING mat.albedo_color = COLOR_CHASE + mesh_node.rotation.y = 0.0 + mesh_node1.rotation.y = 0.0 + mesh_node2.rotation.y = 0.0 func _take_hit(dmg: int) -> void: if state == State.DEAD: