fix rotation
This commit is contained in:
@@ -396,6 +396,9 @@ func _enter_stun() -> void:
|
||||
func _enter_chase() -> void:
|
||||
state = State.CHASING
|
||||
mat.albedo_color = COLOR_CHASE
|
||||
mesh_node.rotation.y = 0.0
|
||||
mesh_node1.rotation.y = 0.0
|
||||
mesh_node2.rotation.y = 0.0
|
||||
|
||||
func _take_hit(dmg: int) -> void:
|
||||
if state == State.DEAD:
|
||||
|
||||
Reference in New Issue
Block a user