Files
NXST/source/TitlesLayout.cpp
T

123 lines
5.4 KiB
C++

#include <MainApplication.hpp>
#include <stdio.h>
#include <main.hpp>
#include <const.h>
#include <client.hpp>
#include <server.hpp>
#include <TransferOverlay.hpp>
static std::vector<uint64_t> accSids, devSids, bcatSids, cacheSids;
namespace ui {
extern MainApplication *mainApp;
void TitlesLayout::InitTitles() {
this->titlesMenu = pu::ui::elm::Menu::New(0, 0, 1280, COLOR("#67000000"), COLOR("#170909FF"), 94, 7);
for (size_t i = 0; i < getTitleCount(g_currentUId); i++) {
Title title;
getTitle(title, g_currentUId, i);
auto titleItem = pu::ui::elm::MenuItem::New(title.name().c_str());
titleItem->SetColor(COLOR("#FFFFFFFF"));
this->titlesMenu->AddItem(titleItem);
}
this->Add(this->titlesMenu);
this->SetBackgroundColor(BACKGROUND_COLOR);
}
void TitlesLayout::onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos) {
if (m_inputLocked) return;
if (Down & HidNpadButton_Plus) {
cancelClientTransfer();
cancelServerTransfer();
mainApp->Close();
return;
}
if (Down & HidNpadButton_A) {
auto index = this->titlesMenu->GetSelectedIndex();
Title title;
getTitle(title, g_currentUId, index);
printf("userid is 0x%lX%lX\n", title.userId().uid[1], title.userId().uid[0]);
// printf("current game index is %i\n", index);
int opt = mainApp->CreateShowDialog(title.name().c_str(), "What do you want?", { "Transfer", "Receive" }, false);
printf("opt is %i\n", opt);
switch (opt) {
case 0: {
// Transfer selected
{
auto ovl = TransferOverlay::New("Transferring save data...");
this->titlesMenu->SetVisible(false);
mainApp->StartOverlay(ovl);
this->LockInput();
if (transfer_files(index, g_currentUId) != 0) {
mainApp->EndOverlay();
this->titlesMenu->SetVisible(true);
this->UnlockInput();
mainApp->CreateShowDialog("Transfer", "Failed to start transfer.", {"OK"}, true);
break;
}
while (!isClientTransferDone()) {
ovl->SetStatus(getClientStatusText());
ovl->SetProgress(getClientProgress());
mainApp->CallForRender();
if (mainApp->GetButtonsDown() & HidNpadButton_B) {
cancelClientTransfer();
}
svcSleepThread(16666666LL);
}
mainApp->EndOverlay();
this->titlesMenu->SetVisible(true);
this->UnlockInput();
}
if (isClientConnectionFailed()) {
mainApp->CreateShowDialog("Transfer", getClientFailReason(), {"OK"}, true);
} else if (isClientTransferCancelled()) {
mainApp->CreateShowDialog("Transfer", "Transfer cancelled.", {"OK"}, true);
} else {
mainApp->CreateShowDialog("Transfer", "Save data sent successfully!", {"OK"}, true);
}
break;
}
case 1: {
// Receive selected
if (startSendingThread() != 0) {
mainApp->CreateShowDialog("Receive", "Failed to start receiver.\nCheck network connection.", {"OK"}, true);
break;
}
{
auto ovl = TransferOverlay::New("Receiving save data...");
this->titlesMenu->SetVisible(false);
mainApp->StartOverlay(ovl);
this->LockInput();
while (!isServerTransferDone()) {
ovl->SetStatus(getServerStatusText());
ovl->SetProgress(getServerProgress());
mainApp->CallForRender();
if (mainApp->GetButtonsDown() & HidNpadButton_B) {
cancelServerTransfer();
}
svcSleepThread(16666666LL);
}
mainApp->EndOverlay();
this->titlesMenu->SetVisible(true);
this->UnlockInput();
}
if (isServerTransferCancelled()) {
mainApp->CreateShowDialog("Receive", "Transfer cancelled.", {"OK"}, true);
break;
}
auto restoreResult = io::restore(index, g_currentUId, 0, title.name());
if (std::get<0>(restoreResult)) {
mainApp->CreateShowDialog("Receive", "Save data received and restored successfully!", {"OK"}, true);
} else {
mainApp->CreateShowDialog("Receive", "Restore failed:\n" + std::get<2>(restoreResult), {"OK"}, true);
}
break;
}
}
}
}
}