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NXST/src/ui/users_layout.cpp
T
DragonSpirit 13085ad0a7
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finish refactor, add docs and CI
2026-04-27 02:49:04 +03:00

70 lines
2.3 KiB
C++

#include <nxst/app/main_application.hpp>
namespace ui {
extern MainApplication* mainApp;
UsersLayout::UsersLayout() : Layout::Layout() {
using namespace theme;
this->usersMenu = pu::ui::elm::Menu::New(0, layout::ContentTop + space::md, layout::ScreenW,
color::BgBase, color::BgSurface2, 88, 6);
this->usersMenu->SetScrollbarColor(color::Primary);
this->usersMenu->SetItemsFocusColor(color::BgSurface2);
for (AccountUid const& uid : Account::ids()) {
auto item = pu::ui::elm::MenuItem::New(Account::username(uid));
item->SetColor(color::TextPrimary);
this->usersMenu->AddItem(item);
}
this->loadingBg = pu::ui::elm::Rectangle::New(0, 0, layout::ScreenW, layout::ScreenH, color::Scrim);
this->loadingBg->SetVisible(false);
this->loadingText =
pu::ui::elm::TextBlock::New(layout::ScreenW / 2 - 120, layout::ScreenH / 2 - 12, "Loading saves...");
this->loadingText->SetFont(type::font(type::Body));
this->loadingText->SetColor(color::TextSecondary);
this->loadingText->SetVisible(false);
this->SetBackgroundColor(color::BgBase);
this->Add(this->usersMenu);
this->Add(this->loadingBg);
this->Add(this->loadingText);
this->header = std::make_unique<HeaderBar>(this, "Select a user");
this->hints = std::make_unique<HintBar>(this);
this->hints->SetHints({{"A", "Select"}, {"+", "Quit"}});
}
int32_t UsersLayout::GetCurrentIndex() {
return this->usersMenu->GetSelectedIndex();
}
void UsersLayout::onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos) {
if (Down & HidNpadButton_Plus) {
mainApp->Close();
return;
}
if (Down & HidNpadButton_A) {
AccountUid uid = Account::ids().at(this->usersMenu->GetSelectedIndex());
if (!areTitlesLoaded()) {
this->usersMenu->SetVisible(false);
this->loadingBg->SetVisible(true);
this->loadingText->SetVisible(true);
mainApp->CallForRender();
loadTitles();
this->loadingBg->SetVisible(false);
this->loadingText->SetVisible(false);
this->usersMenu->SetVisible(true);
}
mainApp->titles_layout->InitTitles(uid);
mainApp->LoadLayout(mainApp->titles_layout);
}
}
} // namespace ui