70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
#include <nxst/app/main_application.hpp>
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namespace ui {
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extern MainApplication* mainApp;
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UsersLayout::UsersLayout() : Layout::Layout() {
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using namespace theme;
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this->usersMenu = pu::ui::elm::Menu::New(0, layout::ContentTop + space::md, layout::ScreenW,
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color::BgBase, color::BgSurface2, 88, 6);
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this->usersMenu->SetScrollbarColor(color::Primary);
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this->usersMenu->SetItemsFocusColor(color::BgSurface2);
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for (AccountUid const& uid : Account::ids()) {
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auto item = pu::ui::elm::MenuItem::New(Account::username(uid));
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item->SetColor(color::TextPrimary);
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this->usersMenu->AddItem(item);
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}
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this->loadingBg = pu::ui::elm::Rectangle::New(0, 0, layout::ScreenW, layout::ScreenH, color::Scrim);
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this->loadingBg->SetVisible(false);
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this->loadingText =
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pu::ui::elm::TextBlock::New(layout::ScreenW / 2 - 120, layout::ScreenH / 2 - 12, "Loading saves...");
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this->loadingText->SetFont(type::font(type::Body));
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this->loadingText->SetColor(color::TextSecondary);
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this->loadingText->SetVisible(false);
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this->SetBackgroundColor(color::BgBase);
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this->Add(this->usersMenu);
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this->Add(this->loadingBg);
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this->Add(this->loadingText);
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this->header = std::make_unique<HeaderBar>(this, "Select a user");
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this->hints = std::make_unique<HintBar>(this);
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this->hints->SetHints({{"A", "Select"}, {"+", "Quit"}});
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}
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int32_t UsersLayout::GetCurrentIndex() {
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return this->usersMenu->GetSelectedIndex();
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}
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void UsersLayout::onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos) {
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if (Down & HidNpadButton_Plus) {
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mainApp->Close();
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return;
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}
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if (Down & HidNpadButton_A) {
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AccountUid uid = Account::ids().at(this->usersMenu->GetSelectedIndex());
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if (!areTitlesLoaded()) {
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this->usersMenu->SetVisible(false);
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this->loadingBg->SetVisible(true);
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this->loadingText->SetVisible(true);
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mainApp->CallForRender();
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loadTitles();
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this->loadingBg->SetVisible(false);
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this->loadingText->SetVisible(false);
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this->usersMenu->SetVisible(true);
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}
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mainApp->titles_layout->InitTitles(uid);
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mainApp->LoadLayout(mainApp->titles_layout);
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}
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}
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} // namespace ui
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