finish refactor, add docs and CI
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This commit is contained in:
2026-04-27 01:49:41 +03:00
parent dc65a4c8a9
commit ba53a464fe
48 changed files with 1978 additions and 1471 deletions
+11 -11
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@@ -1,18 +1,18 @@
#pragma once
#include <pu/Plutonium>
#include <nxst/ui/theme.hpp>
namespace ui {
class Card {
public:
pu::ui::elm::Rectangle::Ref bg;
class Card {
public:
pu::ui::elm::Rectangle::Ref bg;
Card(pu::ui::Layout* parent, int x, int y, int w, int h,
pu::ui::Color color = theme::color::BgSurface,
int rad = theme::radius::lg) {
bg = pu::ui::elm::Rectangle::New(x, y, w, h, color, rad);
parent->Add(bg);
}
};
}
Card(pu::ui::Layout* parent, int x, int y, int w, int h, pu::ui::Color color = theme::color::BgSurface,
int rad = theme::radius::lg) {
bg = pu::ui::elm::Rectangle::New(x, y, w, h, color, rad);
parent->Add(bg);
}
};
} // namespace ui
+62 -65
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@@ -1,86 +1,83 @@
#pragma once
#include <pu/Plutonium>
#include <nxst/domain/account.hpp>
#include <nxst/ui/theme.hpp>
#include <nxst/ui/ui_context.hpp>
#include <nxst/domain/account.hpp>
namespace ui {
class HeaderBar {
private:
pu::ui::elm::Rectangle::Ref bg;
pu::ui::elm::Rectangle::Ref divider;
pu::ui::elm::TextBlock::Ref appName;
pu::ui::elm::TextBlock::Ref subtitle;
pu::ui::elm::Rectangle::Ref chipBg;
pu::ui::elm::Image::Ref avatar;
pu::ui::elm::TextBlock::Ref userName;
class HeaderBar {
private:
pu::ui::elm::Rectangle::Ref bg;
pu::ui::elm::Rectangle::Ref divider;
pu::ui::elm::TextBlock::Ref appName;
pu::ui::elm::TextBlock::Ref subtitle;
pu::ui::elm::Rectangle::Ref chipBg;
pu::ui::elm::Image::Ref avatar;
pu::ui::elm::TextBlock::Ref userName;
public:
HeaderBar(pu::ui::Layout* parent, const std::string& sub = "Save Transfer") {
using namespace theme;
public:
HeaderBar(pu::ui::Layout* parent, const std::string& sub = "Save Transfer") {
using namespace theme;
bg = pu::ui::elm::Rectangle::New(
0, 0, layout::ScreenW, layout::HeaderH, color::BgSurface);
divider = pu::ui::elm::Rectangle::New(
0, layout::HeaderH - 1, layout::ScreenW, 1, color::Divider);
bg = pu::ui::elm::Rectangle::New(0, 0, layout::ScreenW, layout::HeaderH, color::BgSurface);
divider = pu::ui::elm::Rectangle::New(0, layout::HeaderH - 1, layout::ScreenW, 1, color::Divider);
appName = pu::ui::elm::TextBlock::New(space::lg, 8, "NXST");
appName->SetFont(type::font(type::Title));
appName->SetColor(color::TextPrimary);
appName = pu::ui::elm::TextBlock::New(space::lg, 8, "NXST");
appName->SetFont(type::font(type::Title));
appName->SetColor(color::TextPrimary);
subtitle = pu::ui::elm::TextBlock::New(space::lg, 46, sub);
subtitle->SetFont(type::font(type::Caption));
subtitle->SetColor(color::TextMuted);
subtitle = pu::ui::elm::TextBlock::New(space::lg, 46, sub);
subtitle->SetFont(type::font(type::Caption));
subtitle->SetColor(color::TextMuted);
const int chipW = 280;
const int chipX = layout::ScreenW - chipW - space::lg;
chipBg = pu::ui::elm::Rectangle::New(
chipX, 16, chipW, 40,
color::BgSurface2, radius::pill);
chipBg->SetVisible(false);
const int chipW = 280;
const int chipX = layout::ScreenW - chipW - space::lg;
chipBg = pu::ui::elm::Rectangle::New(chipX, 16, chipW, 40, color::BgSurface2, radius::pill);
chipBg->SetVisible(false);
avatar = pu::ui::elm::Image::New(chipX + 4, 20, "");
avatar->SetWidth(32);
avatar->SetHeight(32);
avatar->SetVisible(false);
avatar = pu::ui::elm::Image::New(chipX + 4, 20, "");
avatar->SetWidth(32);
avatar->SetHeight(32);
avatar->SetVisible(false);
userName = pu::ui::elm::TextBlock::New(chipX + 44, 24, "");
userName->SetFont(type::font(type::Body));
userName->SetColor(color::TextPrimary);
userName->SetVisible(false);
userName = pu::ui::elm::TextBlock::New(chipX + 44, 24, "");
userName->SetFont(type::font(type::Body));
userName->SetColor(color::TextPrimary);
userName->SetVisible(false);
parent->Add(bg);
parent->Add(divider);
parent->Add(appName);
parent->Add(subtitle);
parent->Add(chipBg);
parent->Add(avatar);
parent->Add(userName);
}
parent->Add(bg);
parent->Add(divider);
parent->Add(appName);
parent->Add(subtitle);
parent->Add(chipBg);
parent->Add(avatar);
parent->Add(userName);
}
void SetUser(const std::optional<AccountUid>& uid, const std::string& name) {
const bool show = uid.has_value();
chipBg->SetVisible(show);
userName->SetVisible(show);
if (show) {
userName->SetText(name);
std::string path = Account::iconPath(*uid);
if (!path.empty()) {
avatar->SetImage(path);
avatar->SetWidth(32);
avatar->SetHeight(32);
avatar->SetVisible(avatar->IsImageValid());
} else {
avatar->SetVisible(false);
}
void SetUser(const std::optional<AccountUid>& uid, const std::string& name) {
const bool show = uid.has_value();
chipBg->SetVisible(show);
userName->SetVisible(show);
if (show) {
userName->SetText(name);
std::string path = Account::iconPath(*uid);
if (!path.empty()) {
avatar->SetImage(path);
avatar->SetWidth(32);
avatar->SetHeight(32);
avatar->SetVisible(avatar->IsImageValid());
} else {
avatar->SetVisible(false);
}
} else {
avatar->SetVisible(false);
}
}
void SetSubtitle(const std::string& text) {
subtitle->SetText(text);
}
};
}
void SetSubtitle(const std::string& text) {
subtitle->SetText(text);
}
};
} // namespace ui
+48 -47
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@@ -1,55 +1,56 @@
#pragma once
#include <pu/Plutonium>
#include <nxst/ui/theme.hpp>
#include <vector>
#include <string>
#include <vector>
#include <pu/Plutonium>
#include <nxst/ui/theme.hpp>
namespace ui {
struct Hint {
std::string glyph;
std::string label;
};
struct Hint {
std::string glyph;
std::string label;
};
class HintBar {
private:
pu::ui::Layout* parent;
pu::ui::elm::Rectangle::Ref bg;
pu::ui::elm::Rectangle::Ref divider;
std::vector<pu::ui::elm::TextBlock::Ref> labels;
class HintBar {
private:
pu::ui::Layout* parent;
pu::ui::elm::Rectangle::Ref bg;
pu::ui::elm::Rectangle::Ref divider;
std::vector<pu::ui::elm::TextBlock::Ref> labels;
public:
HintBar(pu::ui::Layout* p) : parent(p) {
using namespace theme;
bg = pu::ui::elm::Rectangle::New(
0, layout::ScreenH - layout::HintH,
layout::ScreenW, layout::HintH, color::BgSurface);
divider = pu::ui::elm::Rectangle::New(
0, layout::ScreenH - layout::HintH,
layout::ScreenW, 1, color::Divider);
parent->Add(bg);
parent->Add(divider);
public:
HintBar(pu::ui::Layout* p) : parent(p) {
using namespace theme;
bg = pu::ui::elm::Rectangle::New(0, layout::ScreenH - layout::HintH, layout::ScreenW, layout::HintH,
color::BgSurface);
divider = pu::ui::elm::Rectangle::New(0, layout::ScreenH - layout::HintH, layout::ScreenW, 1,
color::Divider);
parent->Add(bg);
parent->Add(divider);
}
void SetHints(const std::vector<Hint>& hints) {
using namespace theme;
for (auto& l : labels)
l->SetVisible(false);
labels.clear();
int x = layout::ScreenW - space::lg;
int y = layout::ScreenH - layout::HintH + 18;
for (auto it = hints.rbegin(); it != hints.rend(); ++it) {
std::string text = it->glyph + " " + it->label;
auto tb = pu::ui::elm::TextBlock::New(0, y, text);
tb->SetFont(type::font(type::Label));
tb->SetColor(color::TextSecondary);
int w = tb->GetWidth();
x -= w;
tb->SetX(x);
x -= space::xl;
parent->Add(tb);
labels.push_back(tb);
}
void SetHints(const std::vector<Hint>& hints) {
using namespace theme;
for (auto& l : labels) l->SetVisible(false);
labels.clear();
int x = layout::ScreenW - space::lg;
int y = layout::ScreenH - layout::HintH + 18;
for (auto it = hints.rbegin(); it != hints.rend(); ++it) {
std::string text = it->glyph + " " + it->label;
auto tb = pu::ui::elm::TextBlock::New(0, y, text);
tb->SetFont(type::font(type::Label));
tb->SetColor(color::TextSecondary);
int w = tb->GetWidth();
x -= w;
tb->SetX(x);
x -= space::xl;
parent->Add(tb);
labels.push_back(tb);
}
}
};
}
}
};
} // namespace ui
+64 -63
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@@ -1,78 +1,79 @@
#pragma once
#include <pu/Plutonium>
#include <string>
#include <pu/Plutonium>
namespace theme {
using pu::ui::Color;
using pu::ui::Color;
namespace color {
constexpr Color BgBase{0x10, 0x14, 0x1C, 0xFF};
constexpr Color BgSurface{0x18, 0x1F, 0x2A, 0xFF};
constexpr Color BgSurface2{0x22, 0x2B, 0x39, 0xFF};
constexpr Color Scrim{0x00, 0x00, 0x00, 0xB8};
namespace color {
constexpr Color BgBase{0x10, 0x14, 0x1C, 0xFF};
constexpr Color BgSurface{0x18, 0x1F, 0x2A, 0xFF};
constexpr Color BgSurface2{0x22, 0x2B, 0x39, 0xFF};
constexpr Color Scrim{0x00, 0x00, 0x00, 0xB8};
constexpr Color Primary{0xE2, 0x4B, 0x55, 0xFF};
constexpr Color PrimaryDim{0x9C, 0x33, 0x3A, 0xFF};
constexpr Color Accent{0x4A, 0xC2, 0xE0, 0xFF};
constexpr Color Primary{0xE2, 0x4B, 0x55, 0xFF};
constexpr Color PrimaryDim{0x9C, 0x33, 0x3A, 0xFF};
constexpr Color Accent{0x4A, 0xC2, 0xE0, 0xFF};
constexpr Color TextPrimary{0xF2, 0xF4, 0xF8, 0xFF};
constexpr Color TextSecondary{0xB6, 0xBE, 0xCB, 0xFF};
constexpr Color TextMuted{0x70, 0x7A, 0x8C, 0xFF};
constexpr Color TextPrimary{0xF2, 0xF4, 0xF8, 0xFF};
constexpr Color TextSecondary{0xB6, 0xBE, 0xCB, 0xFF};
constexpr Color TextMuted{0x70, 0x7A, 0x8C, 0xFF};
constexpr Color Success{0x55, 0xC8, 0x8A, 0xFF};
constexpr Color Error{0xE0, 0x6C, 0x6C, 0xFF};
constexpr Color Warning{0xE6, 0xB4, 0x55, 0xFF};
constexpr Color Success{0x55, 0xC8, 0x8A, 0xFF};
constexpr Color Error{0xE0, 0x6C, 0x6C, 0xFF};
constexpr Color Warning{0xE6, 0xB4, 0x55, 0xFF};
constexpr Color Divider{0x2A, 0x33, 0x42, 0xFF};
constexpr Color FocusRing{0xE2, 0x4B, 0x55, 0xFF};
}
constexpr Color Divider{0x2A, 0x33, 0x42, 0xFF};
constexpr Color FocusRing{0xE2, 0x4B, 0x55, 0xFF};
} // namespace color
namespace space {
constexpr int xs = 4;
constexpr int sm = 8;
constexpr int md = 16;
constexpr int lg = 24;
constexpr int xl = 32;
constexpr int xxl = 48;
}
namespace space {
constexpr int xs = 4;
constexpr int sm = 8;
constexpr int md = 16;
constexpr int lg = 24;
constexpr int xl = 32;
constexpr int xxl = 48;
} // namespace space
namespace radius {
constexpr int sm = 6;
constexpr int md = 12;
constexpr int lg = 20;
constexpr int pill = 9999;
}
namespace radius {
constexpr int sm = 6;
constexpr int md = 12;
constexpr int lg = 20;
constexpr int pill = 9999;
} // namespace radius
namespace type {
constexpr int Display = 38;
constexpr int Title = 30;
constexpr int Body = 25;
constexpr int Label = 20;
constexpr int Caption = 18;
namespace type {
constexpr int Display = 38;
constexpr int Title = 30;
constexpr int Body = 25;
constexpr int Label = 20;
constexpr int Caption = 18;
inline std::string font(int size) {
return "DefaultFont@" + std::to_string(size);
}
}
namespace layout {
constexpr int ScreenW = 1280;
constexpr int ScreenH = 720;
constexpr int HeaderH = 72;
constexpr int HintH = 56;
constexpr int ContentTop = HeaderH;
constexpr int ContentH = ScreenH - HeaderH - HintH;
}
namespace motion {
constexpr int FadeFrames = 20;
constexpr int SlideFrames = 14;
constexpr int SpinnerFrames = 72;
}
namespace font {
constexpr const char* Default = "Inter";
constexpr const char* Medium = "InterMedium";
}
inline std::string font(int size) {
return "DefaultFont@" + std::to_string(size);
}
} // namespace type
namespace layout {
constexpr int ScreenW = 1280;
constexpr int ScreenH = 720;
constexpr int HeaderH = 72;
constexpr int HintH = 56;
constexpr int ContentTop = HeaderH;
constexpr int ContentH = ScreenH - HeaderH - HintH;
} // namespace layout
namespace motion {
constexpr int FadeFrames = 20;
constexpr int SlideFrames = 14;
constexpr int SpinnerFrames = 72;
} // namespace motion
namespace font {
constexpr const char* Default = "Inter";
constexpr const char* Medium = "InterMedium";
} // namespace font
} // namespace theme
+48 -44
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@@ -1,59 +1,63 @@
#pragma once
#include <pu/Plutonium>
#include <nxst/ui/const.h>
#include <nxst/domain/title.hpp>
#include <nxst/domain/account.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
#include <memory>
#include <pu/Plutonium>
#include <nxst/domain/account.hpp>
#include <nxst/domain/title.hpp>
#include <nxst/ui/const.h>
#include <nxst/ui/header_bar.hpp>
#include <nxst/ui/hint_bar.hpp>
namespace ui {
enum class TitlesFocus { List, Actions };
enum class TitlesAction { Transfer, Receive };
enum class TitlesFocus { List, Actions };
enum class TitlesAction { Transfer, Receive };
class TitlesLayout : public pu::ui::Layout {
private:
class TitlesLayout : public pu::ui::Layout {
private:
pu::ui::elm::Menu::Ref titlesMenu;
std::unordered_map<AccountUid, std::vector<pu::ui::elm::MenuItem::Ref>> menuCache;
bool m_inputLocked = false;
std::unique_ptr<HeaderBar> header;
std::unique_ptr<HintBar> hints;
pu::ui::elm::Menu::Ref titlesMenu;
std::unordered_map<AccountUid, std::vector<pu::ui::elm::MenuItem::Ref>> menuCache;
bool m_inputLocked = false;
std::unique_ptr<HeaderBar> header;
std::unique_ptr<HintBar> hints;
pu::ui::elm::Rectangle::Ref panelBg;
pu::ui::elm::TextBlock::Ref panelTitle;
pu::ui::elm::TextBlock::Ref panelHint;
pu::ui::elm::Rectangle::Ref btnTransferBg;
pu::ui::elm::TextBlock::Ref btnTransferText;
pu::ui::elm::Rectangle::Ref btnReceiveBg;
pu::ui::elm::TextBlock::Ref btnReceiveText;
pu::ui::elm::TextBlock::Ref panelFooter;
pu::ui::elm::TextBlock::Ref emptyText;
pu::ui::elm::TextBlock::Ref emptySub;
pu::ui::elm::Rectangle::Ref panelBg;
pu::ui::elm::TextBlock::Ref panelTitle;
pu::ui::elm::TextBlock::Ref panelHint;
pu::ui::elm::Rectangle::Ref btnTransferBg;
pu::ui::elm::TextBlock::Ref btnTransferText;
pu::ui::elm::Rectangle::Ref btnReceiveBg;
pu::ui::elm::TextBlock::Ref btnReceiveText;
pu::ui::elm::TextBlock::Ref panelFooter;
pu::ui::elm::TextBlock::Ref emptyText;
pu::ui::elm::TextBlock::Ref emptySub;
AccountUid current_uid{};
TitlesFocus focus = TitlesFocus::List;
TitlesAction action = TitlesAction::Transfer;
int lockedListIndex = 0;
AccountUid current_uid{};
TitlesFocus focus = TitlesFocus::List;
TitlesAction action = TitlesAction::Transfer;
int lockedListIndex = 0;
void refreshPanel();
void refreshButtons();
void updateHints();
void runTransfer(int index, Title& title);
void runReceive(int index, Title& title);
void refreshPanel();
void refreshButtons();
void updateHints();
void runTransfer(int index, Title& title);
void runReceive(int index, Title& title);
public:
TitlesLayout();
void InitTitles(AccountUid uid);
void LockInput() {
m_inputLocked = true;
}
void UnlockInput() {
m_inputLocked = false;
}
public:
void onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos);
TitlesLayout();
void InitTitles(AccountUid uid);
void LockInput() { m_inputLocked = true; }
void UnlockInput() { m_inputLocked = false; }
void onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos);
PU_SMART_CTOR(TitlesLayout)
};
}
PU_SMART_CTOR(TitlesLayout)
};
} // namespace ui
+63 -73
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@@ -1,94 +1,84 @@
#pragma once
#include <pu/Plutonium>
#include <nxst/ui/theme.hpp>
#include <nxst/domain/util.hpp>
#include <nxst/ui/theme.hpp>
namespace ui {
class TransferOverlay : public pu::ui::Overlay {
private:
pu::ui::elm::Rectangle::Ref card;
pu::ui::elm::TextBlock::Ref titleText;
pu::ui::elm::TextBlock::Ref statusText;
pu::ui::elm::Rectangle::Ref progressTrack;
pu::ui::elm::ProgressBar::Ref progressBar;
pu::ui::elm::TextBlock::Ref indeterminateText;
pu::ui::elm::TextBlock::Ref hintText;
class TransferOverlay : public pu::ui::Overlay {
private:
pu::ui::elm::Rectangle::Ref card;
pu::ui::elm::TextBlock::Ref titleText;
pu::ui::elm::TextBlock::Ref statusText;
pu::ui::elm::Rectangle::Ref progressTrack;
pu::ui::elm::ProgressBar::Ref progressBar;
pu::ui::elm::TextBlock::Ref indeterminateText;
pu::ui::elm::TextBlock::Ref hintText;
static constexpr int CardW = 720;
static constexpr int CardH = 360;
static constexpr int CardX = (theme::layout::ScreenW - CardW) / 2;
static constexpr int CardY = (theme::layout::ScreenH - CardH) / 2;
static constexpr int CardW = 720;
static constexpr int CardH = 360;
static constexpr int CardX = (theme::layout::ScreenW - CardW) / 2;
static constexpr int CardY = (theme::layout::ScreenH - CardH) / 2;
public:
TransferOverlay(const std::string &title)
: Overlay(0, 0, theme::layout::ScreenW, theme::layout::ScreenH, theme::color::Scrim)
{
using namespace theme;
public:
TransferOverlay(const std::string& title)
: Overlay(0, 0, theme::layout::ScreenW, theme::layout::ScreenH, theme::color::Scrim) {
using namespace theme;
card = pu::ui::elm::Rectangle::New(
CardX, CardY, CardW, CardH, color::BgSurface, radius::lg);
card = pu::ui::elm::Rectangle::New(CardX, CardY, CardW, CardH, color::BgSurface, radius::lg);
titleText = pu::ui::elm::TextBlock::New(
CardX + space::lg, CardY + space::lg, title);
titleText->SetFont(type::font(type::Title));
titleText->SetColor(color::TextPrimary);
titleText = pu::ui::elm::TextBlock::New(CardX + space::lg, CardY + space::lg, title);
titleText->SetFont(type::font(type::Title));
titleText->SetColor(color::TextPrimary);
statusText = pu::ui::elm::TextBlock::New(
CardX + space::lg,
CardY + space::lg + 56,
"");
statusText->SetFont(type::font(type::Body));
statusText->SetColor(color::TextSecondary);
statusText = pu::ui::elm::TextBlock::New(CardX + space::lg, CardY + space::lg + 56, "");
statusText->SetFont(type::font(type::Body));
statusText->SetColor(color::TextSecondary);
int barX = CardX + space::lg;
int barY = CardY + space::lg + 56 + 56;
int barW = CardW - 2 * space::lg;
int barX = CardX + space::lg;
int barY = CardY + space::lg + 56 + 56;
int barW = CardW - 2 * space::lg;
progressTrack = pu::ui::elm::Rectangle::New(
barX, barY, barW, 8, color::Divider, radius::sm);
progressTrack = pu::ui::elm::Rectangle::New(barX, barY, barW, 8, color::Divider, radius::sm);
progressBar = pu::ui::elm::ProgressBar::New(
barX, barY, barW, 8, 100.0);
progressBar->SetProgressColor(color::Primary);
progressBar->SetBackgroundColor(color::Divider);
progressBar = pu::ui::elm::ProgressBar::New(barX, barY, barW, 8, 100.0);
progressBar->SetProgressColor(color::Primary);
progressBar->SetBackgroundColor(color::Divider);
indeterminateText = pu::ui::elm::TextBlock::New(
barX, barY - 4, "Preparing transfer...");
indeterminateText->SetFont(type::font(type::Body));
indeterminateText->SetColor(color::TextMuted);
indeterminateText->SetVisible(false);
indeterminateText = pu::ui::elm::TextBlock::New(barX, barY - 4, "Preparing transfer...");
indeterminateText->SetFont(type::font(type::Body));
indeterminateText->SetColor(color::TextMuted);
indeterminateText->SetVisible(false);
hintText = pu::ui::elm::TextBlock::New(
CardX + space::lg,
CardY + CardH - space::lg - 18,
"B to cancel");
hintText->SetFont(type::font(type::Caption));
hintText->SetColor(color::TextMuted);
hintText =
pu::ui::elm::TextBlock::New(CardX + space::lg, CardY + CardH - space::lg - 18, "B to cancel");
hintText->SetFont(type::font(type::Caption));
hintText->SetColor(color::TextMuted);
this->Add(card);
this->Add(titleText);
this->Add(statusText);
this->Add(progressTrack);
this->Add(progressBar);
this->Add(indeterminateText);
this->Add(hintText);
}
PU_SMART_CTOR(TransferOverlay)
this->Add(card);
this->Add(titleText);
this->Add(statusText);
this->Add(progressTrack);
this->Add(progressBar);
this->Add(indeterminateText);
this->Add(hintText);
}
PU_SMART_CTOR(TransferOverlay)
void SetStatus(const std::string &status) {
statusText->SetText(StringUtils::elide(status, 56));
}
void SetStatus(const std::string& status) {
statusText->SetText(StringUtils::elide(status, 56));
}
void SetProgress(double val) {
progressBar->SetProgress(val);
}
void SetProgress(double val) {
progressBar->SetProgress(val);
}
void SetProgressVisible(bool visible) {
progressTrack->SetVisible(visible);
progressBar->SetVisible(visible);
indeterminateText->SetVisible(!visible);
}
};
void SetProgressVisible(bool visible) {
progressTrack->SetVisible(visible);
progressBar->SetVisible(visible);
indeterminateText->SetVisible(!visible);
}
};
}
} // namespace ui
+8 -6
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@@ -1,12 +1,14 @@
#pragma once
#include <string>
#include <optional>
#include <string>
#include <switch.h>
#include <nxst/domain/account.hpp>
namespace ui {
struct UiContext {
std::optional<AccountUid> selectedUser;
std::string selectedUserName;
};
}
struct UiContext {
std::optional<AccountUid> selectedUser;
std::string selectedUserName;
};
} // namespace ui
+17 -18
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@@ -1,29 +1,28 @@
#include <memory>
#include <pu/Plutonium>
#include <nxst/ui/const.h>
#include <nxst/ui/header_bar.hpp>
#include <nxst/ui/hint_bar.hpp>
#include <memory>
namespace ui {
class UsersLayout : public pu::ui::Layout {
private:
class UsersLayout : public pu::ui::Layout {
private:
pu::ui::elm::Menu::Ref usersMenu;
pu::ui::elm::Rectangle::Ref loadingBg;
pu::ui::elm::TextBlock::Ref loadingText;
std::unique_ptr<HeaderBar> header;
std::unique_ptr<HintBar> hints;
pu::ui::elm::Menu::Ref usersMenu;
pu::ui::elm::Rectangle::Ref loadingBg;
pu::ui::elm::TextBlock::Ref loadingText;
std::unique_ptr<HeaderBar> header;
std::unique_ptr<HintBar> hints;
public:
UsersLayout();
public:
void onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos);
UsersLayout();
int32_t GetCurrentIndex();
void onInput(u64 Down, u64 Up, u64 Held, pu::ui::TouchPoint Pos);
int32_t GetCurrentIndex();
PU_SMART_CTOR(UsersLayout)
};
}
PU_SMART_CTOR(UsersLayout)
};
} // namespace ui