arch codereview
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#pragma once
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#include <unistd.h>
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struct Socket {
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int fd = -1;
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Socket() = default;
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explicit Socket(int fd) : fd(fd) {}
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~Socket() { if (fd >= 0) close(fd); }
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Socket(const Socket&) = delete;
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Socket& operator=(const Socket&) = delete;
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Socket(Socket&& o) : fd(o.fd) { o.fd = -1; }
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operator int() const { return fd; }
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bool valid() const { return fd >= 0; }
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void release() { fd = -1; }
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};
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