redesign, broadcast server crash fix
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@@ -3,17 +3,49 @@
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#include <title.hpp>
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#include <account.hpp>
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <ui/HeaderBar.hpp>
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#include <ui/HintBar.hpp>
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namespace ui {
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enum class TitlesFocus { List, Actions };
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enum class TitlesAction { Transfer, Receive };
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class TitlesLayout : public pu::ui::Layout {
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private:
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pu::ui::elm::Menu::Ref titlesMenu;
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std::unordered_map<AccountUid, pu::ui::elm::Menu::Ref> menuCache;
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std::unordered_map<AccountUid, std::vector<pu::ui::elm::MenuItem::Ref>> menuCache;
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bool m_inputLocked = false;
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std::unique_ptr<HeaderBar> header;
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std::unique_ptr<HintBar> hints;
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pu::ui::elm::Rectangle::Ref panelBg;
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pu::ui::elm::TextBlock::Ref panelTitle;
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pu::ui::elm::TextBlock::Ref panelHint;
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pu::ui::elm::Rectangle::Ref btnTransferBg;
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pu::ui::elm::TextBlock::Ref btnTransferText;
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pu::ui::elm::Rectangle::Ref btnReceiveBg;
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pu::ui::elm::TextBlock::Ref btnReceiveText;
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pu::ui::elm::TextBlock::Ref panelFooter;
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pu::ui::elm::TextBlock::Ref emptyText;
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pu::ui::elm::TextBlock::Ref emptySub;
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TitlesFocus focus = TitlesFocus::List;
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TitlesAction action = TitlesAction::Transfer;
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int lockedListIndex = 0;
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void refreshPanel();
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void refreshButtons();
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void updateHints();
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void runTransfer(int index, Title& title);
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void runReceive(int index, Title& title);
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public:
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TitlesLayout();
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void InitTitles();
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void LockInput() { m_inputLocked = true; }
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void UnlockInput() { m_inputLocked = false; }
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@@ -22,4 +54,4 @@ namespace ui {
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PU_SMART_CTOR(TitlesLayout)
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};
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}
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}
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