flow improvements

This commit is contained in:
2026-04-25 16:02:39 +03:00
parent 22b669fae0
commit 4ffa6ed970
21 changed files with 150 additions and 59 deletions
+13 -13
View File
@@ -41,25 +41,25 @@ int main() {
exit(res);
}
loadTitles();
printf("main");
// First create our renderer, where one can customize SDL or other stuff's
// initialization.
auto renderer_opts = pu::ui::render::RendererInitOptions(
SDL_INIT_EVERYTHING, pu::ui::render::RendererHardwareFlags);
renderer_opts.UseImage(pu::ui::render::IMGAllFlags);
renderer_opts.UseAudio(pu::ui::render::MixerAllFlags);
renderer_opts.UseTTF();
// First create our renderer, where one can customize SDL or other stuff's
// initialization.
auto renderer_opts = pu::ui::render::RendererInitOptions(
SDL_INIT_EVERYTHING, pu::ui::render::RendererHardwareFlags);
renderer_opts.UseImage(pu::ui::render::IMGAllFlags);
renderer_opts.UseAudio(pu::ui::render::MixerAllFlags);
renderer_opts.UseTTF();
auto renderer = pu::ui::render::Renderer::New(renderer_opts);
// Create our main application from the renderer
auto main = ui::MainApplication::New(renderer);
// Create our main application from the renderer
auto main = ui::MainApplication::New(renderer);
main->Prepare();
main->Prepare();
main->Show();
main->Show();
servicesExit();
servicesExit();
return 0;
}