Files
KickSurvivors/scripts/MainMenu.gd
T
2026-04-23 16:05:25 +03:00

211 lines
6.6 KiB
GDScript

extends Control
static var volume: float = 100.0
var settings_panel: Panel
var difficulty_panel: Panel
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_ui()
_apply_volume(volume)
func _build_ui() -> void:
var bg := ColorRect.new()
bg.color = Color(0.06, 0.04, 0.10)
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
add_child(bg)
var title := Label.new()
title.text = "KickSurvivors"
title.add_theme_font_size_override("font_size", 52)
title.add_theme_color_override("font_color", Color.WHITE)
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
title.anchor_left = 0.5
title.anchor_right = 0.5
title.anchor_top = 0.0
title.offset_left = -200
title.offset_right = 200
title.offset_top = 110
add_child(title)
var vbox := VBoxContainer.new()
vbox.add_theme_constant_override("separation", 14)
vbox.anchor_left = 0.5
vbox.anchor_right = 0.5
vbox.anchor_top = 0.5
vbox.anchor_bottom = 0.5
vbox.offset_left = -110
vbox.offset_right = 110
vbox.offset_top = -90
vbox.offset_bottom = 90
add_child(vbox)
vbox.add_child(_btn("Играть", _on_play))
vbox.add_child(_btn("Настройки", _on_settings))
vbox.add_child(_btn("Выход", _on_exit))
_build_settings_panel()
_build_difficulty_panel()
func _btn(text: String, cb: Callable) -> Button:
var b := Button.new()
b.text = text
b.custom_minimum_size = Vector2(220, 54)
b.add_theme_font_size_override("font_size", 20)
for state in ["normal", "hover", "pressed", "focus", "disabled"]:
var sb := StyleBoxFlat.new()
sb.bg_color = Color(0.18, 0.13, 0.30) if state == "normal" else (
Color(0.28, 0.20, 0.46) if state == "hover" else
Color(0.12, 0.09, 0.22))
sb.border_width_left = 1
sb.border_width_right = 1
sb.border_width_top = 1
sb.border_width_bottom = 1
sb.border_color = Color(0.50, 0.38, 0.75)
sb.corner_radius_top_left = 6
sb.corner_radius_top_right = 6
sb.corner_radius_bottom_left = 6
sb.corner_radius_bottom_right = 6
sb.content_margin_left = 20
sb.content_margin_right = 20
sb.content_margin_top = 12
sb.content_margin_bottom = 12
b.add_theme_stylebox_override(state, sb)
b.connect("pressed", cb)
return b
static func _make_opaque_panel() -> Panel:
var p := Panel.new()
var sb := StyleBoxFlat.new()
sb.bg_color = Color(0.08, 0.06, 0.14)
sb.border_width_left = 2
sb.border_width_right = 2
sb.border_width_top = 2
sb.border_width_bottom = 2
sb.border_color = Color(0.35, 0.28, 0.55)
sb.corner_radius_top_left = 8
sb.corner_radius_top_right = 8
sb.corner_radius_bottom_left = 8
sb.corner_radius_bottom_right = 8
sb.content_margin_left = 24
sb.content_margin_right = 24
sb.content_margin_top = 20
sb.content_margin_bottom = 20
p.add_theme_stylebox_override("panel", sb)
return p
func _build_settings_panel() -> void:
settings_panel = _make_opaque_panel()
settings_panel.visible = false
settings_panel.anchor_left = 0.5
settings_panel.anchor_right = 0.5
settings_panel.anchor_top = 0.5
settings_panel.anchor_bottom = 0.5
settings_panel.offset_left = -200
settings_panel.offset_right = 200
settings_panel.offset_top = -130
settings_panel.offset_bottom = 130
add_child(settings_panel)
var vbox := VBoxContainer.new()
vbox.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
vbox.alignment = BoxContainer.ALIGNMENT_CENTER
vbox.add_theme_constant_override("separation", 18)
settings_panel.add_child(vbox)
var lbl := Label.new()
lbl.text = "Настройки"
lbl.add_theme_font_size_override("font_size", 26)
lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
vbox.add_child(lbl)
var vol_lbl := Label.new()
vol_lbl.name = "VolumeLabel"
vol_lbl.text = "Громкость: %d" % int(volume)
vol_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
vbox.add_child(vol_lbl)
var slider := HSlider.new()
slider.min_value = 0
slider.max_value = 100
slider.step = 1
slider.value = volume
slider.custom_minimum_size = Vector2(320, 32)
slider.connect("value_changed", func(v: float) -> void:
volume = v
vol_lbl.text = "Громкость: %d" % int(v)
_apply_volume(v)
)
vbox.add_child(slider)
vbox.add_child(_btn("Назад", func(): settings_panel.visible = false))
func _apply_volume(v: float) -> void:
var db := linear_to_db(v / 100.0) if v > 0.0 else -80.0
AudioServer.set_bus_volume_db(0, db)
func _build_difficulty_panel() -> void:
difficulty_panel = _make_opaque_panel()
difficulty_panel.visible = false
difficulty_panel.anchor_left = 0.5
difficulty_panel.anchor_right = 0.5
difficulty_panel.anchor_top = 0.5
difficulty_panel.anchor_bottom = 0.5
difficulty_panel.offset_left = -230
difficulty_panel.offset_right = 230
difficulty_panel.offset_top = -160
difficulty_panel.offset_bottom = 160
add_child(difficulty_panel)
var margin := MarginContainer.new()
margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
margin.add_theme_constant_override("margin_left", 24)
margin.add_theme_constant_override("margin_right", 24)
margin.add_theme_constant_override("margin_top", 20)
margin.add_theme_constant_override("margin_bottom", 20)
difficulty_panel.add_child(margin)
var vbox := VBoxContainer.new()
vbox.alignment = BoxContainer.ALIGNMENT_CENTER
vbox.add_theme_constant_override("separation", 16)
margin.add_child(vbox)
var title := Label.new()
title.text = "Выберите сложность"
title.add_theme_font_size_override("font_size", 26)
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
vbox.add_child(title)
var immortal_btn := Button.new()
immortal_btn.text = "Бессмертный\nНет урона · тир пинков от мелких врагов"
immortal_btn.custom_minimum_size = Vector2(380, 72)
immortal_btn.add_theme_font_size_override("font_size", 18)
immortal_btn.connect("pressed", func() -> void:
GameSettings.difficulty = "immortal"
get_tree().change_scene_to_file("res://scenes/Main.tscn")
)
vbox.add_child(immortal_btn)
var survival_btn := Button.new()
survival_btn.text = "Выживание\nПолучаешь урон · фиксированная сила пинка"
survival_btn.custom_minimum_size = Vector2(380, 72)
survival_btn.add_theme_font_size_override("font_size", 18)
survival_btn.connect("pressed", func() -> void:
GameSettings.difficulty = "survival"
get_tree().change_scene_to_file("res://scenes/Main.tscn")
)
vbox.add_child(survival_btn)
vbox.add_child(_btn("Назад", func(): difficulty_panel.visible = false))
func _on_play() -> void:
difficulty_panel.visible = true
func _on_settings() -> void:
settings_panel.visible = true
func _on_exit() -> void:
get_tree().quit()