24 lines
665 B
GDScript
24 lines
665 B
GDScript
extends Node3D
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@onready var tooltip: Label3D = $Tooltip
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func _ready() -> void:
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add_to_group("interactable")
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tooltip.visible = false
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var tw := create_tween().set_loops()
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tw.tween_property(self, "position:y", 0.45, 0.65)
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tw.tween_property(self, "position:y", 0.2, 0.65)
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func _process(delta: float) -> void:
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rotation.y += delta * 1.1
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var players := get_tree().get_nodes_in_group("player")
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if players.is_empty():
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tooltip.visible = false
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return
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var p := players[0] as Node3D
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tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
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func interact(player: Node) -> void:
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if player.call("apply_leather_armor"):
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queue_free()
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