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KickSurvivors/scenes/Enemy.tscn
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[gd_scene format=3 uid="uid://cxk2mn5oab341"]
[ext_resource type="Script" uid="uid://ujlvt8u71hg1" path="res://scripts/Enemy.gd" id="1_enemy"]
[ext_resource type="Texture2D" uid="uid://cu3g76pfo5msw" path="res://assets/gnome1.png" id="2_mpr68"]
[ext_resource type="ArrayMesh" uid="uid://bwoh5cyhk1tvx" path="res://assets/gnome1.obj" id="3_ft8do"]
[ext_resource type="ArrayMesh" uid="uid://dx4huc0nh1b4u" path="res://assets/gnome2.obj" id="4_iwav8"]
[ext_resource type="Texture2D" uid="uid://5l5wflgoofrd" path="res://assets/gnome2.png" id="5_1i2q2"]
[ext_resource type="ArrayMesh" uid="uid://dkxr5amwv7i0p" path="res://assets/gnome3.obj" id="6_ly5gv"]
[ext_resource type="Texture2D" uid="uid://baqjuo2utnor2" path="res://assets/gnome3.png" id="7_82o86"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_texture = ExtResource("2_mpr68")
roughness = 0.8
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(0.85, 0.85, 0.85)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1gqeq"]
albedo_texture = ExtResource("5_1i2q2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isvm2"]
albedo_texture = ExtResource("7_82o86")
[node name="Enemy" type="CharacterBody3D" unique_id=1639801124]
script = ExtResource("1_enemy")
[node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=68242945]
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("3_ft8do")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
shape = SubResource("BoxShape3D_1")
[node name="BodyMesh1" type="MeshInstance3D" parent="." unique_id=7037801]
visible = false
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("4_iwav8")
skeleton = NodePath("../BodyMesh")
surface_material_override/0 = SubResource("StandardMaterial3D_1gqeq")
[node name="BodyMesh2" type="MeshInstance3D" parent="." unique_id=299444928]
visible = false
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("6_ly5gv")
skeleton = NodePath("../BodyMesh1")
surface_material_override/0 = SubResource("StandardMaterial3D_isvm2")