Files
Nikolay Fedorov 849b0b7315 fix sound
2026-04-23 19:05:10 +03:00

58 lines
1.6 KiB
GDScript

class_name SFX
# Expected files in res://assets/sfx/:
# kick_player.ogg — player kicks something
# kick_enemy.ogg — enemy attacks
# merge.ogg — two objects merge
# damage.ogg — player takes damage
# ambient.ogg — looping background ambience
const _BASE := "res://assets/"
static func _play(name: String, parent: Node, volume_db: float = 0.0, pitch: float = 1.0) -> void:
var path := _BASE + name
if not ResourceLoader.exists(path):
return
var stream := load(path) as AudioStream
if stream == null:
return
var ogg = stream as AudioStreamOggVorbis
if ogg != null:
ogg.loop = false
var p := AudioStreamPlayer.new()
p.stream = stream
p.volume_db = volume_db
p.pitch_scale = pitch + randf_range(-0.06, 0.06)
p.bus = "Master"
parent.add_child(p)
p.play()
p.connect("finished", p.queue_free)
static func kick_player(parent: Node) -> void:
_play("kick_player.ogg", parent, -4.0)
static func kick_enemy(parent: Node) -> void:
_play("kick_enemy.ogg", parent, -6.0)
static func merge(parent: Node) -> void:
_play("merge.ogg", parent, -3.0)
static func damage(parent: Node) -> void:
_play("damage.ogg", parent, -2.0)
static func start_ambient(parent: Node) -> AudioStreamPlayer:
var path := _BASE + "ambient.ogg"
if not ResourceLoader.exists(path):
return null
var stream := load(path) as AudioStream
if stream == null:
return null
var p := AudioStreamPlayer.new()
p.stream = stream
p.volume_db = -14.0
p.bus = "Master"
p.autoplay = true
(stream as AudioStreamOggVorbis).loop = true
parent.add_child(p)
return p