[gd_scene format=3 uid="uid://cxk2mn5oab341"] [ext_resource type="Script" uid="uid://ujlvt8u71hg1" path="res://scripts/Enemy.gd" id="1_enemy"] [ext_resource type="Texture2D" uid="uid://cu3g76pfo5msw" path="res://assets/gnome1.png" id="2_mpr68"] [ext_resource type="ArrayMesh" uid="uid://bwoh5cyhk1tvx" path="res://assets/gnome1.obj" id="3_ft8do"] [ext_resource type="ArrayMesh" uid="uid://dx4huc0nh1b4u" path="res://assets/gnome2.obj" id="4_iwav8"] [ext_resource type="Texture2D" uid="uid://5l5wflgoofrd" path="res://assets/gnome2.png" id="5_1i2q2"] [ext_resource type="ArrayMesh" uid="uid://dkxr5amwv7i0p" path="res://assets/gnome3.obj" id="6_ly5gv"] [ext_resource type="Texture2D" uid="uid://baqjuo2utnor2" path="res://assets/gnome3.png" id="7_82o86"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"] albedo_texture = ExtResource("2_mpr68") roughness = 0.8 [sub_resource type="BoxShape3D" id="BoxShape3D_1"] size = Vector3(0.85, 0.85, 0.85) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1gqeq"] albedo_texture = ExtResource("5_1i2q2") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isvm2"] albedo_texture = ExtResource("7_82o86") [node name="Enemy" type="CharacterBody3D" unique_id=1639801124] script = ExtResource("1_enemy") [node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=68242945] material_override = SubResource("StandardMaterial3D_1") mesh = ExtResource("3_ft8do") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0) shape = SubResource("BoxShape3D_1") [node name="BodyMesh1" type="MeshInstance3D" parent="." unique_id=7037801] visible = false material_override = SubResource("StandardMaterial3D_1") mesh = ExtResource("4_iwav8") skeleton = NodePath("../BodyMesh") surface_material_override/0 = SubResource("StandardMaterial3D_1gqeq") [node name="BodyMesh2" type="MeshInstance3D" parent="." unique_id=299444928] visible = false material_override = SubResource("StandardMaterial3D_1") mesh = ExtResource("6_ly5gv") skeleton = NodePath("../BodyMesh1") surface_material_override/0 = SubResource("StandardMaterial3D_isvm2")