extends Control static var volume: float = 100.0 var settings_panel: Panel func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) _build_ui() _apply_volume(volume) func _build_ui() -> void: var bg := ColorRect.new() bg.color = Color(0.06, 0.04, 0.10) bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) add_child(bg) var title := Label.new() title.text = "KickSurvivors" title.add_theme_font_size_override("font_size", 52) title.add_theme_color_override("font_color", Color.WHITE) title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER title.anchor_left = 0.5 title.anchor_right = 0.5 title.anchor_top = 0.0 title.offset_left = -200 title.offset_right = 200 title.offset_top = 110 add_child(title) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 14) vbox.anchor_left = 0.5 vbox.anchor_right = 0.5 vbox.anchor_top = 0.5 vbox.anchor_bottom = 0.5 vbox.offset_left = -110 vbox.offset_right = 110 vbox.offset_top = -90 vbox.offset_bottom = 90 add_child(vbox) vbox.add_child(_btn("Играть", _on_play)) vbox.add_child(_btn("Настройки", _on_settings)) vbox.add_child(_btn("Выход", _on_exit)) _build_settings_panel() func _btn(text: String, cb: Callable) -> Button: var b := Button.new() b.text = text b.custom_minimum_size = Vector2(220, 54) b.add_theme_font_size_override("font_size", 20) b.connect("pressed", cb) return b func _build_settings_panel() -> void: settings_panel = Panel.new() settings_panel.visible = false settings_panel.anchor_left = 0.5 settings_panel.anchor_right = 0.5 settings_panel.anchor_top = 0.5 settings_panel.anchor_bottom = 0.5 settings_panel.offset_left = -200 settings_panel.offset_right = 200 settings_panel.offset_top = -130 settings_panel.offset_bottom = 130 add_child(settings_panel) var vbox := VBoxContainer.new() vbox.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) vbox.alignment = BoxContainer.ALIGNMENT_CENTER vbox.add_theme_constant_override("separation", 18) settings_panel.add_child(vbox) var lbl := Label.new() lbl.text = "Настройки" lbl.add_theme_font_size_override("font_size", 26) lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER vbox.add_child(lbl) var vol_lbl := Label.new() vol_lbl.name = "VolumeLabel" vol_lbl.text = "Громкость: %d" % int(volume) vol_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER vbox.add_child(vol_lbl) var slider := HSlider.new() slider.min_value = 0 slider.max_value = 100 slider.step = 1 slider.value = volume slider.custom_minimum_size = Vector2(320, 32) slider.connect("value_changed", func(v: float) -> void: volume = v vol_lbl.text = "Громкость: %d" % int(v) _apply_volume(v) ) vbox.add_child(slider) vbox.add_child(_btn("Назад", func(): settings_panel.visible = false)) func _apply_volume(v: float) -> void: var db := linear_to_db(v / 100.0) if v > 0.0 else -80.0 AudioServer.set_bus_volume_db(0, db) func _on_play() -> void: get_tree().change_scene_to_file("res://scenes/Main.tscn") func _on_settings() -> void: settings_panel.visible = true func _on_exit() -> void: get_tree().quit()