[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=0 dock_hsplit_3=0 dock_hsplit_4=0 dock_9_selected_tab_idx=0 dock_3="Scene,Import" dock_4="FileSystem,History" dock_5="Inspector,Signals,Groups" dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap" [docks/FileSystem] h_split_offset=480 v_split_offset=0 display_mode=0 file_sort=0 file_list_display_mode=1 selected_paths=PackedStringArray("res://scripts/Main.gd") uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/") [docks/History] include_scene=true include_global=true [EditorNode] open_scenes=PackedStringArray("res://scenes/Main.tscn", "res://scenes/Enemy.tscn", "res://scenes/Player.tscn") current_scene="res://scenes/Enemy.tscn" bottom_panel_offsets={ "Audio": -450, "Debugger": 0, "Output": 0 } selected_default_debugger_tab_idx=1 selected_main_editor_idx=1 [EditorWindow] screen=0 mode="maximized" position=Vector2i(0, 60) [ScriptEditor] open_scripts=["res://scripts/Enemy.gd", "res://scripts/Main.gd", "res://scripts/Player.gd"] selected_script="res://scripts/Player.gd" open_help=[] script_split_offset=400 list_split_offset=0 zoom_factor=1.0 window_rect=Rect2i(0, 0, 2880, 1800) window_screen=0 window_screen_rect=Rect2i(0, 60, 2880, 1740) [GameView] floating_window_rect=Rect2i(854, 458, 1172, 806) floating_window_screen=0 [ShaderEditor] open_shaders=[] split_offset=400 selected_shader="" text_shader_zoom_factor=1.0