extends Node3D var tier: int = 1 @onready var tooltip: Label3D = $Tooltip func _ready() -> void: add_to_group("interactable") tooltip.visible = false var tw := create_tween().set_loops() tw.tween_property(self, "position:y", 0.3, 0.7) tw.tween_property(self, "position:y", 0.1, 0.7) func _process(delta: float) -> void: rotation.y += delta * 1.2 var players := get_tree().get_nodes_in_group("player") if players.is_empty(): tooltip.visible = false return var p := players[0] as Node3D tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5 func interact(player: Node) -> void: player.call("apply_upgrade_boots", 10.0, tier) queue_free()