[gd_scene format=3 uid="uid://clevel2xm8n4p"] [ext_resource type="Script" path="res://scripts/Level.gd" id="1_level"] [sub_resource type="Environment" id="Environment_1"] background_mode = 1 background_color = Color(0.04, 0.04, 0.08, 1) ambient_light_source = 2 ambient_light_color = Color(0.35, 0.35, 0.5, 1) ambient_light_energy = 0.6 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"] albedo_color = Color(0.12, 0.12, 0.18, 1) roughness = 1.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2"] albedo_color = Color(0.28, 0.28, 0.42, 1) roughness = 0.9 metallic = 0.1 [sub_resource type="PlaneMesh" id="PlaneMesh_1"] size = Vector2(28, 28) subdivide_width = 8 subdivide_depth = 8 [sub_resource type="BoxShape3D" id="BoxShape3D_1"] size = Vector3(28, 0.2, 28) [sub_resource type="BoxMesh" id="BoxMesh_1"] size = Vector3(30.4, 1.0, 1.2) [sub_resource type="BoxMesh" id="BoxMesh_2"] size = Vector3(1.2, 1.0, 28.0) [sub_resource type="BoxShape3D" id="BoxShape3D_2"] size = Vector3(30.4, 1.0, 1.2) [sub_resource type="BoxShape3D" id="BoxShape3D_3"] size = Vector3(1.2, 1.0, 28.0) [node name="Level" type="Node3D"] script = ExtResource("1_level") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_1") [node name="Sun" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-55, -25, 0) light_energy = 1.8 shadow_enabled = true [node name="Floor" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_1") material_override = SubResource("StandardMaterial3D_1") [node name="FloorBody" type="StaticBody3D" parent="."] position = Vector3(0, -0.1, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="FloorBody"] shape = SubResource("BoxShape3D_1") [node name="WallNorth" type="StaticBody3D" parent="."] position = Vector3(0, 0.5, -14.6) metadata/is_wall = true [node name="Mesh" type="MeshInstance3D" parent="WallNorth"] mesh = SubResource("BoxMesh_1") material_override = SubResource("StandardMaterial3D_2") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallNorth"] shape = SubResource("BoxShape3D_2") [node name="WallSouth" type="StaticBody3D" parent="."] position = Vector3(0, 0.5, 14.6) metadata/is_wall = true [node name="Mesh" type="MeshInstance3D" parent="WallSouth"] mesh = SubResource("BoxMesh_1") material_override = SubResource("StandardMaterial3D_2") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallSouth"] shape = SubResource("BoxShape3D_2") [node name="WallEast" type="StaticBody3D" parent="."] position = Vector3(14.6, 0.5, 0) metadata/is_wall = true [node name="Mesh" type="MeshInstance3D" parent="WallEast"] mesh = SubResource("BoxMesh_2") material_override = SubResource("StandardMaterial3D_2") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallEast"] shape = SubResource("BoxShape3D_3") [node name="WallWest" type="StaticBody3D" parent="."] position = Vector3(-14.6, 0.5, 0) metadata/is_wall = true [node name="Mesh" type="MeshInstance3D" parent="WallWest"] mesh = SubResource("BoxMesh_2") material_override = SubResource("StandardMaterial3D_2") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallWest"] shape = SubResource("BoxShape3D_3")