[gd_scene format=3 uid="uid://h8armor4fura"] [ext_resource type="Script" uid="uid://cqp1ucyvnno7i" path="res://scripts/MetalArmor.gd" id="1_armor"] [ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_ocond"] [ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="3_ocond"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"] albedo_color = Color(0.55, 0.6, 0.68, 1) albedo_texture = ExtResource("2_ocond") metallic = 0.85 metallic_specular = 1.0 roughness = 0.3 [node name="MetalArmor" type="Node3D" unique_id=1379243712] script = ExtResource("1_armor") [node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1340618559] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3499111, 0) material_override = SubResource("StandardMaterial3D_1") mesh = ExtResource("3_ocond") [node name="Tooltip" type="Label3D" parent="." unique_id=748491675] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9431921, 0) billboard = 1 text = "[E] Metal Armor +1 Tier" font_size = 56 outline_size = 6