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process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
||||||
@@ -1,22 +1,47 @@
|
|||||||
[gd_scene format=3 uid="uid://cxk2mn5oab341"]
|
[gd_scene format=3 uid="uid://cxk2mn5oab341"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://ujlvt8u71hg1" path="res://scripts/Enemy.gd" id="1_enemy"]
|
[ext_resource type="Script" uid="uid://ujlvt8u71hg1" path="res://scripts/Enemy.gd" id="1_enemy"]
|
||||||
[ext_resource type="ArrayMesh" uid="uid://dw74ofxlfq4tq" path="res://assets/gnome.obj" id="2_55jtl"]
|
[ext_resource type="Texture2D" uid="uid://cu3g76pfo5msw" path="res://assets/gnome1.png" id="2_mpr68"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://bwoh5cyhk1tvx" path="res://assets/gnome1.obj" id="3_ft8do"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://dx4huc0nh1b4u" path="res://assets/gnome2.obj" id="4_iwav8"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://5l5wflgoofrd" path="res://assets/gnome2.png" id="5_1i2q2"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://dkxr5amwv7i0p" path="res://assets/gnome3.obj" id="6_ly5gv"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://baqjuo2utnor2" path="res://assets/gnome3.png" id="7_82o86"]
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||||
albedo_color = Color(1, 0.28, 0.18, 1)
|
albedo_texture = ExtResource("2_mpr68")
|
||||||
roughness = 0.8
|
roughness = 0.8
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
||||||
size = Vector3(0.85, 0.85, 0.85)
|
size = Vector3(0.85, 0.85, 0.85)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1gqeq"]
|
||||||
|
albedo_texture = ExtResource("5_1i2q2")
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isvm2"]
|
||||||
|
albedo_texture = ExtResource("7_82o86")
|
||||||
|
|
||||||
[node name="Enemy" type="CharacterBody3D" unique_id=1639801124]
|
[node name="Enemy" type="CharacterBody3D" unique_id=1639801124]
|
||||||
script = ExtResource("1_enemy")
|
script = ExtResource("1_enemy")
|
||||||
|
|
||||||
[node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=68242945]
|
[node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=68242945]
|
||||||
material_override = SubResource("StandardMaterial3D_1")
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
mesh = ExtResource("2_55jtl")
|
mesh = ExtResource("3_ft8do")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
|
||||||
shape = SubResource("BoxShape3D_1")
|
shape = SubResource("BoxShape3D_1")
|
||||||
|
|
||||||
|
[node name="BodyMesh1" type="MeshInstance3D" parent="." unique_id=7037801]
|
||||||
|
visible = false
|
||||||
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
|
mesh = ExtResource("4_iwav8")
|
||||||
|
skeleton = NodePath("../BodyMesh")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_1gqeq")
|
||||||
|
|
||||||
|
[node name="BodyMesh2" type="MeshInstance3D" parent="." unique_id=299444928]
|
||||||
|
visible = false
|
||||||
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
|
mesh = ExtResource("6_ly5gv")
|
||||||
|
skeleton = NodePath("../BodyMesh1")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_isvm2")
|
||||||
|
|||||||
@@ -45,9 +45,12 @@ var merge_partner: Node = null
|
|||||||
var is_upgrading: bool = false
|
var is_upgrading: bool = false
|
||||||
|
|
||||||
@onready var mesh_node: MeshInstance3D = $BodyMesh
|
@onready var mesh_node: MeshInstance3D = $BodyMesh
|
||||||
|
#@onready var mesh_node1: MeshInstance3D = $BodyMesh1
|
||||||
|
#@onready var mesh_node2: MeshInstance3D = $BodyMesh2
|
||||||
var mat: StandardMaterial3D
|
var mat: StandardMaterial3D
|
||||||
var type_label: Label3D
|
var type_label: Label3D
|
||||||
|
|
||||||
|
|
||||||
var COLOR_CHASE = Color(1.0, 0.28, 0.18)
|
var COLOR_CHASE = Color(1.0, 0.28, 0.18)
|
||||||
var COLOR_FLY = Color(1.0, 0.85, 0.1)
|
var COLOR_FLY = Color(1.0, 0.85, 0.1)
|
||||||
var COLOR_STUN = Color(0.55, 0.55, 0.65)
|
var COLOR_STUN = Color(0.55, 0.55, 0.65)
|
||||||
@@ -59,6 +62,8 @@ func _ready() -> void:
|
|||||||
add_to_group("enemies")
|
add_to_group("enemies")
|
||||||
mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
||||||
mesh_node.material_override = mat
|
mesh_node.material_override = mat
|
||||||
|
#mesh_node1.set_visible(false)
|
||||||
|
#mesh_node2.set_visible(false)
|
||||||
COLOR_CHASE = mat.albedo_color
|
COLOR_CHASE = mat.albedo_color
|
||||||
type_label = Label3D.new()
|
type_label = Label3D.new()
|
||||||
type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
|
||||||
@@ -97,6 +102,8 @@ func setup(type: String, wave: int) -> void:
|
|||||||
COLOR_CHASE = Color(0.6, 0.2, 0.8)
|
COLOR_CHASE = Color(0.6, 0.2, 0.8)
|
||||||
mat.albedo_color = COLOR_CHASE
|
mat.albedo_color = COLOR_CHASE
|
||||||
enemy_level = 2
|
enemy_level = 2
|
||||||
|
#mesh_node.set_visible(false)
|
||||||
|
#mesh_node1.set_visible(true)
|
||||||
"ogre":
|
"ogre":
|
||||||
move_speed = 3 + wave * 0.08
|
move_speed = 3 + wave * 0.08
|
||||||
health = 150 + wave * 12
|
health = 150 + wave * 12
|
||||||
@@ -107,6 +114,8 @@ func setup(type: String, wave: int) -> void:
|
|||||||
COLOR_CHASE = Color(0.3, 0.7, 0.3)
|
COLOR_CHASE = Color(0.3, 0.7, 0.3)
|
||||||
mat.albedo_color = COLOR_CHASE
|
mat.albedo_color = COLOR_CHASE
|
||||||
enemy_level = 3
|
enemy_level = 3
|
||||||
|
#mesh_node1.set_visible(false)
|
||||||
|
#mesh_node2.set_visible(true)
|
||||||
kick_tier = enemy_level
|
kick_tier = enemy_level
|
||||||
toughness_tier = enemy_level
|
toughness_tier = enemy_level
|
||||||
_update_label()
|
_update_label()
|
||||||
|
|||||||
@@ -403,7 +403,7 @@ func show_tutorial(key: String, on_dismiss: Callable = Callable()) -> void:
|
|||||||
on_dismiss.call()
|
on_dismiss.call()
|
||||||
return
|
return
|
||||||
shown_tutorials[key] = true
|
shown_tutorials[key] = true
|
||||||
var path := "res://assets/%s.png" % key
|
var path := "res://assets/%s.jpeg" % key
|
||||||
tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null
|
tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null
|
||||||
tutorial_on_dismiss = on_dismiss
|
tutorial_on_dismiss = on_dismiss
|
||||||
tutorial_active = true
|
tutorial_active = true
|
||||||
|
|||||||