Жоска наговнякал полный сетап моба

This commit is contained in:
Georgiy Gorin
2026-04-23 14:25:58 +03:00
parent 271c99ae13
commit f6f451cffb
23 changed files with 51378 additions and 4 deletions
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[node name="Enemy" type="CharacterBody3D" unique_id=1639801124] [node name="Enemy" type="CharacterBody3D" unique_id=1639801124]
script = ExtResource("1_enemy") script = ExtResource("1_enemy")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
shape = SubResource("BoxShape3D_1") shape = SubResource("BoxShape3D_1")
[node name="BodyMesh1" type="MeshInstance3D" parent="." unique_id=7037801]
visible = false
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("4_iwav8")
skeleton = NodePath("../BodyMesh")
surface_material_override/0 = SubResource("StandardMaterial3D_1gqeq")
[node name="BodyMesh2" type="MeshInstance3D" parent="." unique_id=299444928]
visible = false
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("6_ly5gv")
skeleton = NodePath("../BodyMesh1")
surface_material_override/0 = SubResource("StandardMaterial3D_isvm2")
+9
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@@ -45,9 +45,12 @@ var merge_partner: Node = null
var is_upgrading: bool = false var is_upgrading: bool = false
@onready var mesh_node: MeshInstance3D = $BodyMesh @onready var mesh_node: MeshInstance3D = $BodyMesh
#@onready var mesh_node1: MeshInstance3D = $BodyMesh1
#@onready var mesh_node2: MeshInstance3D = $BodyMesh2
var mat: StandardMaterial3D var mat: StandardMaterial3D
var type_label: Label3D var type_label: Label3D
var COLOR_CHASE = Color(1.0, 0.28, 0.18) var COLOR_CHASE = Color(1.0, 0.28, 0.18)
var COLOR_FLY = Color(1.0, 0.85, 0.1) var COLOR_FLY = Color(1.0, 0.85, 0.1)
var COLOR_STUN = Color(0.55, 0.55, 0.65) var COLOR_STUN = Color(0.55, 0.55, 0.65)
@@ -59,6 +62,8 @@ func _ready() -> void:
add_to_group("enemies") add_to_group("enemies")
mat = mesh_node.material_override.duplicate() as StandardMaterial3D mat = mesh_node.material_override.duplicate() as StandardMaterial3D
mesh_node.material_override = mat mesh_node.material_override = mat
#mesh_node1.set_visible(false)
#mesh_node2.set_visible(false)
COLOR_CHASE = mat.albedo_color COLOR_CHASE = mat.albedo_color
type_label = Label3D.new() type_label = Label3D.new()
type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
@@ -97,6 +102,8 @@ func setup(type: String, wave: int) -> void:
COLOR_CHASE = Color(0.6, 0.2, 0.8) COLOR_CHASE = Color(0.6, 0.2, 0.8)
mat.albedo_color = COLOR_CHASE mat.albedo_color = COLOR_CHASE
enemy_level = 2 enemy_level = 2
#mesh_node.set_visible(false)
#mesh_node1.set_visible(true)
"ogre": "ogre":
move_speed = 3 + wave * 0.08 move_speed = 3 + wave * 0.08
health = 150 + wave * 12 health = 150 + wave * 12
@@ -107,6 +114,8 @@ func setup(type: String, wave: int) -> void:
COLOR_CHASE = Color(0.3, 0.7, 0.3) COLOR_CHASE = Color(0.3, 0.7, 0.3)
mat.albedo_color = COLOR_CHASE mat.albedo_color = COLOR_CHASE
enemy_level = 3 enemy_level = 3
#mesh_node1.set_visible(false)
#mesh_node2.set_visible(true)
kick_tier = enemy_level kick_tier = enemy_level
toughness_tier = enemy_level toughness_tier = enemy_level
_update_label() _update_label()
+1 -1
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@@ -403,7 +403,7 @@ func show_tutorial(key: String, on_dismiss: Callable = Callable()) -> void:
on_dismiss.call() on_dismiss.call()
return return
shown_tutorials[key] = true shown_tutorials[key] = true
var path := "res://assets/%s.png" % key var path := "res://assets/%s.jpeg" % key
tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null
tutorial_on_dismiss = on_dismiss tutorial_on_dismiss = on_dismiss
tutorial_active = true tutorial_active = true