Жоска наговнякал полный сетап моба
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@@ -45,9 +45,12 @@ var merge_partner: Node = null
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var is_upgrading: bool = false
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@onready var mesh_node: MeshInstance3D = $BodyMesh
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#@onready var mesh_node1: MeshInstance3D = $BodyMesh1
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#@onready var mesh_node2: MeshInstance3D = $BodyMesh2
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var mat: StandardMaterial3D
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var type_label: Label3D
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var COLOR_CHASE = Color(1.0, 0.28, 0.18)
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var COLOR_FLY = Color(1.0, 0.85, 0.1)
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var COLOR_STUN = Color(0.55, 0.55, 0.65)
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@@ -59,6 +62,8 @@ func _ready() -> void:
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add_to_group("enemies")
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mat = mesh_node.material_override.duplicate() as StandardMaterial3D
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mesh_node.material_override = mat
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#mesh_node1.set_visible(false)
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#mesh_node2.set_visible(false)
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COLOR_CHASE = mat.albedo_color
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type_label = Label3D.new()
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type_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
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@@ -97,6 +102,8 @@ func setup(type: String, wave: int) -> void:
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COLOR_CHASE = Color(0.6, 0.2, 0.8)
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mat.albedo_color = COLOR_CHASE
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enemy_level = 2
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#mesh_node.set_visible(false)
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#mesh_node1.set_visible(true)
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"ogre":
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move_speed = 3 + wave * 0.08
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health = 150 + wave * 12
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@@ -107,6 +114,8 @@ func setup(type: String, wave: int) -> void:
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COLOR_CHASE = Color(0.3, 0.7, 0.3)
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mat.albedo_color = COLOR_CHASE
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enemy_level = 3
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#mesh_node1.set_visible(false)
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#mesh_node2.set_visible(true)
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kick_tier = enemy_level
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toughness_tier = enemy_level
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_update_label()
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