update visual, add stones collision
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+9
-9
@@ -1,25 +1,25 @@
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[gd_scene format=3 uid="uid://d4leath8bvq2r"]
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[ext_resource type="Script" path="res://scripts/Leather.gd" id="1_leather"]
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[ext_resource type="Script" uid="uid://dndcs6xc7m08x" path="res://scripts/Leather.gd" id="1_leather"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.62, 0.38, 0.2, 1)
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roughness = 0.85
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(0.5, 0.06, 0.35)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.62, 0.38, 0.20, 1)
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roughness = 0.85
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(0.5, 0.06, 0.35)
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[node name="Leather" type="CharacterBody3D"]
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[node name="Leather" type="CharacterBody3D" unique_id=267529517]
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script = ExtResource("1_leather")
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[node name="LeatherMesh" type="MeshInstance3D" parent="."]
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[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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mesh = SubResource("BoxMesh_1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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shape = SubResource("BoxShape3D_1")
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