add hit and merge vfx

This commit is contained in:
2026-04-23 14:57:14 +03:00
parent 5d9b0ce738
commit dce433e068
5 changed files with 58 additions and 0 deletions
+4
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@@ -141,6 +141,7 @@ func _chase(delta: float) -> void:
contact_timer = CONTACT_CD contact_timer = CONTACT_CD
if target.has_method("take_damage"): if target.has_method("take_damage"):
target.take_damage(damage_to_player) target.take_damage(damage_to_player)
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
if randf() < 0.3: if randf() < 0.3:
var knock_dir := diff.normalized() if dist > 0.01 else -global_transform.basis.z var knock_dir := diff.normalized() if dist > 0.01 else -global_transform.basis.z
knock_dir.y = 0.0 knock_dir.y = 0.0
@@ -225,6 +226,7 @@ func _try_enemy_kick() -> void:
var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0 var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
if player_toughness < kick_tier: if player_toughness < kick_tier:
target.call("receive_kick", kick_dir, 12.0 + kick_tier * 10.0) target.call("receive_kick", kick_dir, 12.0 + kick_tier * 10.0)
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
enemy_kick_timer = ENEMY_KICK_COOLDOWN enemy_kick_timer = ENEMY_KICK_COOLDOWN
func _fly(delta: float) -> void: func _fly(delta: float) -> void:
@@ -328,9 +330,11 @@ func _on_merge_complete() -> void:
var merge_type := _next_enemy_type(enemy_type) var merge_type := _next_enemy_type(enemy_type)
var new_level: int = enemy_level + 1 var new_level: int = enemy_level + 1
var new_wave: int = wave_num var new_wave: int = wave_num
var par := get_parent()
if is_instance_valid(merge_partner): if is_instance_valid(merge_partner):
merge_pos = (global_position + merge_partner.global_position) / 2.0 merge_pos = (global_position + merge_partner.global_position) / 2.0
merge_partner.queue_free() merge_partner.queue_free()
FX.merge_smoke(merge_pos + Vector3(0, 0.3, 0), par)
queue_free() queue_free()
emit_signal("merged", true) emit_signal("merged", true)
var tree := get_tree() var tree := get_tree()
+51
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@@ -0,0 +1,51 @@
class_name FX
# Small burst of colored spheres flying outward from impact point.
static func hit_spark(pos: Vector3, parent: Node, color: Color = Color(1.0, 0.72, 0.1)) -> void:
const COUNT := 8
for i in range(COUNT):
var m := MeshInstance3D.new()
var sphere := SphereMesh.new()
sphere.radius = 0.12
sphere.height = 0.24
sphere.radial_segments = 4
sphere.rings = 2
var mat := StandardMaterial3D.new()
mat.albedo_color = color
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
m.material_override = mat
m.mesh = sphere
parent.add_child(m)
m.global_position = pos
var angle := TAU * float(i) / float(COUNT) + randf() * 0.6
var dist := randf_range(0.7, 1.8)
var end := pos + Vector3(cos(angle) * dist, randf_range(0.3, 1.3), sin(angle) * dist)
var tw := m.create_tween().set_parallel(true)
tw.tween_property(m, "global_position", end, 0.28)
tw.tween_property(m, "scale", Vector3(0.05, 0.05, 0.05), 0.28)
tw.tween_method(func(a: float): mat.albedo_color.a = a, 1.0, 0.0, 0.28)
tw.chain().tween_callback(m.queue_free)
# Expanding smoke sphere for merges.
static func merge_smoke(pos: Vector3, parent: Node) -> void:
var m := MeshInstance3D.new()
var sphere := SphereMesh.new()
sphere.radius = 0.4
sphere.height = 0.8
var mat := StandardMaterial3D.new()
mat.albedo_color = Color(0.90, 0.90, 0.90, 0.85)
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
m.material_override = mat
m.mesh = sphere
parent.add_child(m)
m.global_position = pos
var tw := m.create_tween().set_parallel(true)
tw.tween_property(m, "scale", Vector3(5.5, 3.5, 5.5), 0.55)
tw.tween_method(func(a: float): mat.albedo_color.a = a, 0.85, 0.0, 0.55)
tw.chain().tween_callback(m.queue_free)
+1
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@@ -0,0 +1 @@
uid://dqx8r64rkj7j
+1
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@@ -60,3 +60,4 @@ static func _execute_recipe(a: Node3D, b: Node3D, recipe: Dictionary) -> void:
var result := scene.instantiate() as Node3D var result := scene.instantiate() as Node3D
parent.add_child(result) parent.add_child(result)
result.global_position = pos result.global_position = pos
FX.merge_smoke(pos + Vector3(0, 0.3, 0), parent)
+1
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@@ -189,6 +189,7 @@ func _do_kick() -> void:
else: else:
force = 80.0 force = 80.0
best.call("receive_kick", best_dir, force) best.call("receive_kick", best_dir, force)
FX.hit_spark(best.global_position + Vector3(0, 0.4, 0), get_parent())
_squish_effect() _squish_effect()
func _try_interact() -> void: func _try_interact() -> void: