exp
This commit is contained in:
@@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://bidrinpjiyb2x"]
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[ext_resource type="Script" path="res://scripts/LeatherArmor.gd" id="1_leatha"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(0.5, 0.6, 0.22)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.55, 0.32, 0.14, 1)
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roughness = 0.8
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[node name="LeatherArmor" type="Node3D"]
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script = ExtResource("1_leatha")
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[node name="ArmorMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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[node name="Tooltip" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0, 0)
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billboard = 1
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double_sided = true
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text = "[E] Leather Armor
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+1 Toughness"
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font_size = 32
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outline_size = 6
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@@ -0,0 +1,27 @@
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[gd_scene format=3 uid="uid://dbvt3pkrej5nq"]
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[ext_resource type="Script" path="res://scripts/MetalPlate.gd" id="1_plate"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(0.55, 0.08, 0.7)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.6, 0.65, 0.72, 1)
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roughness = 0.35
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metallic = 0.8
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metallic_specular = 0.9
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(0.55, 0.08, 0.7)
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[node name="MetalPlate" type="CharacterBody3D"]
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script = ExtResource("1_plate")
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[node name="PlateMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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shape = SubResource("BoxShape3D_1")
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@@ -0,0 +1,28 @@
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[gd_scene format=3 uid="uid://cjhyinmjh0c3y"]
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[ext_resource type="Script" path="res://scripts/PlateArmor.gd" id="1_platea"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(0.58, 0.72, 0.24)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.58, 0.62, 0.70, 1)
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roughness = 0.3
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metallic = 0.85
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metallic_specular = 1.0
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[node name="PlateArmor" type="Node3D"]
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script = ExtResource("1_platea")
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[node name="ArmorMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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[node name="Tooltip" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
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billboard = 1
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double_sided = true
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text = "[E] Plate Armor
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+1 Toughness"
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font_size = 32
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outline_size = 6
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@@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://hk7p5sjjxa1w"]
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[ext_resource type="Script" path="res://scripts/StickArmor.gd" id="1_sticka"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(0.45, 0.55, 0.2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.48, 0.32, 0.14, 1)
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roughness = 0.9
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[node name="StickArmor" type="Node3D"]
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script = ExtResource("1_sticka")
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[node name="ArmorMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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[node name="Tooltip" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0, 0)
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billboard = 1
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double_sided = true
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text = "[E] Stick Armor
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+1 Toughness"
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font_size = 32
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outline_size = 6
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+2
-1
@@ -10,7 +10,8 @@ const WALL_BOUNCE := 0.4
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const WALL_SELF_DMG := 0.4
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var kickable_type: String = "boulder"
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var tier: int = 2
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var kick_tier: int = 0
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var toughness_tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 150.0
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+14
-12
@@ -16,7 +16,8 @@ static var first_iron_spawned: bool = false
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static var first_essence_spawned: bool = false
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var kickable_type: String = ""
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var tier: int = 1
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var kick_tier: int = 1
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var toughness_tier: int = 1
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var move_speed: float = 3.0
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var health: int = 30
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var damage_to_player: int = 8
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@@ -90,7 +91,8 @@ func setup(type: String, wave: int) -> void:
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COLOR_CHASE = Color(0.3, 0.7, 0.3)
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mat.albedo_color = COLOR_CHASE
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enemy_level = 3
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tier = enemy_level
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kick_tier = enemy_level
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toughness_tier = enemy_level
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func _physics_process(delta: float) -> void:
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match state:
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@@ -144,19 +146,19 @@ func _try_enemy_kick() -> void:
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nearest_dist = d.length()
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nearest_kickable = k
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if nearest_kickable != null:
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nearest_kickable.call("receive_kick", kick_dir, 35.0 + tier * 8.0)
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nearest_kickable.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
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kickable_kick_timer = KICKABLE_KICK_COOLDOWN
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return
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# 2. Kick lower-tier enemy nearest to player direction
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if tier > 0:
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# 2. Kick lower-toughness enemy nearest to player direction
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if kick_tier > 0:
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var nearest_enemy: Node3D = null
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var nearest_enemy_dist := ENEMY_KICK_RANGE
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for node in get_tree().get_nodes_in_group("enemies"):
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var en := node as Node3D
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if en == null or en == self or not is_instance_valid(en):
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continue
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if (en.get("tier") if en.get("tier") != null else 0) >= tier:
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if (en.get("toughness_tier") if en.get("toughness_tier") != null else 0) >= kick_tier:
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continue
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var d := (en.global_position - global_position)
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d.y = 0.0
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@@ -164,15 +166,15 @@ func _try_enemy_kick() -> void:
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nearest_enemy_dist = d.length()
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nearest_enemy = en
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if nearest_enemy != null:
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nearest_enemy.call("receive_kick", kick_dir, 40.0 + tier * 10.0)
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nearest_enemy.call("receive_kick", kick_dir, 40.0 + kick_tier * 10.0)
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enemy_kick_timer = ENEMY_KICK_COOLDOWN
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return
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# 3. Kick player directly if lower tier and in range
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if tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
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var player_tier: int = target.get("tier") if target.get("tier") != null else 0
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if player_tier < tier:
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target.call("receive_kick", kick_dir, 35.0 + tier * 8.0)
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# 3. Kick player directly if lower toughness and in range
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if kick_tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
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var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
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if player_toughness < kick_tier:
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target.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
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enemy_kick_timer = ENEMY_KICK_COOLDOWN
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func _fly(delta: float) -> void:
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+2
-1
@@ -12,7 +12,8 @@ const WALL_BOUNCE := 0.6
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const WALL_SELF_DMG := 0.0
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var kickable_type: String = "essence"
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var tier: int = 3
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var kick_tier: int = 0
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var toughness_tier: int = 3
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 999.0
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+4
-3
@@ -1,6 +1,6 @@
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extends CharacterBody3D
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const METAL_ARMOR_SCENE := preload("res://scenes/MetalArmor.tscn")
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const METAL_PLATE_SCENE := preload("res://scenes/MetalPlate.tscn")
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signal destroyed
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@@ -12,7 +12,8 @@ const WALL_BOUNCE := 0.45
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const WALL_SELF_DMG := 0.5
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var kickable_type: String = "iron"
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var tier: int = 2
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var kick_tier: int = 0
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var toughness_tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 80.0
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@@ -110,7 +111,7 @@ func _hit_forge(forge: Node3D) -> void:
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queue_free()
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if parent == null:
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return
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var armor := METAL_ARMOR_SCENE.instantiate() as Node3D
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var armor := METAL_PLATE_SCENE.instantiate() as Node3D
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parent.add_child(armor)
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armor.global_position = spawn_pos
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+2
-1
@@ -7,7 +7,8 @@ const MIN_SPEED := 0.3
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const WALL_BOUNCE := 0.7
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var kickable_type: String = "leather"
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var tier: int = 1
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var kick_tier: int = 0
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var toughness_tier: int = 0
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var damage_modifier: float = 0.0
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@@ -0,0 +1,23 @@
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extends Node3D
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@onready var tooltip: Label3D = $Tooltip
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func _ready() -> void:
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add_to_group("interactable")
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tooltip.visible = false
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var tw := create_tween().set_loops()
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tw.tween_property(self, "position:y", 0.45, 0.65)
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tw.tween_property(self, "position:y", 0.2, 0.65)
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func _process(delta: float) -> void:
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rotation.y += delta * 1.1
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var players := get_tree().get_nodes_in_group("player")
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if players.is_empty():
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tooltip.visible = false
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return
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var p := players[0] as Node3D
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tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
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func interact(player: Node) -> void:
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if player.call("apply_leather_armor"):
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queue_free()
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@@ -0,0 +1 @@
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uid://b80k2b1icwlbm
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+2
-1
@@ -230,7 +230,8 @@ func _spawn_upgraded_enemy(pos: Vector3, type: String, level: int, w: int) -> Ch
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enemy.setup(type, w)
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enemy.target = player
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enemy.enemy_level = level
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enemy.tier = level
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enemy.kick_tier = level
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enemy.toughness_tier = level
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enemy.global_position = pos
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enemy.connect("died", _on_enemy_died)
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enemy.connect("merged", _on_enemy_merged)
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+16
-1
@@ -6,11 +6,26 @@ static var _list: Array[Dictionary] = [
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{
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"ingredients": ["leather", "stick"],
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"result_scene": "res://scenes/LeatherBoots.tscn",
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"speed_threshold": 18.0,
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"speed_threshold": 0.5,
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},
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{
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"ingredients": ["rock", "rock"],
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"result_scene": "res://scenes/Boulder.tscn",
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"speed_threshold": 5.0,
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},
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{
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"ingredients": ["stick", "stick"],
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"result_scene": "res://scenes/StickArmor.tscn",
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"speed_threshold": 18.0,
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},
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{
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"ingredients": ["leather", "rock"],
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"result_scene": "res://scenes/LeatherArmor.tscn",
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"speed_threshold": 18.0,
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},
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{
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"ingredients": ["leather", "metal_plate"],
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"result_scene": "res://scenes/PlateArmor.tscn",
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"speed_threshold": 18.0,
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},
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]
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@@ -0,0 +1,120 @@
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extends CharacterBody3D
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signal destroyed
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enum State { IDLE, FLYING }
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const AIR_FRICTION := 0.86
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const MIN_SPEED := 0.5
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const WALL_BOUNCE := 0.45
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const WALL_SELF_DMG := 0.4
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var kickable_type: String = "metal_plate"
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var kick_tier: int = 0
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var toughness_tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 120.0
|
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var dead: bool = false
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var damage_modifier: float = 1.2
|
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|
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@onready var mesh_node: MeshInstance3D = $PlateMesh
|
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var plate_mat: StandardMaterial3D
|
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|
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const COLOR_IDLE := Color(0.6, 0.65, 0.72)
|
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const COLOR_IMPACT := Color(1.0, 1.0, 1.0)
|
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|
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func _ready() -> void:
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add_to_group("kickable")
|
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plate_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
|
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mesh_node.material_override = plate_mat
|
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|
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func apply_collision_damage(dmg: float) -> void:
|
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_take_damage(dmg)
|
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|
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func receive_kick(direction: Vector3, force: float) -> void:
|
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fly_vel = direction * force
|
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fly_vel.y = 0.0
|
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state = State.FLYING
|
||||
|
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func _physics_process(delta: float) -> void:
|
||||
if state == State.IDLE:
|
||||
return
|
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_fly(delta)
|
||||
|
||||
func _fly(delta: float) -> void:
|
||||
var speed_now := Vector2(fly_vel.x, fly_vel.z).length()
|
||||
velocity = fly_vel
|
||||
velocity.y = 0.0
|
||||
move_and_slide()
|
||||
|
||||
var handled := false
|
||||
for i in get_slide_collision_count():
|
||||
var col := get_slide_collision(i)
|
||||
var col3d := col.get_collider() as Node3D
|
||||
if col3d == null:
|
||||
continue
|
||||
if col3d.has_meta("is_wall"):
|
||||
var normal := col.get_normal()
|
||||
normal.y = 0.0
|
||||
if normal.length() > 0.01:
|
||||
fly_vel = fly_vel.bounce(normal.normalized()) * WALL_BOUNCE
|
||||
else:
|
||||
fly_vel = Vector3.ZERO
|
||||
_take_damage(speed_now * WALL_SELF_DMG)
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("player"):
|
||||
col3d.call("take_damage", int(speed_now * damage_modifier))
|
||||
fly_vel *= 0.3
|
||||
handled = true
|
||||
break
|
||||
elif col3d.is_in_group("enemies") or col3d.is_in_group("kickable"):
|
||||
if col3d == self:
|
||||
continue
|
||||
KickSystem.resolve(self, col3d, fly_vel)
|
||||
if not dead and is_instance_valid(col3d):
|
||||
var kick_dir := col3d.global_position - global_position
|
||||
kick_dir.y = 0.0
|
||||
if kick_dir.length() > 0.01:
|
||||
col3d.call("receive_kick", kick_dir.normalized(), speed_now * 0.5)
|
||||
fly_vel *= 0.45
|
||||
handled = true
|
||||
break
|
||||
|
||||
if not handled:
|
||||
fly_vel = velocity
|
||||
fly_vel.y = 0.0
|
||||
|
||||
fly_vel *= pow(AIR_FRICTION, delta * 60.0)
|
||||
|
||||
if Vector2(fly_vel.x, fly_vel.z).length() < MIN_SPEED:
|
||||
fly_vel = Vector3.ZERO
|
||||
velocity = Vector3.ZERO
|
||||
state = State.IDLE
|
||||
|
||||
mesh_node.rotation.y += delta * speed_now * 0.25
|
||||
|
||||
func _take_damage(dmg: float) -> void:
|
||||
if dead:
|
||||
return
|
||||
health -= dmg
|
||||
_flash()
|
||||
if health <= 0.0:
|
||||
_die()
|
||||
|
||||
func _die() -> void:
|
||||
dead = true
|
||||
state = State.IDLE
|
||||
set_physics_process(false)
|
||||
emit_signal("destroyed")
|
||||
var tw := create_tween()
|
||||
tw.tween_property(self, "scale", Vector3(1.8, 0.1, 1.8), 0.12)
|
||||
tw.tween_property(self, "scale", Vector3(0.0, 0.0, 0.0), 0.1)
|
||||
tw.tween_callback(queue_free)
|
||||
|
||||
func _flash() -> void:
|
||||
var tw := create_tween()
|
||||
tw.tween_property(plate_mat, "albedo_color", COLOR_IMPACT, 0.04)
|
||||
var target_color := COLOR_IDLE.lerp(Color.RED, clampf(1.0 - health / 120.0, 0.0, 0.6))
|
||||
tw.tween_property(plate_mat, "albedo_color", target_color, 0.18)
|
||||
@@ -0,0 +1 @@
|
||||
uid://sfq4iq0btm0g
|
||||
@@ -0,0 +1,23 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("interactable")
|
||||
tooltip.visible = false
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.45, 0.65)
|
||||
tw.tween_property(self, "position:y", 0.2, 0.65)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.1
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if player.call("apply_plate_armor"):
|
||||
queue_free()
|
||||
@@ -0,0 +1 @@
|
||||
uid://sklquy2lyugo
|
||||
+40
-6
@@ -11,7 +11,11 @@ signal health_changed(current: int, maximum: int)
|
||||
@export var max_health: int = 100
|
||||
|
||||
var health: int = max_health
|
||||
var tier: int = 0
|
||||
var kick_tier: int = 1
|
||||
var toughness_tier: int = 0
|
||||
var has_stick_armor: bool = false
|
||||
var has_leather_armor: bool = false
|
||||
var has_plate_armor: bool = false
|
||||
var kick_timer: float = 0.0
|
||||
var invincible_timer: float = 0.0
|
||||
var is_alive: bool = true
|
||||
@@ -165,8 +169,8 @@ func _do_kick() -> void:
|
||||
var best_diff := best.global_position - global_position
|
||||
best_diff.y = 0.0
|
||||
var best_dir := best_diff.normalized()
|
||||
var obj_tier: int = best.get("tier") if best.get("tier") != null else 0
|
||||
var diff_tier := tier - obj_tier
|
||||
var obj_toughness: int = best.get("toughness_tier") if best.get("toughness_tier") != null else 0
|
||||
var diff_tier := kick_tier - obj_toughness
|
||||
var force: float
|
||||
if diff_tier < 0:
|
||||
force = 15.0
|
||||
@@ -250,20 +254,50 @@ func apply_upgrade(id: String) -> void:
|
||||
emit_signal("health_changed", health, max_health)
|
||||
|
||||
func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void:
|
||||
tier += _tier
|
||||
kick_tier += 1
|
||||
move_speed += speed_bonus
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
|
||||
|
||||
func apply_upgrade_armor() -> void:
|
||||
tier += 1
|
||||
kick_tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.8, 1.0), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
|
||||
|
||||
func apply_upgrade_enchant() -> void:
|
||||
tier += 1
|
||||
kick_tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.2, 1.0), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.6)
|
||||
|
||||
func apply_stick_armor() -> bool:
|
||||
if has_stick_armor:
|
||||
return false
|
||||
has_stick_armor = true
|
||||
toughness_tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.5, 0.2), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
|
||||
return true
|
||||
|
||||
func apply_leather_armor() -> bool:
|
||||
if has_leather_armor:
|
||||
return false
|
||||
has_leather_armor = true
|
||||
toughness_tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.5, 0.2), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
|
||||
return true
|
||||
|
||||
func apply_plate_armor() -> bool:
|
||||
if has_plate_armor:
|
||||
return false
|
||||
has_plate_armor = true
|
||||
toughness_tier += 1
|
||||
var tw := create_tween()
|
||||
tw.tween_property(player_mat, "albedo_color", Color(0.6, 0.7, 1.0), 0.1)
|
||||
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
|
||||
return true
|
||||
|
||||
+2
-1
@@ -10,7 +10,8 @@ const WALL_BOUNCE := 0.5
|
||||
const WALL_SELF_DMG := 0.6
|
||||
|
||||
var kickable_type: String = "rock"
|
||||
var tier: int = 0
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 1
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 60.0
|
||||
|
||||
+2
-1
@@ -10,7 +10,8 @@ const WALL_BOUNCE := 0.5
|
||||
const WALL_SELF_DMG := 0.5
|
||||
|
||||
var kickable_type: String = "stick"
|
||||
var tier: int = 0
|
||||
var kick_tier: int = 0
|
||||
var toughness_tier: int = 1
|
||||
var state: State = State.IDLE
|
||||
var fly_vel: Vector3 = Vector3.ZERO
|
||||
var health: float = 40.0
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
extends Node3D
|
||||
|
||||
@onready var tooltip: Label3D = $Tooltip
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("interactable")
|
||||
tooltip.visible = false
|
||||
var tw := create_tween().set_loops()
|
||||
tw.tween_property(self, "position:y", 0.45, 0.65)
|
||||
tw.tween_property(self, "position:y", 0.2, 0.65)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
rotation.y += delta * 1.1
|
||||
var players := get_tree().get_nodes_in_group("player")
|
||||
if players.is_empty():
|
||||
tooltip.visible = false
|
||||
return
|
||||
var p := players[0] as Node3D
|
||||
tooltip.visible = p != null and global_position.distance_to(p.global_position) < 2.5
|
||||
|
||||
func interact(player: Node) -> void:
|
||||
if player.call("apply_stick_armor"):
|
||||
queue_free()
|
||||
@@ -0,0 +1 @@
|
||||
uid://cmvl3td1h7qb8
|
||||
Reference in New Issue
Block a user