exp
This commit is contained in:
+40
-6
@@ -11,7 +11,11 @@ signal health_changed(current: int, maximum: int)
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@export var max_health: int = 100
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var health: int = max_health
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var tier: int = 0
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var kick_tier: int = 1
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var toughness_tier: int = 0
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var has_stick_armor: bool = false
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var has_leather_armor: bool = false
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var has_plate_armor: bool = false
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var kick_timer: float = 0.0
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var invincible_timer: float = 0.0
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var is_alive: bool = true
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@@ -165,8 +169,8 @@ func _do_kick() -> void:
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var best_diff := best.global_position - global_position
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best_diff.y = 0.0
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var best_dir := best_diff.normalized()
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var obj_tier: int = best.get("tier") if best.get("tier") != null else 0
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var diff_tier := tier - obj_tier
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var obj_toughness: int = best.get("toughness_tier") if best.get("toughness_tier") != null else 0
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var diff_tier := kick_tier - obj_toughness
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var force: float
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if diff_tier < 0:
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force = 15.0
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@@ -250,20 +254,50 @@ func apply_upgrade(id: String) -> void:
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emit_signal("health_changed", health, max_health)
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func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void:
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tier += _tier
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kick_tier += 1
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move_speed += speed_bonus
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
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func apply_upgrade_armor() -> void:
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tier += 1
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kick_tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.8, 1.0), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
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func apply_upgrade_enchant() -> void:
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tier += 1
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kick_tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.2, 1.0), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.6)
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func apply_stick_armor() -> bool:
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if has_stick_armor:
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return false
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has_stick_armor = true
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toughness_tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.5, 0.2), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
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return true
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func apply_leather_armor() -> bool:
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if has_leather_armor:
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return false
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has_leather_armor = true
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toughness_tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.5, 0.2), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.4)
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return true
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func apply_plate_armor() -> bool:
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if has_plate_armor:
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return false
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has_plate_armor = true
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toughness_tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.6, 0.7, 1.0), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
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return true
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