exp
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+4
-3
@@ -1,6 +1,6 @@
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extends CharacterBody3D
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const METAL_ARMOR_SCENE := preload("res://scenes/MetalArmor.tscn")
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const METAL_PLATE_SCENE := preload("res://scenes/MetalPlate.tscn")
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signal destroyed
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@@ -12,7 +12,8 @@ const WALL_BOUNCE := 0.45
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const WALL_SELF_DMG := 0.5
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var kickable_type: String = "iron"
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var tier: int = 2
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var kick_tier: int = 0
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var toughness_tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 80.0
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@@ -110,7 +111,7 @@ func _hit_forge(forge: Node3D) -> void:
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queue_free()
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if parent == null:
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return
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var armor := METAL_ARMOR_SCENE.instantiate() as Node3D
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var armor := METAL_PLATE_SCENE.instantiate() as Node3D
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parent.add_child(armor)
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armor.global_position = spawn_pos
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