add shields and tiers on ui

This commit is contained in:
2026-04-23 11:36:01 +03:00
parent bec9389bb8
commit c9489321ae
14 changed files with 163 additions and 10 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ func _fly(delta: float) -> void:
handled = true
break
elif col3d.is_in_group("player"):
col3d.call("take_damage", int(speed_now * damage_modifier))
col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
fly_vel *= 0.3
handled = true
break