add shields and tiers on ui
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@@ -65,7 +65,7 @@ func _fly(delta: float) -> void:
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handled = true
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break
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elif col3d.is_in_group("player"):
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col3d.call("take_damage", int(speed_now * damage_modifier))
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col3d.call("take_damage", int(speed_now * damage_modifier), toughness_tier)
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fly_vel *= 0.3
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handled = true
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break
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