add shields and tiers on ui

This commit is contained in:
2026-04-23 11:36:01 +03:00
parent bec9389bb8
commit c9489321ae
14 changed files with 163 additions and 10 deletions
+26
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[gd_scene format=3 uid="uid://1uwmdnvgyaii"]
[ext_resource type="Script" path="res://scripts/IronShield.gd" id="1_ishield"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.58, 0.62, 1)
roughness = 0.4
metallic = 0.7
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.55, 0.7, 0.1)
[node name="IronShield" type="Node3D"]
script = ExtResource("1_ishield")
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
billboard = 1
text = "[E] Iron Shield
Tier 2 | Hold Shift to block"
outline_size = 6
+25
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[gd_scene format=3 uid="uid://bayxgoeu4qxqe"]
[ext_resource type="Script" path="res://scripts/WoodenShield.gd" id="1_wshield"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.38, 0.18, 1)
roughness = 0.85
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.5, 0.65, 0.12)
[node name="WoodenShield" type="Node3D"]
script = ExtResource("1_wshield")
[node name="ShieldMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="Tooltip" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0)
billboard = 1
text = "[E] Wooden Shield
Tier 1 | Hold Shift to block"
outline_size = 6