update player scene
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b3xjq4m8fhonq"
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path="res://.godot/imported/player_man.glb-c09ea8d824dd49bf945f1e4f9dbd3bba.scn"
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[deps]
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source_file="res://assets/player_man.glb"
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dest_files=["res://.godot/imported/player_man.glb-c09ea8d824dd49bf945f1e4f9dbd3bba.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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After Width: | Height: | Size: 273 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c2k7wyt7ngfgv"
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path.s3tc="res://.godot/imported/player_man.png-3e0a4cc36eb1a6978c391c5bc2af439e.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/player_man.png"
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dest_files=["res://.godot/imported/player_man.png-3e0a4cc36eb1a6978c391c5bc2af439e.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[gd_scene format=3 uid="uid://bpq8lf4mcvhw5"]
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[ext_resource type="Script" uid="uid://beqb88qvr2lk0" path="res://scripts/Player.gd" id="1_player"]
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[ext_resource type="ArrayMesh" uid="uid://d2cd02gb8dsor" path="res://assets/player.obj" id="2_v6fml"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.2, 0.55, 1, 1)
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metallic = 0.2
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roughness = 0.6
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
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radius = 0.4
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height = 1.0
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[node name="Player" type="CharacterBody3D" unique_id=1013211477]
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script = ExtResource("1_player")
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[node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=1038667614]
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material_override = SubResource("StandardMaterial3D_1")
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mesh = ExtResource("2_v6fml")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=754973203]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CapsuleShape3D_1")
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[node name="KickIndicator" type="MeshInstance3D" parent="." unique_id=1065321163]
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+1
-1
@@ -1,6 +1,6 @@
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extends Node3D
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extends Node3D
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const PLAYER_SCENE := preload("res://scenes/Player.tscn")
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const PLAYER_SCENE := preload("res://scenes/Player.scn")
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const ENEMY_SCENE := preload("res://scenes/Enemy.tscn")
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const ENEMY_SCENE := preload("res://scenes/Enemy.tscn")
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const ROCK_SCENE := preload("res://scenes/Rock.tscn")
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const ROCK_SCENE := preload("res://scenes/Rock.tscn")
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const STICK_SCENE := preload("res://scenes/Stick.tscn")
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const STICK_SCENE := preload("res://scenes/Stick.tscn")
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+3
-3
@@ -24,7 +24,7 @@ var last_move_dir: Vector3 = Vector3.FORWARD
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var _aim_yaw: float = 0.0
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var _aim_yaw: float = 0.0
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var _is_aiming: bool = false
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var _is_aiming: bool = false
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@onready var mesh_node: MeshInstance3D = $BodyMesh
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@onready var mesh_node: MeshInstance3D = $player_man
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@onready var indicator_node: MeshInstance3D = $KickIndicator
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@onready var indicator_node: MeshInstance3D = $KickIndicator
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var player_mat: StandardMaterial3D
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var player_mat: StandardMaterial3D
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@@ -35,8 +35,8 @@ const BASE_COLOR := Color(0.2, 0.55, 1.0)
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func _ready() -> void:
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func _ready() -> void:
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add_to_group("player")
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add_to_group("player")
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player_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
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player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D
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mesh_node.material_override = player_mat
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mesh_node.set_surface_override_material(0, player_mat)
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_setup_indicator()
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_setup_indicator()
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func _setup_indicator() -> void:
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func _setup_indicator() -> void:
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