update player scene
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+1
-1
@@ -1,6 +1,6 @@
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extends Node3D
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const PLAYER_SCENE := preload("res://scenes/Player.tscn")
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const PLAYER_SCENE := preload("res://scenes/Player.scn")
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const ENEMY_SCENE := preload("res://scenes/Enemy.tscn")
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const ROCK_SCENE := preload("res://scenes/Rock.tscn")
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const STICK_SCENE := preload("res://scenes/Stick.tscn")
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+3
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@@ -24,7 +24,7 @@ var last_move_dir: Vector3 = Vector3.FORWARD
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var _aim_yaw: float = 0.0
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var _is_aiming: bool = false
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@onready var mesh_node: MeshInstance3D = $BodyMesh
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@onready var mesh_node: MeshInstance3D = $player_man
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@onready var indicator_node: MeshInstance3D = $KickIndicator
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var player_mat: StandardMaterial3D
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@@ -35,8 +35,8 @@ const BASE_COLOR := Color(0.2, 0.55, 1.0)
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func _ready() -> void:
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add_to_group("player")
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player_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
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mesh_node.material_override = player_mat
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player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D
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mesh_node.set_surface_override_material(0, player_mat)
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_setup_indicator()
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func _setup_indicator() -> void:
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