update player scene

This commit is contained in:
Nikolay Fedorov
2026-04-23 11:00:08 +03:00
parent 7beb9ffbac
commit c7f0d9e176
8 changed files with 87 additions and 30 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
extends Node3D
const PLAYER_SCENE := preload("res://scenes/Player.tscn")
const PLAYER_SCENE := preload("res://scenes/Player.scn")
const ENEMY_SCENE := preload("res://scenes/Enemy.tscn")
const ROCK_SCENE := preload("res://scenes/Rock.tscn")
const STICK_SCENE := preload("res://scenes/Stick.tscn")
+3 -3
View File
@@ -24,7 +24,7 @@ var last_move_dir: Vector3 = Vector3.FORWARD
var _aim_yaw: float = 0.0
var _is_aiming: bool = false
@onready var mesh_node: MeshInstance3D = $BodyMesh
@onready var mesh_node: MeshInstance3D = $player_man
@onready var indicator_node: MeshInstance3D = $KickIndicator
var player_mat: StandardMaterial3D
@@ -35,8 +35,8 @@ const BASE_COLOR := Color(0.2, 0.55, 1.0)
func _ready() -> void:
add_to_group("player")
player_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
mesh_node.material_override = player_mat
player_mat = mesh_node.get_surface_override_material(0).duplicate() as StandardMaterial3D
mesh_node.set_surface_override_material(0, player_mat)
_setup_indicator()
func _setup_indicator() -> void: