add hit and merge vfx
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@@ -189,6 +189,7 @@ func _do_kick() -> void:
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else:
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force = 80.0
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best.call("receive_kick", best_dir, force)
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FX.hit_spark(best.global_position + Vector3(0, 0.4, 0), get_parent())
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_squish_effect()
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func _try_interact() -> void:
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